REFUGEBOT // OPS UTC --:--:--Z AGENT v1.8.145 REFUGEGAMING.ORG ↗ Sign in
00// CHANGELOG THREE PRODUCTS · THREE RELEASE STREAMS

Product changelog

RefugeBot, Monitor, and Companion have separate versions and separate jobs. Each lane below keeps its own newest release, downloads, and history together, so a website update can no longer be mistaken for a Monitor or Android release.

RB

RefugeBot

Hosted Hub + in-game Agent

Service v1.8.145 · Agent v1.8.145
Service-only entries apply automatically; Agent entries say when a restart is required.

Download Agent v1.8.145
Service updateSeptember 19, 2026Latest

TrackyServer automatic vote rewards

  • Fourth providerServer owners can now select TrackyServer alongside the three existing voting sites. RefugeBot uses TrackyServer's documented SteamID64 status and one-time claim flow.
  • Automatic deliveryTrackyServer votes use the same eight-second login check and two-minute online sweep. Confirmed rewards are delivered privately in game, while ordinary no-vote checks remain silent.
  • Safe claimsTrackyServer's claimed state and RefugeBot's per-player lock prevent duplicate payouts. The Player Hub also estimates the provider's 24-hour next-vote window from the confirmed local claim.
  • Automatic updateThis is a hosted Service update and requires no Agent or game-server restart.
Service updateSeptember 19, 2026

Top-Serveurs.net and automatic vote rewards

  • Third providerServer owners can now select Top-Serveurs.net alongside 7daystodie-servers.com and TopGameServers.net. RefugeBot uses Top-Serveurs' documented SteamID64 claim API, with an exact in-game-name fallback for Epic/EOS players.
  • Automatic claimsPlayers no longer need to remember /vote. RefugeBot checks eight seconds after login and every two minutes while the player remains online, then delivers the configured coins and items and confirms the reward privately in game.
  • No duplicate payoutsThe manual command remains available as a fallback, but automatic and manual checks share the same per-player lock and provider claim state. Normal no-vote checks stay silent, and a provider outage does not spam everyone joining the server.
  • Automatic updateThis is a hosted Service update and requires no Agent or game-server restart.
v1.8.145September 18, 2026

Fast party joins that respect every server’s party size

  • Quick joinPlayers can use /pj <player>; party leaders can open instant joining with /party open, or approve a closed-party request with /pa. Requests expire after 60 seconds, can be denied with /pd, and never move a player who is already in another party.
  • Blood Moon optionServer owners can optionally allow no-approval joins to any non-full party while the horde night is actively running. The ordinary request flow remains in effect outside Blood Moon.
  • Mod-aware capacityRefugeBot uses 7 Days to Die’s native Party.IsFull and invite-accept path instead of hard-coding eight slots. Vanilla servers retain their normal limit, while Season 12’s BiggerParty patch can enforce its 16-player limit.
  • Player guideThe server-scoped player guide now explains /pj, leader open/close controls, 60-second approval, the optional Blood Moon bypass, and mod-aware party capacity in every supported language.
  • Restart requiredThe Service update applies automatically, but the party mutation RPC requires Agent v1.8.145. Staging the Agent does not restart a game server; each server loads it on its next normal restart.
Service updateSeptember 18, 2026

Uniform server cards for every tenant

  • Consistent sizingA tenant with one server now keeps the same responsive card width used by a full server grid. The lone card no longer stretches across the entire desktop workspace.
  • Responsive by designPartially filled desktop rows preserve their empty column slots, while phone layouts still use the full available width. One-, two-, and many-server tenants now follow the same layout rules.
  • Automatic updateThis hosted Service correction applies automatically. It does not replace Monitor or the Agent and does not restart any 7 Days to Die server.
Service updateSeptember 18, 2026

TopGameServers.net voting rewards

  • Provider choiceServer owners can now connect either 7daystodie-servers.com or TopGameServers.net to /vote. Existing servers stay on their current provider automatically, while the clearer setup identifies the exact API/server key and public vote link each server needs.
  • Safe reward claimsTopGameServers votes are checked before they are claimed, and simultaneous commands cannot pay the same pending vote twice. Confirmed votes still grant the configured coins and item rewards, with Steam and Epic identifiers supported by the provider flow.
  • Accurate player statusThe Player Hub reads each selected provider's live vote status and next-vote time. Players see when rewards are ready and when they may vote again instead of relying only on the last local claim.
  • Terms made visibleThe TopGameServers option links its API terms and warns that paid platforms must obtain permission before enabling it. No request is sent until an owner deliberately selects that provider and supplies a server key.
  • Automatic updateThis hosted Service update applies automatically. It does not replace the Agent and does not restart any 7 Days to Die server.
Service updateSeptember 18, 2026

Independent balance pools for every tenant

  • Simple server choiceOwners can keep a test server's coins and points separate, then deliberately add that server to a named tenant balance pool when it goes public. Shared characters, shared balances, and player-save recovery are explained as three independent choices.
  • No destructive mergeJoining a pool never merges or deletes the server's old balances. Those balances remain parked and become active again if the server leaves, while the pool itself survives server replacement or removal.
  • Safe migration and recoveryExisting shared-economy groups migrate automatically to durable tenant-owned pools. Tenant backups now preserve pools, membership, active balances, parked balances, and even empty pools; membership changes wait for players and balance operations to finish.
  • Automatic updateThis hosted Service update applies automatically. It does not replace the Agent and does not restart any 7 Days to Die server.
Service updateSeptember 14, 2026

Russian integration settings are translated

  • Russian localizationDeveloper Platform and player-feed settings now display in Russian instead of falling back to English. Filters, CVAR guidance, privacy copy, and loading/catalog states are included.
  • Safe technical valuesTechnical names such as HTTP, CVAR examples, and RefugeBot remain unchanged. Code placeholders and safe player-data boundaries are preserved.
  • Forum #254This corrects the reported missing Russian translations. View the original report.
  • Automatic updateThis hosted Service correction applies automatically. It does not replace the Agent or restart any 7 Days to Die server.
Service updateSeptember 13, 2026

Sandbox settings paste saves reliably

  • Draft preservedPasting a mod-extended SandboxCode while the editor is loading now keeps the visible draft. It is no longer silently replaced by the previous server value.
  • Ready stateSave, Decode, and marketplace actions wait until the versioned Sandbox editor is initialized. Both Server Configuration Save and Save Sandbox settings then use the preserved pasted code.
  • Forum #258This corrects the reported no-op save window. View the original report.
  • Automatic updateThis hosted Service correction applies automatically. It does not replace Monitor or the Agent and does not restart any 7 Days to Die server.
Service updateSeptember 12, 2026

Reliable modded Sandbox settings

  • Paste and savePasting a mod-extended SandboxCode now immediately enables saving. Owners no longer have to discover and press a separate Decode action before either Save button will work.
  • Both editorsThe main Server Configuration Save action and the dedicated Save Sandbox settings action now use the visible pasted code. The Monitor workspace follows the same rule instead of accidentally re-saving the previous in-memory code.
  • Lossless verificationThe saved value is decoded against the server's exact 3.x version, preserves mod-defined options byte-for-byte, and is read back after the write. Invalid or malformed codes show an error and are never substituted silently.
  • Automatic updateThis hosted Service correction applies automatically. It does not replace Monitor or the Agent and does not restart any 7 Days to Die server.
Service updateSeptember 12, 2026

Offline player locations on the World Map

  • Simpler mapPlayer history is now one off-by-default “Offline players · 14 days” toggle in the World Map legend. Turning it on plots each offline player's latest recorded location in gray, with their name and last-seen time.
  • MobileThe player-history panel has been removed from the normal map. It can no longer cover the map or leave controls trapped on screen; the compact layer toggle works the same way on phones and desktops.
  • Right tool for the jobThe map gives a fast last-known-position overview while Sleuth keeps the full timestamp, route, event, and inventory investigation workflow. The map now skips cluster and trail aggregation entirely; both views reuse the same private fourteen-day tracking archive without duplicate samples or platform-ID exposure.
  • Automatic updateThis hosted Service update applies automatically. It does not replace the Agent or restart any 7 Days to Die server.
Service updateSeptember 12, 2026

Player history and Admin workspace polish

  • World MapAdministrators can now overlay offline player history directly on the normal 2D or 3D World Map. The follow-up map update above simplifies this to one fourteen-day offline-player layer while Sleuth retains detailed trails and event investigation.
  • Fast and privateThe new map view reuses the existing tracking archive without storing duplicate samples or exposing platform IDs. Server-side spatial aggregation, bounded detail, request cancellation, short-lived caching, and opaque player keys keep terrain responsive and tenant-scoped.
  • ModerationPlayer profiles now disable kick, mute, unmute, ban, and unban before submission when the selected target is self, the project owner, or protected by role hierarchy. The reason is localized, and successful changes refresh the open profile while the same centralized server guard continues to protect direct and in-game paths.
  • Staff commands/clearpackuse now resolves a current entity ID safely and records a detailed audit receipt. Stale entity IDs and duplicate names fail closed. /adminlist identity privacy was re-verified: new servers hide platform IDs by default, with owner-controlled masked and full modes.
  • Responsive interfaceThe Discord workspace now uses the full Admin content column, and long tenant-audit rows remain inside their panel. Desktop keeps a contained table scroller; phones receive readable labeled cards instead of an 820-pixel table overflowing the viewport.
  • Ten languagesThe homepage capability catalog and every new history or moderation control now have complete ten-language coverage. The Russian homepage capability copy received a dedicated quality pass, while tenant-authored and community-authored content remains unchanged.
  • Automatic updateThis hosted Service release applies automatically. It does not replace the Agent or restart any 7 Days to Die server.
Agent v1.8.144September 11, 2026

Sandbox compatibility and Blood Moon accuracy

  • Ranged schedulesRefugeBot now reads the game’s authoritative scheduled Blood Moon day. Random variation is reflected correctly in the website, Discord status widget, warnings, and countdowns instead of being flattened to a fixed frequency.
  • Mod settingsPer-server Sandbox editors now accept and preserve options added by server mods. RefugeBot shows how many mod-defined settings it found, lets owners edit the recognized settings, and carries every unknown option forward unchanged.
  • Lossless safetyMalformed codes, unsupported code versions, and invalid known values are still rejected. Community Marketplace codes remain strict and portable; lossless extension handling is limited to the server that owns the modded code.
  • ActivationThe hosted Sandbox editor update applies automatically. Agent v1.8.144 is staged for managed servers and begins reporting the corrected Blood Moon schedule after each game server’s next normal restart; no customer server was force-restarted.
Service updateSeptember 11, 2026

RefugeBot Discord community access

  • CommunityThe RefugeBot homepage now puts a prominent Discord-purple community button directly in the opening hero. Its recognizable Discord mark and short support, release-update, and community label make the official RefugeBot server easy to find.
  • Direct inviteThe button opens the current RefugeBot Discord invite in a separate browser tab. The call to action and supporting text are localized across all ten website languages.
  • Current homepageThe temporary “ready for 7 Days to Die 3.2” announcement card has been retired. Product compatibility remains documented in the release archive without occupying the first-visit hero indefinitely.
  • ScopeThis hosted website update applies automatically. No game-server restart or Agent replacement is required.
Service updateSeptember 11, 2026

Join actions for Discord status

  • Join serverServer status widgets can now include a Join Server button beneath the live card. Discord opens a secure RefugeBot handoff page that launches Steam on desktop and provides a clear copy-address path on mobile.
  • Custom guideOwners can add one optional per-server HTTP(S) button with their own short label. It can point players to a mod pack, Season page, rules, or detailed joining instructions without crowding the status embed.
  • Cluster awareA combined economy-cluster card becomes Choose Server. The handoff page lists only cluster members with an explicitly published public address, so players select the correct destination without exposing private Agent connection data.
  • Safe everywhereInvalid URLs and connect addresses are rejected, passwords are never embedded, client-mod servers display a setup warning, and all new owner/player text is available in every RefugeBot interface language.
  • ScopeThis hosted Service update applies automatically. No 7 Days to Die server restart or Agent replacement is required.
Service updateSeptember 11, 2026

One Discord status widget

  • One channelLive status, the next Blood Moon, and the next restart now share one compact, edit-in-place Discord widget. Server owners choose one unified status channel instead of maintaining three destinations and three competing cards.
  • Live countdownsThe existing status card now includes the next restart alongside the Blood Moon timer. Scheduled restarts, Monitor-managed backup restarts, delays, and blood-moon recovery windows refresh that same message while in-game warning ladders continue unchanged.
  • Safe migrationExisting channel choices are preserved automatically. RefugeBot adopts the former restart or Blood Moon channel when no status channel was selected, normalizes future saves to one route, and retires only the exact legacy bot-owned managed cards after the unified widget is live.
  • No game restartThis is a hosted Service update. It applies automatically without restarting a 7 Days to Die server or replacing the Agent.
Service updateSeptember 11, 2026

Support Store localization

  • Ten languagesThe Support Store studio and public storefront now support every RefugeBot interface language: English, Russian, French, Spanish, German, Portuguese, Chinese, Japanese, Polish, and Korean.
  • Complete interfaceDynamic buttons, provider states, validation messages, errors, dates, prices, and purchase status text now use the selected language. Tenant-authored product names, descriptions, server names, and player names remain exactly as their owners wrote them.
  • Automatic localeSigned-in operators use their RefugeBot language preference, while public shoppers use their browser language. Unsupported locales safely fall back to English without exposing translation keys.
  • ScopeThis hosted Service update is live automatically and does not restart any 7DTD server or change Agent v1.8.143.
Service updateSeptember 11, 2026

Admin tool layout correction

  • Customizer restoredCustomize Tools now opens as a visible, centered RefugeBot dialog instead of being inserted off-screen. It supports backdrop and Escape dismissal, returns keyboard focus, and remains reachable from the mobile tool rail.
  • Original layout preservedServers with no saved customization retain the exact original Operations, Control, World, and Economy grouping. Custom ordering now uses non-destructive visual positions instead of moving the server-rendered navigation elements.
  • Reliable resetRestore Defaults takes effect immediately without reloading the page. Saved visibility/order preferences still remain isolated per browser and server, while Dashboard, Settings, and the active tool remain recoverable.
  • Sortable rostersPlayer roster headers now announce their inactive, ascending, or descending state while retaining proper table-column semantics. Mouse and keyboard sorting continue to use the same stable ordering.
  • ScopeThis is a hosted Service correction and does not restart any 7DTD server or change Agent v1.8.143.
Service updateSeptember 11, 2026

Prefab placement preview safety correction

  • One consistent preflightThe dedicated Prefabs page now previews the exact X, Y, Z, and rotation before enabling placement. Rotated world bounds, loaded-area state, and structure collisions are shown directly beside the visual preview instead of being deferred to the final request.
  • No accidental origin placementBlank or invalid coordinates keep Place disabled and can no longer be interpreted as world coordinate zero. Editing any placement field immediately invalidates the previous preview until the new location is checked.
  • Defense in depthThe hosted interface and the server independently repeat the same fail-closed placement checks. This is a Service-only correction; Agent v1.8.143 remains current and no game-server restart is required.
v1.8.143September 10, 2026

Server operations and administration upgrade

  • PlayersPlayer rosters now keep Steam and EOS identities in separate, correctly labeled columns, add live level data, and support stable sorting without losing the selected player during refresh.
  • QuestsAuthorized staff can remove one exact active quest instead of resetting the entire quest state. Online removal uses native live state; offline removal creates a backup and refuses ambiguous or stale save data.
  • ModerationPlayer profiles now provide consistent mute, unmute, kick, temporary or permanent ban, and unban actions. One server-side hierarchy policy protects owners, self-targets, and equal or higher staff across web, bulk, command, assisted, and direct-API paths.
  • Commands/clearpackuse accepts a live entity ID as well as a name or persistent identity, and /adminlist hides platform IDs by default. Server owners may explicitly choose masked or full identity display.
  • SorterThe integrated Smart Auto Sorter now has durable range, claim, alliance, lock, work-limit, notification, and diagnostic controls. Agent-side bounds, ownership, concurrency, and item-conservation safeguards remain authoritative.
  • SupportTickets now present one obvious chronological player/staff conversation with a prominent reply composer, durable unread behavior, and resettable customer-facing ticket numbers. Internal immutable IDs remain intact, while series-aware labels prevent two different T-1 tickets from becoming ambiguous.
  • WorkspaceAdmins can reorder or hide optional Admin tools and restore defaults without losing required safety controls or the active page. Preferences are isolated per browser and server.
  • ConsoleThe live console now offers role-filtered command, alias, syntax, player, role, and duration suggestions from RefugeBot's canonical command catalog. Keyboard, pointer, dismissal, and inline usage-hint behavior are included.
  • MapRegion selection supports persistent Shift-drag multi-selection across pan and zoom, with clearer selected, hovered, and pending states.
  • PrefabsMap placement now supports exact X/Y/Z, rotation, terrain snap or manual elevation, offset/depth preview, rotated bounds, loaded-area checks, and real structure-collision validation. The Agent repeats the preflight immediately before placement so a stale preview cannot authorize a newly occupied site.
  • ClaimsClaim retirement now separates claim removal, protected retirement, and native chunk reset with backup. Destructive reset uses the game's native operation, installs and verifies an emergency protection hold first, revalidates the exact trusted claim owner, and preserves protection on failure; it never deletes region files.
  • Audit and compatibilityEvery new mutation records actor, target, validation, execution, and failure evidence, and mixed-version Agent operations fail closed behind explicit capabilities. Hosted interfaces become live with this release; Agent-backed actions require v1.8.143 to be loaded.
  • ActivationInstall Agent v1.8.143 and restart the 7DTD process once during the server's next normal maintenance window. No populated customer game server is automatically restarted by this release.
Service updateSeptember 10, 2026

Browser asset delivery correction

  • Root cause fixedSeveral corrected interfaces were deployed while their pages still advertised older hand-written asset versions. A browser could therefore retain the previous AI, Player Tracker, or Forum interface even though the new files were present on the server.
  • Automatic cache safetyShared site styles and the changed AI, Player Tracker, and Forum assets now receive URLs derived from their actual file contents. Every changed file gets a new URL automatically, with no manual version string to forget.
  • Acceptance coverageStaging browser tests now reject the old URLs and verify the rendered AI workspace, map overlay cleanup, readable snapshot history, rich 80-slot item evidence, and fixed-size Shop inventory.
  • ScopeThis is a hosted Service correction and does not restart any 7DTD server.
Service updateSeptember 10, 2026

Interface and inventory corrective release

  • Historical capacityOlder inventory snapshots now borrow the same character's newest verified mod-expanded capacity. The UI labels that fallback as estimated, so an 80-slot backpack no longer collapses to the stock 32-slot view and historical certainty is not overstated.
  • Item evidenceBoth inventory-history views now show catalog names instead of leading with internal IDs. The detailed inspector also exposes recorded modifications, cosmetics, durability, ammunition, description, raw ID, quality, quantity, and position.
  • Player workspaceSnapshot history uses readable type and a responsive card grid instead of tiny five-column metrics. Wide screens use their space and narrow screens collapse to one contained column.
  • Shop inventoryDesktop inventory cells and rows are fixed at 48px. Empty modded capacity remains visible without stretching into giant tiles or an oversized sparse layout.
  • Workspace containmentThe standalone AI workspace no longer adds a full-width canvas on top of the global navigation margin. Titles and controls remain inside the viewport.
  • Map overlaysLeaving Map removes vehicle, drone, POI, and claim cards by DOM identity even after a cached or partial script reload. Stale cards cannot cover Players or another Admin workspace.
  • Asset deliveryAI, Player Tracker, and Forum assets now use content-hashed URLs instead of hand-maintained version strings. Browsers immediately request the deployed file whenever its contents change instead of remaining on an older cached interface.
  • ScopeThis is a hosted Service correction and does not restart any 7DTD server. New rich item evidence still requires snapshots recorded by a compatible Agent; RefugeBot does not invent details for older rows.
Service updateSeptember 10, 2026

Interface, inventory, and forensics upgrade

  • Player workspacePlayer detail views now use readable type, four-column summary metrics, roomier actions, and contained layouts. Snapshot history and Recovery & Fair Play remain usable without tiny labels or page-level horizontal overflow.
  • True inventory sizeSaved and historical inventories now retain the slot capacities reported by the live Agent. Mod-expanded backpacks no longer get forced into a stock-size grid, and older snapshots fall back safely without pretending their capacity was verified.
  • Rich forensic snapshotsInventory history now preserves modifications, cosmetics, durability, ammunition, item metadata, and authoritative container positions. Existing count-diff evidence, direct provenance, support-ticket review, and dupe-safe restoration limits remain intact.
  • Evidence clarityTrace results include catalog display names while retaining raw game IDs for exact matching. RefugeBot continues to distinguish recorded pickup/drop/workstation actions, corroborated container or delivery evidence, and genuinely unknown sources without guessing.
  • Viewer languageThe Shop and player profile interface now follow the signed-in viewer's language instead of being forced into the game server's language. Server-authored names and content keep their configured locale.
  • Game-like slotsShop inventory cells are capped to consistent game-like dimensions and align from the start of the panel. Sparse inventories no longer stretch a few cells into enormous tiles on wide screens.
  • Responsive containmentPlayer details, AI Assistant, Moderation & Protection, and Analytics contain their own grids and wide data. Narrow windows collapse cleanly while tables and horizontal controls scroll inside their panels.
  • Forum media viewerBug-report screenshots now appear as bounded previews and open into an accessible full-viewport lightbox. Large uploads no longer dominate the thread while the original remains available for inspection.
  • Map overlay lifecycleVehicle and drone cards are disposed whenever Admin navigation leaves or changes the map workspace. A body-level popup can no longer remain stuck over unrelated pages.
  • Readable blood moonsMap countdowns now use full localized wording instead of terse BM … d abbreviations. Tonight, tomorrow, active, and disabled states remain explicit.
  • ActivationThis hosted Service update applies automatically and does not restart any 7DTD server or require an Agent update.
Service updateSeptember 10, 2026

Phone map zoom now reaches the real detailed tiles

  • Native detailTwo-finger pinch now promotes through the actual z1–z4 map imagery instead of enlarging the blurry overview. Mouse wheel and toolbar zoom use the same anchored path.
  • Close inspectionThe final native tile level now supports bounded zoom through 1600%. The point beneath the cursor or finger midpoint stays fixed while zooming.
  • Phone viewportOnline players and Legend start as small expandable headers on narrow screens. The 390px layout leaves the map unobstructed while keeping every layer available.
  • Verified liveSeason 12 reached z4 at 200% with four complete 1024px lossless tile sheets and no browser errors on both desktop and a 390×844 viewport.
  • No game restartThis is a hosted Service update. Existing 7DTD servers and Agents are not restarted.
Service updateSeptember 10, 2026

Regular map zoom stays fast when a game server is offline

  • 95% fewer requestsA typical detailed 1080p view uses about eight exact-pixel viewport sheets instead of roughly 179 separate tile images. No map detail or resolution is removed.
  • Offline cache fixedRefugeBot now builds missing zoom sheets from the native map tiles it already cached, even while the Agent is disconnected. The old failure left the zoomed map blank despite thousands of valid tiles already being on the Service.
  • Generation safeOffline sheets stay locked to the exact world generation requested by the browser. RefugeBot will not mix tiles from a replaced save.
  • No game restartThis is a hosted Service update. Existing 7DTD servers and Agents are not restarted.
Service updateSeptember 9, 2026

Explore POI makes the recognizable building ready first

  • Near-field detailFramed props begin with original authored 256–512px color mips, then promote through 1K to the untouched full source as the camera approaches. Geometry, UVs, materials, and the original game assets are unchanged.
  • No fake second stallOff-camera textures wait for camera visibility, while normal and surface-mask maps wait for the distance where their fine lighting is visible. Hundreds of hidden-detail transfers no longer keep the initial POI loader or its counter open; rotating streams the newly visible side and already-seen sides remain cached.
  • Continuously full lanesA completed texture immediately starts the next queued texture without rescanning the entire prefab. Camera movement still replans visibility, but unchanged views no longer burn the main thread between every file.
  • True camera distanceTexture residency now measures height as well as horizontal distance. An overhead camera no longer asks every prop beneath it for walk-up detail; flying close still promotes the untouched source automatically.
  • One permission checkThe authorized manifest now issues a short-lived encrypted grant bound to the signed-in account, server, tenant, and exact asset release. Hundreds of immutable mesh and texture reads no longer repeat the same database permission queries.
  • Quarter-size distance stepsThe framed first view now starts each visible surface one authored mip lighter, cutting affected texture transfers to roughly one quarter without altering geometry. Walking or flying toward a surface still promotes it through 512px, 1K, and the untouched full game texture at point-blank range.
  • Binary range batchesUp to eight independently validated authored texture tails now ride one authenticated HTTP response. Dense POIs avoid hundreds of request round trips while retaining the same content hashes, exact mip bytes, GPU formats, cancellation, and close-up promotion.
  • MeasuredThe previous distance pass cut this test POI from 681 MiB to 251 MiB. This tighter near-field pass targets the remaining small-map request tail while preserving automatic close-up promotion.
  • No game restartThis is a hosted browser renderer update. Existing 7DTD servers and Agents are not restarted.
Service updateSeptember 9, 2026

Explore POI stops transferring invisible texture pixels

  • Distance streamedThe framed whole-building view starts from original authored mip tails capped at 512px. Approaching a surface promotes it to 1K, and moving within ten blocks restores the untouched full source chain automatically.
  • Much less dataLarge 2K textures no longer send every source pixel while the building occupies only part of the viewport. Geometry, UVs, materials, and source assets remain unchanged; only the initially transferred mip tail is smaller.
  • Faster pipelineDesktop Explore now uses 16 bounded transfer lanes, or 32 on higher-capability systems. HTTP/2 or HTTP/3 multiplexing can keep the connection busy without blocking camera input or GPU uploads.
  • No game restartThis is a hosted browser renderer update. Existing 7DTD servers and Agents are not restarted.
Service updateSeptember 9, 2026

Explore POI removes the slow second texture pass

  • One transferVisible compressed textures now stream the final view-selected authored mip tail on their first request. Explore no longer downloads a coarse tail and then requests overlapping bytes again for the detailed version.
  • More parallelDesktop Explore uses 12 bounded texture lanes, or 20 on higher-capability systems. Geometry remains interactive while compressed texture transfers and direct GPU uploads finish in parallel.
  • Honest counterEach texture is counted once instead of once for coarse residency and again for detail. After exact geometry is usable, the compact loader says that the building is ready while remaining textures refine.
  • No game restartThis is a hosted browser renderer update. Existing 7DTD servers and Agents are not restarted.
Service updateSeptember 9, 2026

Explore POI reuses every unchanged texture

  • One asset copyIdentical game assets are now shared by content across every authorized server and model-catalog release. Repacking lossless geometry no longer turns unchanged textures into a cold cache or stores another copy.
  • Instant cache promotionExisting verified full textures can directly satisfy the small authored mip ranges Explore needs. Legacy release-scoped cache entries are safely re-keyed on startup, checked once, and reused instead of sending hundreds of duplicate private-origin requests.
  • No game restartThis is a hosted map transport update. Existing 7DTD servers and Agents are not restarted.
Service updateSeptember 9, 2026

Explore POI loads the real building dramatically faster

  • Smaller geometryLossless binary model packages cut the original-building geometry catalog by 64.7% without removing triangles, UVs, materials, or texture detail. Decoding runs across a bounded worker pool and GPU uploads yield only when they exceed a frame budget.
  • Bundled building streamExplore now combines exact model geometry into a handful of authenticated binary responses instead of opening hundreds of small downloads. Wider bounded geometry lanes keep the decoder fed, duplicate shared ranges collapse before transport, and prop textures use a 512px display-aware ceiling while preserving the same meshes, UVs, materials, and source-authored mip pixels.
  • True mip streamingInitial views now transfer only the original compressed texture levels they actually need. The private origin and Service preserve strict byte ranges end to end instead of quietly downloading each full source texture.
  • Earlier startThe selected building scan, model catalog, and material warm-up begin while the camera moves into Explore. Parallel geometry and facade texture queues prioritize what is visible now.
  • Same visual targetThis optimization does not decimate buildings or replace source textures. Close views still promote to the authored detail, while immutable assets remain shared once across tenants and servers.
  • No game restartThis is a hosted map update. Existing 7DTD servers and Agents are not restarted.
v1.8.142September 8, 2026

Recorded item origins instead of educated guesses

  • Direct provenanceThe Agent now records accepted world pickups, world drops, workstation craft completions, and exclusive workstation-output transfers. Each bounded event carries the authenticated player, exact item/quality/count, location, time, source type, and an item-variant fingerprint when available.
  • Evidence confidenceInventory history promotes a source only when a matching recorded event exists in the same snapshot interval. Direct game events are labeled Recorded, accepted container/workstation correlations remain Corroborated, and everything else stays Unknown instead of being invented.
  • Safe mixed versionsThe new capability is advertised only after every required native hook installs successfully. Older or incompatible Agents continue to work and the Service simply preserves honest unknown labels.
  • Reliable announcementsRelease automation now posts the exact versioned entry to Discord and fails visibly when parsing, credentials, destination validation, or posting fails. A skipped announcement can no longer masquerade as a successful release.
  • ActivationInstall Agent v1.8.142 and restart the 7DTD process once. The hosted timeline and Discord release safeguards are live with the Service; direct provenance begins only after the updated Agent loads and does not backfill older actions.
Service updateSeptember 8, 2026

Visual item forensics and safer lost-item recovery

  • Inventory timelineSelecting one player now opens a dedicated anti-cheat-style item workspace. Staff can click timestamps to synchronize toolbelt, backpack, and equipment slots, then inspect gains, losses, qualities, positions, and supporting evidence.
  • Honest provenanceInventory changes are correlated with accepted container transfers and RefugeBot deliveries. Unrecorded crafting, pickup, trade, use, or drop sources remain clearly labeled unknown instead of being guessed.
  • Ticket handoffPlayers reporting lost items can choose when the items were last present. The staff case opens the forensic timeline around that moment and highlights the observed loss for review.
  • Dupe protectionApproved restoration now rejects quantities already restored, later regained, or corroborated as deposited elsewhere. Delivery remains idempotent, audited, and safe for offline players.
  • No restartThis is a hosted Service update. Existing 30-second inventory evidence is used immediately; game servers are not restarted.
Service updateSeptember 8, 2026

Fast whole-world 3D without throwing away building identity

  • Two real modesThe normal 3D map now renders every POI from its shared architectural profile and never downloads exact blocks, props, or source textures while you fly around the world. Exact game geometry and materials start only after you deliberately choose Explore POI.
  • Smaller transferPOI placement data now uses a compact indexed wire format with Brotli or Gzip compression, five-minute browser reuse, ETag revalidation, and a ten-minute serialized Service cache. Repeated prefab silhouettes cross the wire once instead of repeating object keys and names thousands of times.
  • Quiet loadingThe map no longer exposes asset, triangle, material, texture-bank, or retry diagnostics to normal operators. Explore shows only a small Loading counter and Ready state; actionable errors remain visible.
  • Mobile gesturesThe 3D map now understands a complete two-finger gesture instead of pinch distance alone. Drag both fingers to pan, pinch to zoom, and twist to rotate at the same time; spectator mode uses the same gesture for mobile look, rotation, and movement through a POI.
  • No restartThis is a hosted Service update. Existing servers with architectural POI profiles receive the faster world view automatically, while full-fidelity Explore remains available on demand.
v1.8.141September 7, 2026

Recognizable lightweight POI models

  • Actual outlinesUnloaded POIs now carry a separate 16×16 authored roof and footprint profile instead of stretching a six-cell sample into another kind of cube. Wings, courtyards, height changes and narrow extensions survive before exact detail is requested.
  • Two-tier proxyThe higher-resolution outline combines with the existing shared material volume. Roof shape, levels, openings and broad wood, masonry, metal and glass identity remain visible without downloading every exact block or prop.
  • Large-world budgetWorlds above 2,500 POIs automatically render the profile at 8×8 while smaller worlds retain all 16×16 cells. The new model remains lightweight enough for whole-world navigation and repeated prefab placements still share one wire model.
  • ActivationInstall Agent v1.8.141 and restart the game server once to publish the new prefab profiles. The hosted renderer is backward compatible; older Agents keep their prior coarse proxies until updated.
Service updateSeptember 7, 2026

Recognizable buildings before full detail loads

  • Real proxy shapesDistant and waiting POIs now use the compact architectural volume already supplied by the Agent instead of collapsing into gray roof prisms. Wings, levels, openings and empty courtyards remain recognizable while the exact model is outside the active detail window.
  • Material identityFallback facades retain broad wood, masonry, metal, glass, terrain, vegetation and mixed-material colors, capped by the smoother authored roof envelope. They are deliberately lightweight, but no longer anonymous blocks.
  • Fast by designAdjacent same-material facade cells are merged into large panels before upload. Repeated prefabs still share one tiny wire model, so the improved world view does not download exact blocks or textures for every building.
  • No restartThis is a hosted Service update. Servers already running Agent v1.8.136 or newer receive the corrected fallback renderer without restarting the game server.
v1.8.140September 7, 2026

Protected bases, area investigations, and verified native resets

  • Area investigationDraw a small rectangle in Player Tracker to find recorded players and activity inside it. Results include first/last observations, coordinates and local times, with links to each player's history. High-contrast borders remain visible over snow; results are scoped to your server and chosen time window.
  • Container evidenceCompatible Agents can record future accepted, exclusively locked container updates with player, item, quantity, location and time. Unattributable or shared updates are skipped. A recorded removal is not proof of theft or receipt, and older unrecorded activity cannot be recovered.
  • Protected zonesProtect an arbitrary area against building and damage, with an optional container/workstation access lock. Removing a land-claim block can keep its former base protected until an administrator releases the zone. Protection must be acknowledged by a compatible Agent before the block is removed.
  • Reliable claimsClaim updates synchronize independently of other reconnect tasks and cannot overwrite newer edits out of order. Overlapping restrictions and changed zone policies are reconciled without requiring a player to leave and re-enter.
  • Optional claim locksChoose automatic locking for already-owned, native-lockable doors, workstations and vehicles inside their owner's active land claim. All options start off. Ownership, passwords and native access rules stay unchanged; unsupported objects are skipped and disabling an option does not unlock anything.
  • Map inspectionInspect native claim dimensions plus vehicle and drone identity, owner and lock state. Region selection captures complete click gestures even over markers, while drags continue to pan instead of accidentally selecting a region.
  • Native resetsSelected areas run the game's chunk-reset command, not raw region-file deletion. Preview and safety checks use the entire affected chunk footprint. Regeneration errors, timeouts and failed saves are reported with the recovery backup instead of being counted as success.
  • ActivationInstall Agent v1.8.140 and restart the game server for new protection and reset verification. Older Agents cannot execute the new reset workflow; historical tracking data is not retroactively expanded.
Service updateSeptember 7, 2026

Fast spectator navigation for detailed 3D maps

  • SpectatorDesktop maps now capture the mouse for direct first-person looking, with WASD movement, vertical controls, a reticle, and Escape to release. Embedded browser hosts that deny Pointer Lock automatically fall back to in-map mouse-look. Terrain-aware camera floors and zoom anchors prevent close orbiting from slipping underneath the world.
  • Faster first detailExact nearby buildings and a selected Explore POI begin loading during the camera transition instead of afterward. Original block materials now fetch several albedo/normal/surface triplets per authenticated network round and stream the authored 1024px mip tail directly, cutting redundant requests, transfer size, GPU memory, and upload stalls without changing geometry.
  • Same detail, less wasteOff-camera POI geometry is culled, hidden outlines no longer consume every frame, and Spectator streams a small moving window of exact buildings instead of a whole padded neighborhood. Expensive motion temporarily lowers only the internal framebuffer resolution, then restores full device resolution when the camera settles; source geometry and textures are unchanged.
  • No restartThis is a hosted Service update. ModLab and every compatible v1.8.139 Agent receive it without restarting the game server.
v1.8.139September 7, 2026

Complete original POI assets and terrain detail

  • Original propsPOI scans now include the prefab's original static model instances, nested transforms, and verified occupied cells. The 3D map swaps a fallback block only after its real model is fully decoded and uploaded, so missing or slow assets cannot punch holes into a building.
  • Authored terrainNearby POIs can include the game's native density terrain, material weights, UVs, normals, and tangents. Complete native surfaces replace only their matching fallback cells; partial or unavailable terrain remains visible and reports a clear status.
  • Private source detailAuthorized maps stream content-addressed original model and texture files through a bounded private cache. Manifests stay local to RefugeBot, every file is SHA-256 allowlisted, and raw game bundles are never published.
  • Honest loadingExplore and nearby-map rendering now distinguish geometry, textures, queued work, memory deferrals, and bounded terrain retries. Successfully loaded detail stays resident while the next visible building is prepared.
  • ActivationAgent v1.8.139 contains the full model-instance and native-terrain payload required by this renderer. The first production validation is isolated to ModLab; other game servers load the Agent only on their next normal restart.
v1.8.138September 5, 2026

Official game geometry for detailed 3D buildings

  • Exact shapesThe Agent now carries compact LOD0 geometry extracted from the official 7 Days to Die shape library. Roofs, gables, stairs, trim, railings, windows, and rotated architectural pieces no longer depend on mesh data stripped by the dedicated server.
  • Complete buildingsHeadless-server POI snapshots now fall back to the official shape library whenever runtime geometry is absent or only partially initialized. Auto-shape rotations are resolved with the game's own mappings so close buildings remain detailed from every camera angle.
  • Navigation3D map zoom now follows the mouse or pinch point, camera-relative panning can move vertically, and Free Float provides a carefully paced spectator view inside and around prefabs. Touch devices receive hold-to-move direction and altitude controls instead of requiring a keyboard.
  • Progressive loadingEvery distant POI appears immediately as a lightweight authored silhouette, then upgrades to exact blocks, props, geometry, and source materials as it becomes prominent in the camera. Bounded mobile and desktop budgets keep navigation responsive while nearby detail streams.
  • VerifiedMod Lab rendered the test house with 175,548 triangles and 635 official native shapes, up from 56,448 triangles and two runtime shapes. The isolated server remained empty and returned joinable after validation.
  • ActivationThe updated renderer applies with Service v1.8.138; official building geometry requires Agent v1.8.138. Existing servers receive it through the normal Agent update flow and activate it on their next normal restart.
v1.8.137September 5, 2026

Smoother 3D towns with shaped roofs and material detail

  • Shaped geometryRoof wedges, stairs, plates, poles, and beams can now retain their block family and native rotation. Extended roof rotations no longer fall back to cubes, and matching diagonal roof rows merge into continuous pitched planes instead of visible voxel stairs.
  • Material detailWood grain, masonry courses, metal ribs, glass highlights, vegetation variation, and mixed-material weathering are generated directly by the GPU. No game texture archive is downloaded or exposed.
  • Stable close detailTurning the camera no longer replaces already-loaded nearby buildings with their blocky distance proxy. A wider camera margin, atomic detail swaps, and a larger close-range GPU budget keep the full neighborhood resident while the next view streams.
  • Smoother navigationPOI decoding and mesh construction now run in a background browser worker. Repeated prefabs reuse cached GPU geometry, prominent structures stream first, and mouse or phone pinch zoom can move roughly five times closer to a building.
  • ActivationThe smoother renderer and procedural materials apply automatically with Service v1.8.137. Shape-aware roofs require Agent v1.8.137 and become available after the next normal game-server restart; no populated server is restarted automatically.
v1.8.136September 5, 2026

See block-built POIs across the whole 3D map

  • World geometryEvery available POI on the private Admin 3D map now uses a bounded material-volume model instead of a roof-only silhouette. Buildings show multiple levels, walls, gaps, and broad wood, stone, metal, glass, terrain, vegetation, and mixed-material coloring.
  • Dense-world LODRepeated prefabs still share one model, and very dense worlds automatically use a coarser rendering level. This keeps Season 12's thousands of placements usable while retaining the block-built character of Explore POI.
  • Cleaner map3D POI outlines and labels are now off by default behind a remembered toggle. The building geometry remains clickable for POI details and actions without covering dense areas in wireframes.
  • Fullscreen actionsPOI and claim popups now stay inside the fullscreen map layer. Clicking a building in fullscreen opens its details visibly, and the refresh dialog follows it into fullscreen too.
  • iPhone zoomThe WebGL map now supports native two-finger pinch zoom. One-finger orbit, POI selection, desktop wheel zoom, and the existing zoom buttons remain available.
  • ActivationService v1.8.136 applies automatically; Agent v1.8.136 applies on the next normal game-server restart. No populated server is restarted automatically.
v1.8.135September 5, 2026

See POI shapes across the 3D world

  • POI silhouettesThe private Admin Map now raises every available POI as a lightweight roofline silhouette instead of showing only empty wireframe boxes. Existing labels, overlap selection, and POI actions remain available.
  • One model, many placementsRepeated prefabs share one tiny 6×6 height model. The browser builds one bounded overview buffer and reduces detail further on exceptionally dense worlds instead of downloading full block geometry for every placement.
  • Explore stays separateChoosing Explore POI still replaces the overview with the selected structure's higher-detail block surface. Exact block shapes and textures are not part of this overview release.
  • ActivationService v1.8.135 applies automatically; Agent v1.8.135 applies on the next normal game-server restart. No populated server is restarted automatically.
v1.8.134September 5, 2026

Explore a real POI in the 3D map

  • Explore POISelect a bounded POI on the private Admin Map and choose Explore POI to replace its wireframe with its actual block-built shape. The map flies to the structure, keeps orbit, pan, wheel zoom, and WASD controls active, and provides a one-click exit.
  • On demandOnly the selected POI is transferred and meshed. The Agent emits a bounded, compressed material-category volume; the browser builds a compact exterior surface without downloading game textures or loading every POI into GPU memory.
  • Private and boundedThe new route remains admin-only, requires map-region permission, re-verifies exact current POI bounds, and rejects stale or oversized selections. Player and public maps receive no POI geometry.
  • ActivationService v1.8.134 applies automatically; Agent v1.8.134 applies on the next normal game-server restart. No populated server is restarted automatically.
Service updateSeptember 1, 2026

An interactive home for the RefugeBot community

  • Control CenterThe RefugeBot Discord now has one permanent starting point for installation, account access, status, changelogs, bug reports, feature requests, and support. Its buttons stay current without filling the channel with replacement messages.
  • Private supportA guided support form opens a private thread shared with the requester and RefugeBot Team. It collects the product area, environment, summary, and details first, then accepts screenshots or sanitized logs in the thread.
  • Your notificationsMembers can independently opt into RefugeBot, Monitor, Companion, security, beta, and community-event notifications. Release cards mention only the matching product role and link directly to the changelog, product, installation guide, and regression form.
  • Service historyThe status channel now shows durable 24-hour and seven-day availability, the current Service session, scheduled-maintenance state, and the last observed interruption. Measurements come from the existing five-minute checks and become more representative as samples accumulate.
  • ActivationThis hosted Service update applies automatically and does not change the Agent version or restart any game server.
v1.8.133August 31, 2026

Clean AutoSorter compatibility startup

  • No false XML warningRefugeBot's AutoSorter compatibility branch now uses the game's native conditional patching. The intentionally inactive branch is a clean no-op instead of reporting that a blocks or recipes patch failed.
  • Original mod respectedWhen RefugeMods_AutoSorter is installed, its blocks, recipe, progression, colors, and configuration remain authoritative. RefugeBot adds only the hidden compatibility identity needed to read worlds that briefly contained the orange station.
  • Verified both waysThe external-mod and integrated-sorter configurations both completed isolated 7DTD 3.1 boots without the XML warning. Patched config dumps confirmed the correct station and recipe in each branch.
  • ActivationAgent v1.8.133 applies on the next normal game-server restart. No populated server is restarted automatically.
v1.8.132August 31, 2026

Verified Agent update handoff

  • No early confirmationA running older Agent can no longer confirm files that are merely staged on disk after a WebSocket reconnect. Rollback files remain protected until the replacement Agent actually starts and connects.
  • Exact target proofUpdate confirmation now requires the boot-captured running version to match the valid staged target exactly. Missing, malformed, conflicting, or mismatched update evidence fails closed and keeps the recovery set.
  • Complete rollbackRollback now also removes files introduced only by the new package and refuses to overwrite any unfinished transaction. Partial recovery retains its markers and backups for the next boot or manual recovery.
  • ActivationAgent v1.8.132 applies on the next normal game-server restart. It includes the complete external AutoSorter ownership repair from v1.8.131; no populated server is restarted automatically.
v1.8.131August 31, 2026

External AutoSorter ownership repair

  • Original mod restoredRefugeBot now treats a separately installed AutoSorter as one operator-owned unit and never moves its configuration. Recipes, progression, trader entries, localization, settings, and future files stay byte-for-byte intact.
  • No replacement stationRefugeBot's fallback legacy blocks and orange sorting-station recipe defer when the original AutoSorter definitions are present. Bill Frank's color helper, crafting unlock, recipe, and station identities remain authoritative; a hidden, uncraftable compatibility tombstone keeps any orange station from 1.8.129/1.8.130 readable without showing it as a second product.
  • Exact shop deliverySorter shop rows now prefer the exact item id in the connected game's catalog. RefugeBot falls back to its integrated station only when the original helper is genuinely absent, and startup no longer rewrites external listings globally.
  • ActivationAgent v1.8.131 applies on the next normal game-server restart. The corrected files can be staged safely while players remain online; no populated server is restarted automatically.
v1.8.130August 30, 2026

Forum bug-report repair sweep

  • Responsive workspacesForum, Hub, settings, support, player lists, item grants, Shop, and Player Tracker now use the available screen without overflowing or hiding controls. Phone tables collapse into readable cards and large workspaces retain bounded sticky regions.
  • Service UI polishHub cards and the server Admin dashboard now prioritize server state and primary actions, keep Monitor clearly optional for external hosts, contain narrow-screen content, and honor reduced-motion preferences. This Service-only update applies automatically after deployment and does not change the Agent version or require a game-server restart.
  • Fresh player dataInventory refresh waits for a newer game-client packet without overlapping requests, and the player Shop can read its signed-in owner's stats, skills, pending deliveries, and inventory through the same Steam/EOS identity bridge.
  • Map generation safetyMap, terrain, and tile caches are bound to the connected Agent and exact world generation. A same-slug world replacement cannot inherit old tiles, and 2D/3D viewers recover together when the generation changes.
  • Reliable admin actionsFight Arena reset survives Service restarts and clears only entities proven to belong to that exact run and world. Vehicle/drone removal stays retryable, and custom item-icon reset persists before the UI reports success.
  • Correct presentationGrant receipts use the configured bot name, sorter labels survive localization rewrites, Tracker uses the server timezone, mixed-root XML remains readable, and Hub artwork fills its card cleanly.
  • ActivationService fixes apply automatically after deployment; Agent v1.8.130 is staged and applies on each server's next normal restart. No populated server is restarted automatically.
v1.8.129August 30, 2026

External AutoSorter compatibility

  • Custom sorter preservedRefugeBot no longer removes a separately installed AutoSorter runtime. It preserves the DLL and its settings, archives only duplicate block XML, and leaves the external mod in charge—so Wireless Crafting pairings continue working.
  • No double sortingWhen an external AutoSorter is present, RefugeBot automatically keeps its built-in sorter off. The web setting clearly shows which runtime owns sorting and cannot enable both by mistake.
  • Correct station namesExisting cntAutoSorter* boxes display as AutoSorter stations again instead of being mislabeled “Legacy.” Their saved block identities and stored inventory remain unchanged.
  • ActivationAgent v1.8.129 applies on the next normal game-server restart. No populated server is restarted automatically.
v1.8.128August 30, 2026

Reliable in-game shop and wallet commands

  • Commands restoredPlayer commands such as /balance, /coins, /shop, and /buy keep working even if an optional game-version compatibility hook is unavailable. RefugeBot accepts only an authenticated player chat line with a live entity; server, Discord, console, and Telnet text can never be treated as a command.
  • Sorter isolationThe integrated Auto Sorter now adapts to changed storage method signatures and safely skips only its unavailable optional hook. One sorter compatibility mismatch can no longer prevent the chat-command and protection patches from loading.
  • Safe mixed versionsThe hosted Service recovery path applies immediately and suppresses itself whenever the normal Agent event arrives, including repeated identical commands. Agent v1.8.128 is staged automatically for servers with updates enabled and makes the native repair active after the next normal game-server restart.
Service updateAugust 30, 2026

Restart warnings that match the real maintenance state

  • No false countdownsRefugeBot no longer announces a definite scheduled-backup restart while Monitor already reports an active Blood Moon protection window. Players will not receive a restart ladder for a stop that Monitor has already decided to postpone.
  • Clear delaysRefugeBot now reads Monitor's exact deferred and resumed-countdown state instead of guessing from a missing backup file. The first postponement is explained in game and Discord; later in-game reminders remain concise.
  • Fresh warning windowWhen a delayed backup becomes safe, Monitor warns players again at five, four, three, two, and one minutes before the server stops. RefugeBot mirrors the five- and one-minute marks to Discord, and the operation stays deferred if the game console cannot receive warnings.
  • ActivationThe hosted RefugeBot change applies automatically; install Monitor v0.15.2 to activate authoritative horde detection, durable delay recovery, and the guaranteed fresh countdown. No Agent or game-server restart is required.
v1.8.127August 29, 2026

A much easier existing-server setup

  • First serverThe Hub now leads with “Add the server you already run” and clearly separates it from the optional RefugeBot Monitor path. Bitsec, Host Havoc, AMP, Pterodactyl, and other provider-hosted customers no longer have to interpret Monitor host cards or pass through an irrelevant game-version screen.
  • Guided installThe manual path is a three-step placement checklist with exact good and bad paths, prominent first-connection help, and a six-point troubleshooting panel. Empty workspaces get an on-screen guide to Add server, while a full workspace shows its used slots and a direct Billing upgrade button instead of a small red error.
  • Simpler configNew installs can put refugebot.json directly in <UserData>/Saves/ or the game-server root—no RefugeBotData folder to create. Existing locations remain supported; Agent v1.8.127 reports only a safe location category so the Hub can show a migration note that clears after the file is moved, without exposing host paths or credentials.
  • One mod folderThe public Agent ZIP now contains one drag-and-drop zzzzzzzRefugeBot folder at its root instead of a nested Mods tree. The former Auto Sorter compatibility package is folded into RefugeBot, including its legacy block names and localization, so new downloads no longer install a second mod. Older installs should remove ZZ_RefugeMods_AutoSorter during this update; RefugeBot archives it automatically when detected.
  • ActivationThe Hub and documentation changes are live immediately; install Agent v1.8.127 and perform one normal game-server restart to use the simpler config discovery and integrated sorter package. Existing servers keep working from their current config location until you choose to move it.
v1.8.126August 29, 2026

Managed player clusters, clear Discord state, and exact tier grants

  • ImageFrame helperA private clipboard-first uploader at /images now turns a pasted PNG, JPG, WEBP, or GIF into a direct public URL and a copy-ready ImageFrame combined command. Its Library tab keeps previews of previous uploads with editable picture names, fit/preset/custom wall sizes, frame and empty-map counts, direct-link copying, and regenerated commands, while the larger-picture guide keeps 1×1 through multi-frame wall setup in one short flow.
  • Maintenance warningsScheduled Monitor backups now use the full in-game restart countdown automatically, even when an owner has not copied the backup times into server settings. If a blood moon or another protected maintenance window postpones the backup, players are told that the restart moved, reminded while it remains delayed, and warned that it will begin as soon as the safety window clears. The first delay also appears in the configured Discord status channel.
  • Discord bridgeThe Discord page is now a guided workspace with larger text, one clear connection summary, and the tenant/server switches visible at the top. Message routing, notifications, language, and rewards are grouped into readable sections; setup and advanced tools stay collapsed until needed. The server switch governs both directions of the chat bridge, so an inactive integration can no longer look partially active while silently dropping game chat.
  • Supporter currencyInitial and monthly tier coins now pay the exact amounts entered by the owner. Currency multipliers apply only to coins earned through gameplay; fixed supporter benefits, storefront currency, gold, admin grants, and refunds are never multiplied.
  • Guided setupOwners and admins can now create and manage player clusters from the tenant Hub. Select two or more servers created by RefugeBot Monitor, choose the primary character copy, and follow a green-check readiness list before any player files change.
  • Same-host safetyClusters are local to one physical Monitor host for this release; network shares and cross-host sets are intentionally unsupported. RefugeBot verifies Monitor ownership, managed lifecycle, exact game build/version/branch, complete Mods contents, compatible player settings, stopped processes, storage permissions, backups, public ports, and a safe arrival lobby on every world.
  • One character, several worldsInventory, toolbelt, level, skills, books, quests, and progression in the save's Player/ directory travel with the player. players.xml, claims, bedrolls, bases, regions, vehicles, and other map-specific state stay with their own world.
  • Automatic travel and chatRefugeBot builds every reciprocal /servertransfer and /serverlist destination, moves arrivals to each world's lobby, and enables contained global cluster chat with stable server colors. Transfer arrival now survives a RefugeBot Service deployment instead of depending on process memory.
  • Character protectionA character still online on another cluster member is rejected before the destination loads the shared save. This closes the simultaneous-login path that could let two game processes write the same character.
  • Backup and recoveryMonitor backups include the shared character copy as a dedicated cluster component. Restore requires every member stopped and current, preserves the managed links, and never restarts the cluster automatically. Disabling first materializes and verifies an independent copy for every server, while retaining the old shared copy for recovery.
  • ActivationInstall Monitor v0.15.1 and Agent v1.8.126 on every selected server. The Agent loads on the next normal game-server restart; the checklist stays red until the safe versions and complete prerequisites are present.
v1.8.125August 28, 2026

Alternate access, chat appearance, and server announcements

  • Alternate accessPlayers and admins who cannot reach RefugeBot through their local network can start at access.refugebot.com. It is a second secure front door to the same RefugeBot Service—not a separate account or a set of URLs to rewrite. Open that address first and use the site normally; internal navigation and Steam or Discord sign-in remain on the alternate hostname. The existing RefugeBot addresses continue working unchanged.
  • Discord account linkingConnecting Discord now completes on the same RefugeBot address where the user started. This fixes the “state mismatch — possible CSRF” error seen when linking from refugebot.com or www.refugebot.com, while preserving the one-time security check.
  • All four rolesOwner, Admin, Manager, and Member now each have a complete chat appearance preset. Set the tag, tag color, player-name color, and message-text color independently with an immediate preview.
  • Player overridesAdmins can search known players and give one person a custom tag or color without changing their role or permissions. Every field can inherit its role/server value, overrides can be temporarily disabled, and Reset to inherited cleanly removes the exception.
  • Safe compatibilityExisting Owner/Admin settings remain intact, and unconfigured Manager/Member accounts continue using the current player defaults. Appearance changes are server-scoped, permission-gated, audited, and refresh online names immediately.
  • Blood Moon wordingThe automatic TONIGHT, countdown, horde-start, and survived phrases can now be customized per server. Each phase has its own switch and template, with a live sample, useful variables, sender-name control, and one-click reset to RefugeBot's existing wording.
  • Truthful Discord statusDeploying or restarting the RefugeBot Service no longer tells every connected Discord that its game server went offline. A real Agent loss is confirmed through a 75-second reconnect window before the offline notice is posted; planned Service shutdowns stay silent.
  • ActivationThe new Admin workspace and tag/name styling apply automatically. Agent v1.8.125 adds role and per-player message-text colors; install it and use the next normal game-server restart to activate that final layer.
v1.8.124August 28, 2026

Complete player CVAR catalog

  • 3D map controlsEvery 3D terrain map now supports smooth, camera-relative WASD movement, with Shift for faster travel. Click the map to give it keyboard focus; mouse orbit, pan, zoom, and selectable players, POIs, and map data continue to work normally.
  • Map readinessThe “Live map is ready” confirmation now clears itself instead of permanently taking up space above the map. RefugeBot remembers that success per server and shows the full card again only when rendering needs attention.
  • Game + mod valuesThe Player Data API picker now finds CVAR names referenced by the base game and loaded server mods, even when nobody is online. Live player presence is shown separately so a configured value is never presented as guaranteed active.
  • Easier setupSearch and filter by base game, mod, live, recommended, selected, or previously seen values. The picker remembers names—not player values—and supports up to 128 optional fields per server.
  • Accurate outputMissing values are now omitted instead of being confused with a real zero. The behavior is capability-negotiated for safe mixed-version upgrades, and the API reports its CVAR semantics explicitly.
  • ActivationThe hosted interface applies automatically. Install Agent v1.8.124 and restart a game server during its normal maintenance window to enable the full definition catalog and exact missing-value handling.
v1.8.123August 28, 2026

Guided player-data API setup

  • Field pickerThe online-player JSON feed now explains every player field included automatically and provides a searchable picker for optional values. Owners can select recommended RefugeBot values without knowing their internal CVAR names, while exact manual entry remains available for uncommon mods.
  • Live discoveryRefugeBot can scan connected players for CVAR names and show how many online players currently have each one. Discovery returns names and presence counts only; values stay private until an owner explicitly selects and saves them.
  • Per-server setupEach server now has its own Admin → Player Data API page. It shows only that server’s endpoint, refresh interval, and selected values; Tenant Settings remains the home for tenant-wide API keys and webhooks.
  • ActivationThe guided picker applies automatically with the hosted Service update. Install Agent v1.8.123 and restart the game server to enable live mod-CVAR discovery. Existing feeds continue working while an Agent waits for its next normal restart.
v1.8.122August 28, 2026

Online player JSON feed

  • Developer APIServer owners can now configure a read-only online-player JSON feed for websites, bots, and downstream databases. The feed includes current player stats, capture/refresh timestamps, cache state, and a configurable refresh interval from one to sixty minutes.
  • Custom CVARsOwners can allowlist up to 32 exact player CVAR names per server. Only those values can appear; IP addresses, coordinates, inventories, notes, credentials, and every unlisted CVAR remain excluded.
  • Secure setupThe feed uses the existing scoped Developer Platform keys and requires players:read. Configure it under Tenant Settings → Integrations. Install Agent v1.8.122 and restart the game server before selected live CVAR values become available.
v1.8.121August 27, 2026

Player inventory follow-up fixes

  • Live profileHealth, stamina, level, kills, deaths, and playtime now keep updating while an online player's inventory is open. The inventory header also shows the age of the latest game-client sync, and manual refresh gives clear progress instead of appearing to do nothing.
  • Online cleanupBiome and weather-protection equipment can now be removed correctly. Section clears use one client action instead of flooding the player with one action per item, allow more time for a busy client to confirm, and keep the admin controls visibly busy until the result returns.
  • Inventory layoutThe toolbelt stays on one aligned row, item descriptions are easier to read at 1080p, and saved weapons use the game's real usable modification-slot count.
  • ActivationThe profile and layout fixes apply automatically. Install Agent v1.8.121 and restart the game server to activate the biome-slot, bulk-clear, and saved-slot-count fixes.
v1.8.120August 25, 2026

Live player inventory that stays live

  • Live inventoryPlayer profiles now read the inventory updates actually received from the connected game client. Moving, using, equipping, or removing an item updates the open profile without asking the player to disconnect and rejoin.
  • Verified cleanupStack, section, and full-inventory cleanup now verify a newer client synchronization before reporting success. Steam/EOS-linked saves are resolved consistently, and older responses or saved-file scans can no longer repaint a newer live inventory.
  • ActivationThe hosted refresh and cache fixes apply automatically. Install Agent v1.8.120 and restart the game server to activate authoritative live inventory and verified no-kick cleanup.
v1.8.119August 25, 2026

Backups you can inspect and player recovery points

  • Backup recoveryBackup cards now show the real archive time, world, note, size, and included components. The hosted panel can inspect bounded file metadata and the exact restore target; the authenticated local Monitor adds component filters, source modification times, paging, and original ZIP download.
  • Player snapshotsRefugeBot now creates a verified, host-local character snapshot after each normal logout. The player profile shows level, progression, inventory counts, position, and capture time so an administrator can deliberately restore one player without rolling back the entire world.
  • Safe restorePlayer recovery is manual, separately permissioned, confirmation-gated, and backup-first. An online player is kicked when approved, reconnects are blocked during the operation, the complete save set is hash-checked, and RefugeBot rolls back if reload verification fails. Durable operation receipts let an interrupted web request check the exact original restore status without repeating the mutation.
  • ActivationThe hosted backup view applies automatically. Install Agent v1.8.119 and restart the game server to begin capturing player snapshots; install Monitor v0.15.0 for the local archive browser and lifecycle safeguards.
v1.8.118August 25, 2026

Player profiles that keep the right progression

  • Donor tiersManual donor changes now replace older manual or migrated tiers, so a downgrade such as T4 to T2 actually takes effect. Verified payment and Discord entitlements remain protected.
  • Player HubAn online player’s health, stamina, and position can stay live without a temporary level 0 or 1 replacing their established saved progression. Profile and skills requests now reconcile the player’s linked Steam and EOS identities and fall back to the saved character when the game exposes only a default live progression value.
  • Clear statusThe Skills card no longer tells an established player to “join once” when progression is temporarily unavailable. It shows the available saved snapshot when possible and otherwise reports that skills are unavailable without blaming the player.
  • AgentInstall Agent v1.8.118 and restart the game server to activate the shared live-player lookup. The hosted Service reconciliation applies automatically after release and remains compatible with older connected Agents during the rolling upgrade.
v1.8.117August 25, 2026

Panel icons that follow the game version

  • In-game panelTab icons now stay valid from 7DTD 2.6 through 3.2 instead of turning into blank buttons after a game upgrade. RefugeBot keeps the operator's semantic choice and resolves it to the correct sprite for the running release, including World → Map, Coins → Coin, Settings → Tool, and Book Read → Book on 3.x.
  • Admin StudioThe icon picker detects the server's live game version and shows only compatible choices. Existing saved icons are normalized automatically, while an offline or unrecognized server receives the conservative set shared across every supported release. The chosen tab color now applies to the active tab as well as hover.
  • AgentInstall Agent v1.8.117 and restart the game server to activate automatic sprite translation and exact game-version reporting. The hosted picker can identify older connected Agents through the existing read-only World Stats path during the rolling upgrade.
v1.8.116August 25, 2026

Fight resets that end the encounter

  • Fight ArenaReset fight state now ends the actual arena encounter instead of clearing only RefugeBot’s bookkeeping. RefugeBot records the exact zombies created for each fight and despawns only that bounded set during a reset, without granting kill credit or XP. If the Agent is offline, cleanup stays queued so the administrator can retry after it reconnects.
  • Player profileThe reset action is available for offline players and now reports what it cleared. Administrators see the number of state records and arena entities removed, plus a truthful update, offline, or partial-cleanup message instead of a silent button.
  • AgentInstall Agent v1.8.116 and restart the game server before testing arena-entity cleanup. The hosted Service update applies automatically, but a running older Agent can clear Service state only and cannot safely identify a previous fight’s spawned entities.
v1.8.115August 25, 2026

Clean in-game chat positioning

  • In-Game UI StudioThe PANEL editor now fills the available admin workspace at wide desktop sizes. The earlier change only moved its fixed ceiling from 980px to 1280px, so 1920px screens still showed a conspicuous unused strip. The page-level ceiling is now removed while the existing tablet and phone layouts remain responsive.
  • HubThe server fleet now uses the full desktop workspace instead of reserving blank card columns. The active workspace, fleet status, Monitor attachment, game state, telemetry summary, and card actions now follow the selected interface language; Russian no longer falls back to English across the redesigned Hub card.
  • Player Hub mapPlayer icons and names now remain sharp while zooming the signed-in Shop/Hub map. The map tiles still scale and glide normally, but pins and labels render independently at native screen resolution instead of being enlarged and counter-scaled with the map.
  • In-game UIThe right-side chat layout no longer produces two misleading XML patch warnings during startup. The warnings came from optional opacity edits aimed at attributes that the 3.x chat windows do not define; those edits never affected the visible result. The working position, size, font, and wrapping adjustments are unchanged.
  • AgentInstall Agent v1.8.115 and restart the game server to activate this cleanup. Refuge-hosted servers receive the package for their next normal start or restart; self-hosted servers must install it. Staging the package does not restart a running server.
v1.8.114August 24, 2026

Player tools, map previews, and clearer progression

  • Player inventoryThe player inventory is now a focused workspace instead of a wall of competing tabs and duplicate information. Related tools are grouped into four clear areas, the player identity appears once, and selecting an item opens a full-width details and editing workbench without crushing the controls into a narrow column or leaving a large empty panel. Live polling now keeps processing item, durability, ammo, attachment, and stat changes while that inspector is open; removed items disappear without requiring a player reconnect, the selection is preserved only while its slot still exists, and staff also have an immediate Refresh now control. The layout keeps the inventory grid stable and collapses cleanly on mobile.
  • Skills and booksSkills, perks, attributes, crafting progression, and books are now organized into compact collapsible groups with counts. Search, learned-only filtering, and type filters work across the grouped view, while existing editing actions continue to target the correct underlying entry.
  • ChallengesChallenges now use the game's own category and group information instead of one long list. Category, state, and text filters make large journals easier to scan. Older Agents that do not provide group information remain usable under an explicit Other section instead of being guessed from a challenge name.
  • ModerationThe bans workspace now highlights RefugeBot network-ban signals for players who have actually been seen on the server being administered. Staff can review the matched identity and available local history, then choose whether to create a local ban. A signal never creates a local ban by itself; the existing owner-controlled network enforcement setting remains separate and unchanged.
  • MapClicking a POI on either the 2D or 3D admin map now opens a polished preview card using the same prefab image shown in the Prefabs catalog. The card stays inside the visible map area, handles missing images gracefully, and keeps the existing center, copy, Prefabs, and safe-reset actions available.
  • Player TrackerThe fullscreen close button now stays centered inside the map toolbar instead of drifting left outside the control stack. The complete zoom, center, and close toolbar remains aligned as one unit in fullscreen.
  • Active effectsThe player profile can now refresh its live active-effects list in place. The new refresh control keeps the same player open, disables itself while the Agent responds, and removes the need to reload the whole page and search for the player again.
  • ServiceThe hosted interface, moderation, and map changes apply automatically with this Service release. No game-server restart is required for those hosted changes.
  • AgentInstall Agent v1.8.114 and restart the game server to activate the game's native challenge categories. Refuge-hosted servers receive the package for their next normal start or restart; self-hosted servers must install it. Staging the package does not restart a running server.
v1.8.113August 23, 2026

Forum repairs, safer administration, and UI polish

  • InterfaceThis cumulative backlog review consolidates a broad set of readability, responsive-layout, and generated-panel repairs across many of the reports. Current builds preserve raw XML and multiline console structure, raise Field Ops microcopy size and contrast, keep map labels screen-sized while zooming, and make Sleuth tracks, labels, and events clearer over winter terrain. The review also confirmed or hardened sticky/responsive layouts, banner and shop-image refresh, shop icon/sorter generation, and the 7DTD 3.x chat-position output path. Cold-map timing and reporter-specific in-game visuals still need their targeted retests.
  • ConsoleWe made extensive enhancements to the Server Console so it behaves like a mature, stable streaming workbench. Fixed 24-hour timestamp columns prevent AM/PM from wrapping onto separate rows; animation-frame batching appends only new records, preserves the operator's scroll position when follow is off, and catches up cleanly through Jump to latest. Warning, error, command, and output rows have restrained visual lanes, while search, filters, stream controls, session tools, responsive layout, and connection state are easier to scan.
  • MapsPlayer Tracker can now replay historical movement and event positions over the same interactive 3D terrain used by the live map. Selected trails remain color-coded and ground-anchored while operators orbit, pan, zoom, adjust relief, scrub time, or return to the preserved 2D view. On the main Admin Map, selecting an online player refreshes their live position first and then glides the 2D or 3D camera to the correct coordinate instead of snapping toward a cached or mirrored location.
  • SecurityThe shared-bot invite flow now uses a dedicated configured callback and an authorization-code return instead of trusting a guild hint. It validates the linked Discord identity and guild-management permission before binding a guild. The exact hosted callback is registered in Discord. A fresh authorize request passed redirect validation, but the returned user token exposed a second callback bug: Discord can omit the install-only bot scope from that token's scope list. The callback now correctly requires identify and guilds there while continuing to require the returned installed-guild object to match the callback. New invites also request the documented channel, embed/history, and role-management permissions. An owner-generated invite still needs a fresh end-to-end guild-picker confirmation after this callback correction. Blood Moon announcements and status fields stop when the event is disabled, late joiners are baselined instead of inheriting lifetime kills, and footer branding uses the configured value; fresh Discord event-cycle proof is still pending.
  • ConfigurationV3.1 Sandbox now waits for the authoritative dashboard version and loads the exact 165-setting schema instead of retaining the legacy 150-entry fallback. A served Project Z browser check showed Sandbox settings (165) and loaded the current V3 settings. Shared waypoint names accept normalized Unicode, AirDrop intervals render their concrete selected value, Bazaar policy and effective localized text survive cold replay, and the current Agent includes the no-LCB and no-build enforcement paths. Reporter-specific setting round trips and placement tests remain outstanding where noted.
  • Gameplay/fight now resolves the authoritative player position and uses the ground-snapped horde path. Zero-spawn waves refund the entry fee, partial waves scale their objective and reward, confirmation/reset races are guarded, and staff reset clears RefugeBot's pending, active, and cooldown state. Numeric /shop orders use stable database item IDs, donor-tier changes push without waiting for reconnect, and /coins//balance expiry times use the configured server timezone and daylight-saving rules.
  • GarageGarage/Vehicle Vault remains built into RefugeBot.dll; the shipped Agent has no separate Garage DLL or optional Garage installation. The built-in /garage, /vault, and /recall outcome paths now use stable result codes that the Service can localize, including Russian success and error branches. Vehicle ownership and saved tracker records also keep authoritative online state separate from historical offline data. Matching Agent activation and affected-game-session retests are still required.
  • LanguageLive and saved skill names and available descriptions can follow the viewing user's UI language, with English and then the stable raw key as fallbacks. Russian coverage includes Field Ops, Bazaar sorter text, and the structured vehicle-command outcomes above. RefugeBot public broadcasts use the configured server identity, private command replies retain their system/Admin identity, the Prisma compatibility path suppresses the original raw command line, silent disabled /goldbalance and concise item-grant acknowledgements are supported, and the configured global chat color now wins over stale PCC color. Party/friends routing and explicitly broadcast third-party responses remain unchanged.
  • Player dataPlayer-profile lookup now follows bounded linked Steam/EOS identities before falling back to saved progression. Observed party history remains available offline without being labeled current membership; stale inventory snapshots are suppressed and actual belt, bag, and equipment capacities travel end to end; vehicle/drone tracker rows are classified explicitly. Typed active-effect, drone, and full-player reset operations replace brittle console parsing, with backups where mutation requires them and explicit online/offline safeguards.
  • ServiceService update: Service-side repairs apply automatically after the hosted Service is released; the v1.8.113 hosted Service is deployed. No game-server restart is required for those hosted changes.
  • AgentInstall Agent v1.8.113 and restart the game server to activate Agent-backed repairs. Refuge-hosted servers have the Agent staged for their next normal start or restart; self-hosted servers must install it. Packaging or staging the Agent does not restart a server. Source, build, regression, and targeted browser checks are not proof that every reporter's exact live path has been reproduced, so reports needing screenshots, save-specific checks, event cycles, or gameplay confirmation remain open.
v1.8.112August 23, 2026

7 Days to Die V3.2 compatibility and verified inventory control

  • V3.2 readyRefugeBot now recognizes and supports 7 Days to Die V3.2 across the Agent, server setup, Sandbox settings, vehicle ownership, player tools, and compatible-mod catalog.
  • Older servers preservedThe same Agent remains compatible with 2.6, V3.0, and V3.1. Version-specific fallbacks avoid binding V3.2-only game APIs on existing servers.
  • Current inventoryOnline player inventory now comes only from the live game entity, so the Admin panel no longer presents an older saved character snapshot as current. Offline views continue to use the saved character file and clearly identify that source.
  • No-kick cleanupWipe belt, Wipe bag, Wipe equipment, and Wipe all now clear an online player's items through client-synchronized game actions without kicking them. RefugeBot reads the live inventory back and reports success only after the selected section is actually empty; offline wipes are backed up, saved transactionally, and verified.
  • Safer item removalIndividual item removal uses the same synchronized, verified path and refuses ambiguous duplicate matches instead of risking the wrong stack. Cleanup buttons remain disabled with a clear explanation when the connected Agent cannot prove the operation is safe.
  • Agent updateInstall Agent v1.8.112 and restart the game server to activate V3.2 support and the inventory fixes. Existing servers can update on their normal restart schedule; this release does not require an immediate restart or kick connected players.
v1.8.111.3 ServiceAugust 22, 2026

Clear server identity labels

  • Less ambiguityTenant Settings now labels each plugin row as a server name and server URL. A server's `/s/{slug}` address is no longer presented like an unexplained workspace slug after the tenant has been renamed.
  • Service onlyThis is a display clarification only. Tenant aliases, server identity, plugins, Agent connections, and game servers are unchanged; no restart is required.
v1.8.111.2 ServiceAugust 22, 2026

Safe tenant URL changes

  • Preview firstTenant owners now see the exact workspace URL and Support Store impact before confirming a rename. The settings page explains what changes, what stays linked, and where the browser will take them next.
  • Old links protectedRetired tenant and Support Store slugs remain durable aliases. Existing page links redirect to the canonical URL, while API, checkout, payment-return, and Stripe metadata paths continue resolving without losing request bodies or order identity.
  • Service onlyTenant/server/shop/order IDs, API keys, and game connections remain unchanged. No Agent download or game-server restart is required; the change is audited and custom Support Store URLs are preserved.
v1.8.111.1 ServiceAugust 22, 2026

Tenant identity controls

  • Workspace nameTenant owners can rename the display name for their workspace from Tenant Settings. The new name appears across the Hub and tenant administration without changing the stable tenant slug or existing links.
  • Owner protectedOnly the tenant owner can change the workspace name. Members retain access to the workspace but cannot alter its identity.
  • Audited changeEvery successful rename is recorded in the tenant audit log. This is a hosted Service update; no Agent download or game-server restart is required.
v1.8.111August 19, 2026

Reliable bulk delivery and Agent updates

  • Bulk shop ordersLarge purchases are now delivered as legal in-game stacks instead of one oversized stack. RefugeBot records progress after every stack, resumes only what remains after a disconnect, and refunds only an undelivered remainder after a hard failure.
  • Defense in depthThe Agent also splits every item grant against the live item's stack limit. This protects packs, restores, and older Service callers as well as regular web and chat purchases.
  • Cross-platform updatesAgent update ZIPs now use portable forward-slash paths, and the updater normalizes older Windows-style archives safely. Linux and Mono servers no longer abort because the mod directory appears to be missing.
  • Agent updateInstall Agent v1.8.111 and restart the game server to activate Agent-side stack splitting and normalized extraction. Service-side shop chunking and the temporary Wasteland Activity/Engagement Studio pause apply automatically; populated servers are not restarted by this release.
v1.8.110August 18, 2026

Complete files and complete logs

  • Uncapped downloadsLarge server files now download in bounded chunks instead of failing at 10 MB. Path and staff permission safeguards are unchanged.
  • Log historyServer Console now retains up to 200 game boots and one million lines per boot. Administrators can open the current boot from line one, page through retained history, and download a full log.
  • File operationsThe file browser now supports bulk selection, bulk delete, and rollback-safe moves. A move copies without overwrite first and deletes the source only after the copy succeeds.
  • Agent updateInstall Agent v1.8.110 and restart the game server to enable chunked large-file downloads. Log history and file-browser controls are hosted updates.
v1.8.109August 16, 2026

Every prefab is a map object

  • Complete prefab mapGenerated POIs and operator-placed season prefabs now appear through one clickable map layer. Custom horde bases, shops, and saved structures no longer disappear because the game stores them outside its narrower generated-POI list.
  • Unexplored basemapFresh worlds now have a full 2D terrain overview before players explore them. RefugeBot uses the world's DTM and biome image for a north-up hill-shaded basemap, then overlays real game-rendered tiles as they become available.
  • One guarded workflowEvery exact-bounds prefab uses the same click, inspect, and native refresh flow. The Agent deduplicates overlapping registries and resolves the selected prefab against that same complete catalog before changing anything.
  • Agent updateInstall Agent v1.8.109 and restart the game server to expose placed prefabs. The terrain basemap is a hosted update and applies automatically; populated servers are not restarted by this release.
v1.8.108August 16, 2026

One-click native POI refresh

  • Map actionSelect a POI marker and refresh that exact building without entering coordinates or opening Chunk Resets. The confirmation shows linked prefab parts, affected chunks, and what the game will replace.
  • Native and guardedThe Agent holds the POI's chunks with transient observers and awaits the same native reset primitive used by the game's POI-reset event. Land claims, reset guards, players inside, and stale map selections block the action.
  • Clearer maintenanceChunk Resets now leads operators back to the map for ordinary POI work and keeps broad area, region, automatic-age, and saved-zone controls inside a clearly marked advanced section.
  • Readable POIsPOI names now stay out of the way at whole-map scale and appear as you zoom close enough to read individual buildings. Overlapping names are suppressed while every POI outline remains visible and clickable.
  • Agent updateInstall Agent v1.8.108 and restart the game server to activate native POI refresh. The simpler hosted maintenance page applies automatically; populated servers are not restarted by this release.
v1.8.107August 16, 2026

Biome terrain and visual prefab placement

  • Player mapPlayers can switch the Shop/Hub map between the regular 2D map and angled 3D terrain without losing their place. The player view keeps private administrative overlays hidden.
  • World detailNative biome colors now cover the topographic terrain, and existing prefabs appear as true 3D wireframe volumes using their world position and dimensions.
  • Prefab previewAuthorized operators can preview the selected prefab as a cyan placement volume at the entered coordinates, rotation, dimensions, and vertical offset before placing it. Deep zoom and automatic framing make small structures readable without transmitting prefab block data.
  • Agent updateInstall Agent v1.8.107 and restart the game server to activate biome terrain and prefab metadata. The hosted Service and regular 2D map remain available while a server is waiting for its next restart.
v1.8.106August 16, 2026

Interactive 3D world terrain

  • 3D mapServer admins can switch the live map into an angled, GPU-accelerated terrain view and return to the regular 2D map with one click. The map preserves its world position and active tracking layers while switching views.
  • Live overlaysPlayers, vehicles, drones, traders, enemies, claims, RefugeBot zones, reset zones, POIs, and waypoints are projected onto the terrain. Orbit, pan, zoom, lighting, contour shading, and adjustable relief make elevation and topology easy to inspect.
  • Efficient terrain deliveryThe Agent samples the active world's 8-bit or 16-bit height map into a bounded grid, while the Service caches it and the browser renders a fixed GPU mesh. No Unity chunks or game meshes are loaded for map viewing.
  • Agent updateInstall Agent v1.8.106 and restart the game server to activate terrain data. The hosted 2D map remains available without interruption, and older Agents receive a clear upgrade-required response.
v1.8.105August 14, 2026

Persistent world-aware survivor intelligence

  • Admin HubThe server cards now lead the Hub with faded wasteland artwork, high-contrast server names, compact status at a glance, and a consistent Details/Portal/Admin command bar. Monitor attachment lives beside host status, detailed telemetry stays in an optional drawer, and permanent Hub actions make returning to the server list reliable on every screen size.
  • Live object inspectionOnline survivors can ask what they are looking at and RefugeBot inspects the block or entity under their crosshair. Follow-up questions remember that selection; raw coordinates and other survivors' identity or private state never leave the Agent.
  • Claim storageStorage questions can total the signed-in survivor's own in-range claim containers, and confirmed requests can retrieve an exact quantity. The Agent rechecks claim ownership, locks, source slots, item fingerprints, inventory delivery, and amount transactionally before moving anything.
  • Long-term copilotObjectives, preferences, personal contracts, selected objects, briefings, and market price watches now persist independently for each Steam-linked account and server. Players can continue a project after browsing elsewhere, ask what happened while they were away, or clear the state from the authenticated API.
  • Proactive economyOpt-in price watches are evaluated in the background and create durable notifications when a matching Bazaar listing reaches the player's limit. Notifications are throttled, server-scoped, and never authorize a purchase.
  • Deeper planningSurvival planning, ailment/treatment guidance, loadout advice, crafting, quests, and personal contracts now share live vitals, effects, equipment condition, inventory, claim storage, progression, runtime recipes, and persistent goals. Modded runtime evidence remains authoritative over generic game knowledge.
  • Capability controlServer operators can independently enable or disable each player and admin AI capability. Disabled features are removed from evidence retrieval, rejected by deterministic handlers, rechecked when a confirmation executes, and recorded when policy changes.
  • Admin copilotAuthorized operators can ask permission-aware questions about RefugeBot, server configuration, commands, Service-versus-Agent behavior, audit outcomes, and recent diagnostic console errors. It is read-only and receives only aggressively sanitized evidence.
  • Bug reportsAdmins can download a one-click sanitized support bundle with release/runtime status, capability policy, failed audit outcomes, and diagnostic logs. Credentials, addresses, player IDs, chat, and host user paths are excluded before download or inference.
  • Agent updateInstall Agent v1.8.105 and restart the game server to activate crosshair inspection. Persistent state, briefings, watches, and Service-side planning apply as soon as the hosted Service updates.
v1.8.104August 14, 2026

Server-native survival copilot

  • Deep survivor stateRefuge Intelligence can now reason over the authenticated survivor's live skills, XP, unspent points, active status effects, quests, challenges, crafting queue, equipment durability, party, inventory, named teleports, and owned vehicles or drones. Vehicle locations are expressed only as relative distance and direction; raw coordinates and other players' private state remain excluded.
  • Real modded recipesCrafting answers now use the running game's merged CraftingManager registry after modlet overrides. RefugeBot reports exact output, ingredients, station, tool, base time, tier, unlock state, and a one-craft inventory shortfall calculation instead of treating the installed item catalog as recipe proof.
  • Careful actionsPlayers can ask RefugeBot to save or delete a named personal teleport and create arbitrary reminders from one minute to seven days. Every mutation remains Steam-bound, server-bound, explicitly confirmed, one-use, revalidated by the Agent, and audit receipted.
  • Faster and sturdierDynamic evidence now follows a stable shared system prefix for better GPU prompt-cache reuse, retrieval understands survival synonyms, and each live data source degrades independently. A slow quest snapshot can no longer erase otherwise healthy wallet, inventory, server-setting, or skill knowledge.
  • Agent updateInstall Agent v1.8.104 and restart the game server to activate runtime recipes and live status effects. Service-side actions, reminders, retrieval, and prompt-cache improvements apply automatically.
v1.8.103August 14, 2026

Complete live gameplay settings for Refuge Intelligence

  • Full 3.1 settingsRefuge Intelligence now enumerates every gameplay option registered by the live 7DTD 3.x Sandbox manager instead of requesting seven hard-coded keys. XP, damage, movement, spawning, death, loot, crafting, farming, mining, quests, traders, vehicles, electricity, weather, Blood Moon, and world-time options include their effective value and the game's own label, category, description, and display text.
  • Ask naturallyPascalCase game keys are split into searchable words, so ordinary questions such as “vehicle block damage,” “crop growth speed,” or “trader prices” retrieve the exact live setting. Broad settings questions can draw from the complete safe catalog while credentials and administrative secrets remain excluded.
  • 3.x difficultyDifficulty answers no longer depend on the retired single preset. On 3.x they summarize the effective player damage, incoming damage, enemy damage, block damage, Blood Moon damage, and spawn axes that actually control gameplay.
  • Agent updateInstall Agent v1.8.103 and restart the game server to activate the expanded runtime catalog. The update is read-only and does not change the save, world, players, configuration, or XUi.
v1.8.102August 13, 2026

Live 3.x server settings for Refuge Intelligence

  • Live XP settingsRefuge Intelligence now reads XP, difficulty, day length, loot, drop-on-death, and Blood Moon settings directly from 7DTD 3.x's live Sandbox manager. These values no longer disappear when 3.x omits them from serverconfig.xml, and legacy XPMultiplier remains supported.
  • Typed server intelligenceCommon gameplay questions now use deterministic, human-readable answers for difficulty, day length, loot, death drops, Blood Moon frequency, land claims, PvP, population caps, enemy spawning, and party range. Exact server evidence is used without waiting for model inference.
  • More guarded helpPlayers can inspect their own live inventory directly and ask RefugeBot to claim an eligible starter kit or random reward. Reward claims require explicit confirmation, recheck online state and eligibility, use the authoritative in-game command path, and keep an audit receipt.
  • Smarter, cleaner chatConversation context now retains more recent turns, contextual suggestions adapt to reward, delivery, Blood Moon, and server state, and installed mods are grouped into useful gameplay areas from their manifests. The assistant page is chat-first with one compact title, no repeated response metadata, and visible patient queue progress.
  • Safer generated answersOutput validation now rejects instruction leakage and unverified links in addition to unsupported numbers and action claims. Expired in-memory confirmations are fully purged while durable server/account-scoped receipts remain authoritative.
  • Agent updateInstall Agent v1.8.102 and restart the game server to activate live Sandbox setting snapshots. No save, world, player, or XUi data is changed.
v1.8.101August 13, 2026

Refuge Intelligence and Project Z inventory actions

  • Refuge IntelligenceProject Z's assistant now remembers recent conversation across tabs, browsers, and Service restarts, and understands more 7DTD concepts while prioritizing live server and mod evidence. It can inspect the signed-in survivor's current vitals, inventory, party, named teleports, installed item descriptions, calculate the next Blood Moon in real-world time, and inspect current shop listings and prices.
  • Reminders & receiptsPlayers can ask for a web or in-game warning before the next Blood Moon, review it, and explicitly confirm before scheduling. Teleports, purchases, and reminders now keep a private durable receipt and status, so a Service restart cannot silently lose an awaiting confirmation and queued or failed work remains visible.
  • Visible AI queueGenerated questions now wait safely for private GPU capacity instead of failing after a short queue timeout. Web chat shows queue position, elapsed wait, and a pulsing working state; in-game /ai privately acknowledges a queued question immediately and sends the answer when ready. The queue remains capacity-bounded and cancelled browser requests release their place.
  • Dual-GPU accelerationRefuge Intelligence now runs its validated 4B model on both cards, preferring the faster RTX endpoint and sending overlapping work to the independently pinned GTX endpoint. Both cards share one visible patient queue without mixing server or survivor context.
  • Burst capacityThe patient AI queue now accepts up to 250 waiting requests. Both GPU slots remain deliberately single-inference so a large burst increases waiting time rather than destabilizing either model.
  • All-server intelligenceEvery paid RefugeBot server can now opt into its own isolated assistant from server settings. Project Z stays enabled; other servers remain private and hidden from players until an operator explicitly turns them on. Conversation, retrieval, caching, actions, and confirmations remain bound to the selected server and signed-in Steam account.
  • Fast and deliberate lanesSimple questions use the dual 4B workers while multi-source or ambiguous questions route to a warm 9B worker. Common live facts skip inference, identical safe requests coalesce, queue messages include an estimated wait, and every generated answer is checked against its evidence before players see it.
  • Exact server settingsXP questions now resolve the authoritative legacy XPMultiplier or 3.x SandboxCode XPGain value and answer deterministically. Short follow-ups such as “Where is it?” retain the previous player question for retrieval, and saved-base answers include private names and restore guidance without leaking coordinates.
  • Daily reward action“Claim my daily reward” now prepares a guarded confirmation instead of merely describing the cooldown. On confirmation RefugeBot runs the same authoritative /daily command used in game, rechecks online state and cooldowns, and reports whether the wallet actually changed.
  • Guarded actionsSigned-in Project Z players can ask RefugeBot to teleport them or purchase an enabled shop item. Natural FTW requests—including Project Z's horde-base shorthand—resolve through the live waypoint list and ask the player to choose when several safe destinations match. Shop follow-ups such as “buy the 9mm listing” now resolve cleanly. After confirmation, RefugeBot waits for the actual delivery result and tells the player in-game to check inventory or the ground for overflow instead of merely claiming the purchase was queued. Every mutable detail is revalidated and audited, and the model never receives console or database authority.
  • Header actionsProject Z's validated expanded-backpack header now keeps RefugeBot Inspect and backpack quick links. Unknown or malformed third-party backpack headers remain fail-closed.
  • Wallet balancesRefuge coin and gold balances return in the proven gap before Project Z's native header controls. The 14-by-7 backpack grid and its native controller remain untouched.
  • Agent updateInstall Agent v1.8.101 and restart the game server to regenerate XUi. Players must reconnect or reload XUi before the restored header actions appear.
v1.8.100August 13, 2026

Project Z inventory Hub compatibility

  • Project Z XUiThe in-game RefugeBot Inventory Hub now recognizes Project Z's compatible Z_HUD replacement panel. RefugeBot validates the replacement structure before using its 816-pixel content area and remains fail-closed for malformed or unknown HUD replacements.
  • Expanded backpack safetyZ_BigInv98slots keeps its 14-by-7 inventory layout without RefugeBot toolbar overlap. RefugeBot still suppresses incompatible toolbar additions while allowing the validated Hub content.
  • Agent updateInstall Agent v1.8.100 and restart the game server to regenerate XUi. Players must reconnect or reload XUi before the corrected Inventory Hub appears.
v1.8.99August 12, 2026

Native land-claim relationship detection

  • LCB detectionLua land-claim relationship functions now resolve cross-platform player identities against native 7D2D claim data. player:land_claim_relation() and player:is_in_own_land_claim() now report the correct result inside and outside a player’s own claim.
  • Capability aliasesThe existing relationship capabilities are now advertised under land_claims and lcb as well. Existing canonical capability names remain supported.
  • Agent updateInstall Agent v1.8.99 and restart the game server to load this correction. The hosted Service documentation and Lua reference update automatically.
v1.8.98August 12, 2026

Refuge Field HQ and direct-control XUI Studio

  • Responsive previewThe exact game recreation now scales to the available laptop or mobile width. The Studio no longer forces a horizontal page scroll, while retaining the game screen’s proportions.
  • Refuge artworkA new original Refuge Gaming Field HQ background is included. Its branded sign is composed on the right so live status copy remains readable, and a permanent Change image control makes uploads easy to find.
  • Original controlsThe copied BM, ON, and C text buttons are gone. Blood Moon, Online Survivors, and Player Commands now use native game-style icons with localized mouse-over explanations.
  • Right-click controlAdmins can disable and re-enable individual Refuge additions directly in the preview. Disabled elements stay as hatched editor placeholders for recovery and are omitted from generated game XUI; validation always keeps at least one content launcher.
  • Agent updateInstall Agent v1.8.98 and restart the game server to apply the icon launcher and per-element visibility behavior. Existing Studio documents and external links remain compatible.
v1.8.97.1 ServiceAugust 12, 2026

Direct-manipulation Inventory Hub Studio

  • Visual editorThe game recreation is now the editor. Click, keyboard-activate, double-click, or right-click the heading, subtitle, artwork, nine content buttons, content card, or five toolbar buttons to open a focused inspector.
  • Button designerEach toolbar button can choose a built-in destination, icon, short name, hover explanation, and optional custom web destination. The preview updates immediately while the old selector wall is replaced by one contextual inspector.
  • Join-safe linksCustom destinations are validated and wrapped in a RefugeBot-owned HTTPS feed. Raw operator URLs never enter generated XUi, and existing Studio documents remain compatible.
  • Service onlyThe web editor updates automatically. No Agent update or game-server restart is required to use the new editor; players relog only after an admin saves an in-game layout change.
v1.8.97August 12, 2026

Critical 3.1 client-join compatibility fix

  • Join restoredWallet labels now use 7DTD 3.1's supported ShrinkContent overflow mode. The invalid Clip enum no longer aborts XUi parsing and crashes the client join pipeline.
  • Release guardGenerated XUi validation now rejects the unsupported Clip value before any file can be installed.
  • Agent updateInstall Agent v1.8.97 and restart the game server before players reconnect.
v1.8.96August 12, 2026

First-row grid-coordinate correction

  • Same baseline as statsBiome and economy-role labels now include the native grid, entry, and label offsets. Their resolved Y coordinate matches Enemy Kills instead of sitting fifteen pixels above it.
  • Biome iconThe foliage marker now uses the native row's centered icon coordinate.
  • Agent updateInstall Agent v1.8.96 and restart the game server to load this correction.
v1.8.95August 12, 2026

Exact native Players text baselines

  • Header baselineLocation now uses the exact absolute Y baseline produced by the native Players header template.
  • Row baselineEconomy roles now use the exact same Y coordinate, height, and 20px font as the aligned biome row text.
  • Agent updateInstall Agent v1.8.95 and restart the game server to load this correction.
v1.8.94August 12, 2026

Native-baseline roster typography

  • True baseline alignmentLocation and economy-role text now account for 7DTD's visible glyph baseline instead of merely sharing nominal label boxes.
  • Natural labelThe Location heading keeps the configured translation's normal capitalization rather than forcing all caps.
  • Windows file locksGenerated XUi files now use validated atomic replacement with bounded sharing-violation retries. A momentary reader lock no longer causes PanelGenerator to abandon the whole update on Windows servers such as Project Z.
  • Agent updateInstall Agent v1.8.94 and restart the game server to load this typography adjustment.
v1.8.93August 12, 2026

Final Players roster alignment pass

  • Clean columnsRemoved the extra Refuge divider between Location and Enemy Kills. The roster now relies on the native table separation throughout.
  • Centered rolesEconomy-role labels now share the same vertical box and baseline as the biome text.
  • Agent updateInstall Agent v1.8.93 and restart the game server to load this visual adjustment.
v1.8.92August 12, 2026

Players page controller-safety hotfix

  • Players opensThe Location layout now adjusts only the native column positions and sizes. It no longer replaces the controller-owned roster templates that could trigger repeated index-out-of-range errors when opening Players.
  • Native behavior preservedThe Map button, row bindings, pagination, reporting controls, and native player-list ordering remain owned by the game.
  • Agent updateInstall Agent v1.8.92 and restart the game server to load the safe template patch.
v1.8.91August 12, 2026

A true Location lane and readable live roster

  • Real Map columnMap remains its own native column with its original clickable button. Location now has a dedicated adjacent lane, and the following stat columns compact cleanly without replacing their controllers.
  • Native row stylingThe biome no longer paints an extra dark tile over the player row, and the economy role is vertically centered beside the player name.
  • Readable summaryThe live strip uses larger text and clear Level, Game Stage, Kills, and Deaths labels instead of unexplained abbreviations.
  • Wallet typographyRefuge balances now use a fixed native-sized font so four-digit coin values do not shrink unexpectedly.
  • Agent updateInstall Agent v1.8.91 and restart the game server to load this layout.
v1.8.90August 12, 2026

Clean native wallets, biome markers, and roster roles

  • Wallet spacingRefuge coin and gold balances now occupy the dedicated gap between native Inventory controls and Dukes. They no longer collide with lock or sort icons.
  • Biome markerThe Location cell now matches the native roster colors and pairs its label with 7DTD's own foliage glyph, tinted for Forest, Burnt Forest, Desert, Snow, or Wasteland.
  • Economy roleYour assigned Refuge economy role now appears beside your name in the Players roster using the role's configured label and color. Role changes refresh through the existing live XUI channel.
  • Agent updateInstall Agent v1.8.90 and restart the game server to load this pass.
v1.8.89August 12, 2026

Native wallet groups and a real Location column

  • Native currency layoutRefuge coins and gold now use the same number-then-coin grouping, font scale, icon size, and baseline as vanilla Dukes.
  • Location columnThe Players roster now labels the Map space as Location and renders the viewer's privacy-safe location as normal roster text. The artificial button-like box is gone.
  • Agent updateInstall Agent v1.8.89 and restart the game server to load the final native-layout pass.
v1.8.88August 12, 2026

Native XUI alignment and roster location

  • Wallet alignmentRefuge coin and gold icons now share the native Dukes vertical baseline.
  • Garage iconThe Inventory Garage button now uses the verified 3.1 minibike atlas sprite instead of an unavailable vehicle sprite.
  • Player locationThe viewer's privacy-safe biome or quadrant now appears in the local player's main roster row. The disconnected “LOC” token was removed from the compact summary strip.
  • Agent updateInstall Agent v1.8.88 and restart the game server to load these XUI corrections.
v1.8.87August 11, 2026

Inventory toolbar and live Refuge wallets

  • Live walletsThe Inventory bar now shows each viewer's current Refuge coin and gold balances beside vanilla Dukes. Values follow shared-wallet rules, refresh privately every few seconds, and never expose another player's balance.
  • Backpack toolbarThe two configurable link icons now sit together beside “Inventory,” using the same clear square-button treatment as the Inspect header. They no longer collide with the native lock/sort controls or clip outside their parent.
  • Agent updateInstall Agent v1.8.87 and restart the game server to load the corrected backpack header and wallet channel.
v1.8.86August 11, 2026

Game-faithful XUI builder and safe header links

  • Live builderThe native-screen editor now recreates the Crafting, Inspect, Inventory, and Players layout in a full-width responsive preview. Titles, backgrounds, 1–6 / BM / ON / C assignments, privacy choices, and active preview tabs update immediately.
  • Five quick-link positionsAdmins can place canonical Shop, Vehicle Vault, live map, guide, Discord, vote, and website actions in three Inspect-header slots and two Inventory-toolbar slots. Each uses a game icon and mouseover explanation; “No button” leaves the space untouched.
  • Parser-safe Players stripBiome and quadrant labels no longer use a nested ternary expression rejected by the 3.1 XUI parser. RefugeBot now emits one bounded label per location code and toggles each with a simple supported visibility binding.
  • Vanilla-safe placementQuick links append only to verified 3.1 header gaps, never replace the backpack, and hide during looting or vehicle storage. If another mod replaces the toolbar, RefugeBot skips only those optional buttons and keeps the working Inventory Hub.
  • Agent updateInstall Agent v1.8.86 and restart during a maintenance window. Existing Studio documents receive safe default placements; destinations remain Service-owned HTTPS feeds and arbitrary XUI, URLs, or commands are not accepted.
v1.8.85August 11, 2026

Complete in-game survivor desk

  • Full launcherThe Inventory → Inspect desk now has the complete 1–6 / BM / ON / C navigation rail. The six numbered views are configurable RefugeBot content switches; BM shows real Blood Moon survival history, ON shows the privacy-safe roster snapshot, and C explains available commands.
  • Live factsDay, time, online count, level, game stage, zombie kills, deaths, admin state, and the viewer's approximate location now update through namespaced client CVars. During boot the desk says it is waiting for the world instead of presenting false Day 0 or zero-player values.
  • Readable layoutThe panel no longer applies the vanilla body offset twice, no longer covers the Inventory heading, and uses a brighter Refuge field-desk background with lighter shading, opaque content cards, and bounded two-row action controls.
  • Useful destinationsShop, live map, Vehicle Vault, Player Guide, Discord, vote, and website actions are derived from RefugeBot-owned feeds, display real icons, and open inside the content page they belong to.
  • Players + privacyThe normal Players roster and paging stay untouched while a compact viewer strip adds icons and the player's own biome or broad quadrant, based on the server owner's privacy choice. Exact coordinates and platform identity are never placed in the XUI contract.
  • Agent updateInstall Agent v1.8.85 and restart during a maintenance window. The Studio remains opt-in and does not change backpack capacity, item slots, crafting, workstation, or inventory persistence.
v1.8.84August 11, 2026

In-Game UI Studio runtime correction

  • Readable HubInventory Hub layers now draw in the correct order, with lighter image treatment, deliberate card contrast, text outlines, and bounded rows. The background can no longer cover the title and content.
  • Working linksConfigured Shop, Discord, Vote, and Website destinations now appear as real in-game quick-link controls backed by RefugeBot's canonical HTTPS feeds and the game's stock confirmation flow. Arbitrary Studio URLs and commands are never accepted.
  • Truthful Players screenThe misleading boot-time “LIVE” player count is gone. RefugeBot displays only bounded last-sync context and leaves the game's live player count, rows, controls, and paging authoritative.
  • Accurate editorThe web preview now identifies the feature's real Inventory → Inspect placement, shows cards as cards, removes invented player rows and no-op privacy controls, and explains where quick links come from.
  • Agent updateInstall Agent v1.8.83 and restart the game server during a maintenance window. No backpack, recipe, item-detail, crafting, workstation, or native PlayersList structure is replaced.
v1.8.83August 11, 2026

RefugeBot In-Game UI Studio

  • Visual editorServer owners can design RefugeBot's native Inventory Hub and Players presentation from a guided editor with templates, safe presets, image upload, and an approximate live preview. Existing ESC panel controls are organized into focused workspaces instead of one long form.
  • Inventory HubThe vanilla empty inspect area can become a branded, server-specific information hub with selected live cards and a custom wide background. Selecting an item still opens the untouched vanilla item inspector; backpack slots, crafting, and every workstation remain unchanged.
  • Players and privacyThe vanilla Players list, controller, actions, and paging remain authoritative while RefugeBot adds a localized live summary sourced from a dedicated privacy-safe snapshot. Names can be displayed, reduced to initials, or anonymized; location is limited to hidden, biome, or broad quadrant, and the wire shape has no platform ID, IP address, entity ID, or raw coordinates.
  • Fail closedThe Agent validates the version-specific vanilla XUi landmarks, detects competing mod patches, writes atomically, and restores a last-known-good file after malformed generation. A Studio conflict disables only the affected optional surface instead of risking the normal ESC panel or player join.
  • Agent updateInstall Agent v1.8.82 and restart the game server during a maintenance window after enabling Studio. The feature is default-off, older Agents remain compatible, and no other server is restarted automatically.
v1.8.82August 11, 2026

Production bug-report and responsive polish pass

  • Admin layoutAudit history, player metrics, Fight Arena, teleport settings, confirmation dialogs, Console command help, and Support Store item editing now stay inside their cards at desktop, tablet, and phone widths. Long Russian labels wrap cleanly, empty modal buttons are omitted, and expanded Console help occupies real space instead of covering live logs.
  • Stable shop IDsA command such as /shop 516 now resolves exact shop item ID 516 instead of treating 516 as an out-of-range page number. Privacy-safe audit diagnostics record the requested token, resolved stable item and catalog revision so future catalog-order reports are traceable without exposing player data.
  • Donor teleport limitsDiscord donor-role upgrades, downgrades, reconnects, and manual reconciliation now push the complete tier-slot snapshot to every connected Agent immediately. The configured Platinum teleport cap no longer waits for a player reconnect or unrelated settings save.
  • Clear configurationAir Drops now reads Disabled, Every day, or Every N days—including the seven-day option—instead of unexplained numbers. Custom shop icons accept PNG, JPEG, WebP, or GIF up to 15 MB, fail fast in the browser, are normalized server-side, and refresh without a stale cached image.
  • Safe rolloutThis is a Service-only release and does not restart any game server. Existing Agent v1.8.145 connections and current server settings remain compatible.
v1.8.81August 11, 2026

Playerless World Workshop preparation

  • Load selected areaWorld Workshop can now prepare cold chunks without asking a real player or administrator to travel there. A guided button starts a bounded server-side observer job, displays ready/total progress, and automatically retries Preview when the selected area is ready.
  • Bounded and temporaryOne load job may cover at most 64 chunks with at most 12 transient observers and a 20-second timeout. The Agent reuses RefugeBot's proven Bazaar chunk-loader lifecycle, waits for loaded and decorated chunks, and removes every observer even on timeout or failure.
  • End-to-end safetyObserver-assisted Preview, Apply, and Undo each reacquire the saved area and hold it through the actual main-thread operation. Reading the confirmation screen cannot create an unload race, and snapshot restore remains available on a playerless server.
  • Safe upgradeInstall Agent v1.8.81 and restart a game server during its normal maintenance window to enable playerless area preparation. Older Agents remain compatible and retain the nearby-administrator fallback; no populated server is restarted automatically.
  • Monitor clustersServer owners can safely share character progression across two or more Monitor-managed servers. The wizard requires every server stopped and online, chooses an explicit primary, archives divergent saves, verifies every copy, supports member and primary changes, and materializes independent copies before disabling. Player data is never silently deleted.
  • Admin correctionsEconomy Roles headers no longer cover the first row, and Saved Bases can be disabled, supporter-only, or available to every player. The supporter-only behavior remains the default for existing servers.
v1.8.80August 11, 2026

World Workshop map planner

  • Plan on the mapWorld Workshop now includes a pan-first map for drawing an exact work area, block or whole-chunk snapping, zoom and fit controls, and non-mutating protected-claim overlays. Missing map tiles are explained with direct links to the Admin Map and web-rendering setting, while manual coordinates remain available.
  • Ground and height guidanceOperators can choose a surface pad, four-block foundation, eight-block flattening clearance, or a custom Y range, then optionally snap the whole selection to the highest sampled terrain surface. Preview shows and stores the exact resolved Y range so Apply cannot silently move the operation later.
  • Block browser and layoutBlock fields now browse valid live game blocks immediately, filter names the Workshop API can actually accept, clear stale selections as typing begins, and provide distinct keyboard and screen-reader labels. Engagement cards also use deliberate centered widths, balanced support columns, and full-width single-card layouts instead of stretching or leaving orphan gaps.
  • Safe upgradeMap planning, manual heights, and the corrected block picker work immediately after the Service update. Install Agent v1.8.80 and restart a game server during its normal maintenance window to enable real terrain snapping there; older Agents stay compatible and show the manual-height fallback.
v1.8.79August 11, 2026

Advanced claims and dashboard refresh

  • Claims completedEvery claim type formerly marked Phase 2 is now a complete workflow. Reset Guards stop overlapping chunk resets; Scheduled Zones run a chosen behavior on selected days and hours; Open Hours switch between public access and a controlled gate; portals connect saved zones with loop protection; and PvE Sanctuaries block cross-boundary player damage in both directions.
  • Guided setupThe claim editor now provides host-time schedules, weekday toggles, bounded behavior, arrival-height and cooldown choices, a saved-portal destination picker, clear safety explanations, and live Agent readiness. Overnight schedules are deterministic, portal links survive claim renames, invalid or self-referencing destinations fail closed, and all new controls are translated across every supported language.
  • Dashboard redesignThe oversized half-circle gauges and duplicate performance row are gone. FPS, players, CPU and process memory now share one compact responsive telemetry card with readable values, threshold bars, visible history lines, and an exact reading-count/time-window label on desktop and mobile.
  • Lua game bridge v2Plugins now reach typed first-join, death, suicide, PvP, claim, anti-cheat and universal events plus filtered console hooks; live player stats, inventory, skills, parties, biome and native LCB context; world time and catalogs; verified item, teleport, heal, repair and buff actions; nearby entities, hordes, and awaited console output. API version/capability discovery, a rebuilt searchable reference, biome/LCB examples, and an expanded Plugins page are additive—existing Lua source, settings, hooks and Hub modules keep their current contracts.
  • Engagement Studio finish-line passAll thirteen operator workspaces now use a centered readable canvas, compact embedded navigation, bounded forms and buttons, mobile-safe tables, and a three-part plain-language guide explaining what the tool does, what players experience, and where to start. Automation schedules use a guided picker with raw cron kept in Advanced; unsupported and reference-only authoring paths no longer masquerade as live features; Exchange assets and Rivalry seasons gain real edit/lifecycle controls; Territory Effects and Claim buffs explain their separate jobs; and 7DTD color markup is removed from web item, block, and buff labels without changing their game IDs.
  • Safe upgradeInstall Agent v1.8.79 and restart each game server during its normal maintenance window to enforce the advanced claim behaviors. The Service and editor remain compatible with older Agents and clearly label saved settings that are waiting for a restart; no populated server is restarted automatically.
v1.8.78August 11, 2026

Admin finish-line release

  • Complete admin passEvery standard server-admin destination now stays in one consistent shell with clearer intent, prerequisites, defaults, bounded values, keyboard navigation, responsive tables, and ten-language coverage. The dashboard is tighter and surfaces address and port details; large catalogs load progressively; mobile navigation uses consistent controls; and Engagement Studio is one discoverable workspace instead of detached or duplicated pages.
  • Operations toolsThe Console adds configurable display controls and searchable archives for the current and five completed game boots. Reconnects from this Agent release stay in one logical boot, noisy sessions preserve their shutdown tail, and raw logs require the dedicated console permission. The Admin Map explains rendering prerequisites, rejects stale black tiles, reports Agent errors, validates tile bounds, exposes POI details, and offers guarded reset handoff.
  • Portable administrationSettings now includes validated tenant backup/restore, safe same-tenant server cloning, a modern CSMM import report, map-embed instructions, and a clearer setup hierarchy. Preview-first restores preserve stable catalog identities and history, remap rewards and purchases by SKU, exclude credentials, and cannot erase unrelated servers when an archive is partial.
  • Developer platformThe API now has a searchable guide, a valid OpenAPI 3.1 contract, privacy-safe server/player/catalog/pack reads, opaque cursor pagination, usable scopes, request IDs, structured errors, rate-limit guidance, and complete webhook signing/replay documentation. Lua plugins also gain documented server metadata, language, wallet-name, shop-catalog, and item aliases.
  • Signed-in acceptanceThe final production browser pass removed the last raw translation labels and document-width spills across Claims, Engagement, Admins, Economy Roles, Items, Plugins, Monitor, and Settings. Existing claims now have an explicit accessible edit path, claim member search works before map rendering, every remaining numeric server-config value has a normal-value picker and bounded custom range, and long purchase/session histories stay collapsed until a player asks for them.
  • Map tile deliveryAdmin and public maps now use a tile-specific concurrency guard instead of the generic 120-request API window. Large legitimate viewports can load every visible PNG without turning later tiles into broken-image HTTP 429 responses; abusive clients remain bounded per address.
  • Safe upgradeInstall Agent v1.8.78 and restart each game server during its normal maintenance window. Existing Agents remain compatible with the Service, new capabilities remain default-off or observe-only where appropriate, and no populated server is restarted by this release. Agent v1.8.78 adds logical console boot identity, location tracking support, map/POI metadata, and additive claim-area enforcement data.
v1.8.77.1August 11, 2026

Guided studios and calmer player pages

  • Service updateAutomation, Scenarios, Encounters, Territory, Growth, Fair Play, recovery, translation, raids, and integrations now use guided workspaces. Common values have presets and bounds; items, buffs, entities, claims, players, roles, packs, tiers, waypoints, plugins, and webhook channels come from live searchable catalogs instead of unexplained IDs.
  • TemplatesAutomation recipes, Scenario formats, Encounter phases, reward bundles, raid windows, Rivalry seasons, Exchange assets, and World Workshop operations start from understandable templates. Normal editing is structured and preview-first; portable JSON remains available only under clearly labeled Advanced import/export.
  • Integrated adminEngagement Studio has grouped desktop navigation and a complete mobile selector, one canonical Automation Studio, per-tool explanations, and responsive tables. Webhook events are chosen from guarded channels, and wide integration history becomes readable mobile cards.
  • Player experienceThe Profile page now keeps survivor services in one compact launcher instead of mounting every program in a continuous page. Claims keep the map and list primary, protection settings open in a drawer, and claim owners can search known players to grant or temporarily deny access without typing internal identities.
  • Safe compatibilityThis is a Service-only release; Agent v1.8.77 remains current and no game-server restart is required. Existing saved policies and recipes stay readable, unavailable Agent capabilities remain disabled, and server-side validation rejects forged, cross-server, stale, or out-of-range catalog selections.
v1.8.77August 10, 2026

Operations Command Center

  • Fair PlayHigh ping, AFK, movement anomalies, invalid items/buffs, newcomer leases, claim access, quest reservations, and private destinations now share one evidence-first safety program. Every risky detector defaults off or observe-only, advertises its real Agent capability, and keeps exemptions, receipts, retention, and staff review visible.
  • Player controlPlayer profiles now include preview-first recovery and reset workflows for inventory, quests, books, skills, challenges, drones, and full profiles. Destructive TTP changes require offline state, typed confirmation, immutable backup, native reload verification, idempotent receipts, and guarded rollback.
  • Automation & integrationsAutomation Studio v2 adds versioned drafts, simulation, typed conditions/actions, schedules and domain events, execution history, recursion/rate/concurrency protection, API keys, OpenAPI, and signed retryable webhooks. Secrets are one-time reveal, server-scoped, revocable, and protected against replay and private-network destinations.
  • Community & eventsPromotions, capped referrals, funding goals, personal/cooperative challenges, opt-in translation, Encounter Director, and optional PvP/raid observation are integrated into Engagement Admin and player profiles. Rewards use durable exactly-once receipts; unsupported game primitives are labeled honestly instead of exposed as controls that cannot work.
  • Agent updateInstall Agent v1.8.77 and restart the game server once. New Agent capabilities are additive and old Agents remain connected with explicit upgrade-required states; all enforcement and player-mutation features remain disabled until an administrator enables them.
v1.8.76August 10, 2026

Restart-safe modded Vehicle Vault

  • FixedModded vehicles now retain canonical item and live entity-class identities. Vehicles such as TMO's Dragula no longer depend on a placeable-item naming guess when recalled.
  • Protected migrationVehicle Vault v5 no longer relies on process-local mod registry ids. Each bounded record carries stable recursive item state and its own checksum; legacy v1-v4 stores migrate only after every vehicle and cargo checksum validates.
  • No wipesUnreadable data remains fail-closed and is never replaced with an empty vault. The Project Z recovery keeps the original v4 file as the atomic backup while producing the restart-safe v5 store.
  • Agent updateInstall Agent v1.8.76 and restart the game server once. Existing vanilla and modded vault records migrate automatically when their vehicle mods remain installed.
v1.8.75August 9, 2026

Fail-closed Saved Base undo

  • Player safetyA misplaced base restore can now be undone for 15 minutes from the Hub or with /undobase. RefugeBot restores the exact destination air and terrain values and removes only land claims it created for that restore.
  • No rollback exploitsUndo verifies every restored block and recreated claim before changing the world. Damage, upgrades, removals, ownership changes, or any other edit cause a fail-closed refusal; reused pre-existing LCBs, containers, inventories, and unrelated world blocks are never part of the journal.
  • Agent updateInstall Agent v1.8.75 and restart the game server once. The temporary undo journal is player-owned, retains only the most recent successful restore on that server, expires automatically, and clears on restart.
v1.8.74August 9, 2026

Portable supporter Saved Bases

  • Player librarySupporters can host complete sanitized structural bases in RefugeBot and restore them on a later season or another enabled server in the same community. T1 includes one base, T2 two, T3 three, and T4 four; non-supporters can see the suite and its guide without receiving mutation access.
  • Hub suiteThe Player Hub now provides web capture, cross-server destination selection, restore, rename, screenshot, and delete controls. A full library can safely recapture an existing name in place. Each card records its source server and date, dimensions, block manifest, excluded unsafe blocks, hosted size, restore history, and exact connected LCB arrangement.
  • Map previewsEvery save receives a deterministic top-down land-claim blueprint, including anchor and buried-depth offsets. When the source world has a rendered map, RefugeBot adds an aerial crop behind the blueprint; retired or unexplored maps fall back cleanly.
  • Protected restoreRestore remains player-driven and fail-closed. RefugeBot ground-snaps the saved floor, recreates owned LCBs at their original relative depths, verifies the bundle checksum, blocks cross-tenant and cross-major-version moves, checks required mod blocks, and runs collision/claim-limit preflight before changing the world.
  • Agent updateInstall Agent v1.8.74 and restart the game server once. Existing Saved Bases remain readable; capture them again to add the block manifest, exact claim blueprint, source coordinates, and aerial preview metadata.
v1.8.73August 9, 2026

Safer legacy sorting stations and spawned loot

  • FixedSorting stations created or sold before Smart Auto Sorter became part of RefugeBot remain readable after upgrading. A data-only compatibility layer preserves their saved game identities without loading a second sorter DLL.
  • ProtectedThe shop now checks the connected game server's live item registry before charging a player. Retired or missing mod items are blocked, queued legacy sorter purchases migrate safely, and administrators can immediately see listings that are no longer installed.
  • World recoveryMisfiled drones and spawned loot bags are automatically moved to the chunk that matches their actual position while keeping the same entity, owner, and stored contents. This handles normal administrator-spawned loot bags instead of treating them as unsupported.
  • Agent updateInstall Agent v1.8.73 and restart the game server once. No player inventories, existing sorting stations, drones, or loot-bag contents are intentionally deleted during the repair.
v1.8.72August 9, 2026

Exact modded-item protection

  • ProtectedSupply Relay now verifies the complete native item state before removing anything from storage. Quality, condition, installed mods, dyes and cosmetic attachments, selected ammo, metadata, and rolled stats must round-trip exactly or the item stays safely in its original box.
  • Clearer inventoryRelay item cards now identify dyed or cosmetically modified equipment separately from functional mod counts. Different variants are kept separate instead of being merged just because their base item names match.
  • Agent updateInstall Agent v1.8.72 and restart the game server once. Vehicle Vault already preserves the complete native vehicle cargo bag; this update gives Relay the same fail-closed standard for individual item transfers.
v1.8.71August 9, 2026

Field Ops controls and one integrated Agent

  • FixedVehicle Vault no longer reads the Supply Relay switch or displays the raw supply_relay_disabled error. Vault, Relay, and Smart Auto Sorter now have separate switches under Admin → Settings → Vehicles & Drones.
  • One AgentVehicle Vault and Smart Auto Sorter are now built into RefugeBot. No separate Garage or AutoSorter DLL is required; existing vault data keeps its original path and format so stored vehicles carry forward.
  • Sorting stationThe Agent ships the orange Refuge Sorting Station and its workbench recipe. When enabled, closing it moves matching items into nearby compatible storage while respecting claims, owners/allies, passwords, busy containers, and locked slots.
  • Player Hub clarityDisabled Vehicle Vault and Claim Supply Relay tools now disappear from player navigation, including saved deep links. Wasteland Activity also uses the same calm, static tab styling as every other Hub destination.
  • Agent updateAgent v1.8.71 includes Vehicle Vault and Smart Auto Sorter in the standard RefugeBot download. Each feature remains optional and follows its own server setting after the game server restarts.
v1.8.70 August 8, 2026

Vehicle Vault becomes a full player garage

  • Fast chat controlsPlayers can list nearby owned vehicles, store a numbered choice in the next open slot, choose an exact slot, list stored vehicles, or recall one entirely through /garage. /garage page opens the normal Player Hub directly on its translated Vehicle Vault tab in the Steam overlay.
  • Player Hub polishHub tabs now use readable four- or five-column rows that expand to fill the available width, and Wasteland Activity now opens inside the same Player Hub beside Vehicle Vault. The shorter /recall 1 command recalls a stored slot, while /garage now answers with a compact nearby-vehicle choice and a colored store example.
  • Cargo inspectorStored vehicles now open into a visual cargo inventory with the real game sprites, localized item names, quantities, quality, durability, installed-mod count, stack limits, and catalog descriptions when available.
  • Supporter capacityEvery player receives one slot by default; donor ranks 1-4 receive 3, 6, 9, and 12. Owners can configure all five limits, existing donor tiers are recognized automatically, and an expired or downgraded player can still safely recall vehicles above the current allowance.
  • Garage redesignThe page now leads with large game vehicle art and one-click “Store next” actions, offers explicit slot placement, clearly marks locked spaces, and links non-donors to the server's configured support store.
  • Agent updateInstall or auto-stage Agent v1.8.70 plus Vehicle Vault 1.2.0, then restart the game server once. Existing three-slot saves migrate automatically to the twelve-slot format; stored vehicles and cargo remain intact.
v1.8.69 August 8, 2026

Clear chat colors and richer Lua player context

  • Chat appearanceAdmins can now configure player-name color and message-text color independently. Clear explanations and a live two-color preview remove the old ambiguity, and the controls are translated across every supported panel language.
  • Plugin contextLua plugins can detect a player's current biome and native land-claim relationship. Scripts can distinguish the player's own LCB, an ally's claim, another owner's claim, or unclaimed land through simple global and player-object helpers.
  • Private plugin commandsLua-registered slash commands now join RefugeBot's live command-ownership policy after every install, edit, settings change, or removal. The typed command no longer flashes in public chat before the plugin responds.
  • Agent updateThe Service controls are live immediately; install or auto-stage Agent v1.8.69 and restart the game server once for message-text coloring and land-claim detection. Existing name colors, plugins, and player data are preserved.
v1.8.68 August 8, 2026

Legacy game builds can apply consumable role buffs

  • Legacy CVar APIsRole buffs now accommodate additional live CVar overloads and the oldest supported dictionary-based game API. Servers that expose no callable SetCustomVar method no longer reject the action.
  • Configuration preservedExisting buff IDs, custom durations, role commands, and remaining daily uses remain unchanged. Failed actions still consume no use.
  • Agent updateInstall or auto-stage Agent v1.8.68, then restart the game server once.
v1.8.67 August 8, 2026

Role buffs now work across supported 7DTD method signatures

  • Cross-version compatibilityCustom roles no longer fail with an EntityBuffs.SetCustomVar “method not found” message on servers whose 7DTD build exposes the older CVar API.
  • Safe role useRefugeBot resolves the live game method at runtime and still confirms the buff before spending a daily role use. Mega Crush receives the same authoritative countdown on both supported signatures.
  • Agent updateInstall or auto-stage Agent v1.8.67, then restart the game server once. Existing role definitions and remaining daily uses are preserved.
v1.8.66 August 8, 2026

Chunk-reset backups now wait for kicked-player saves to settle

  • Live-player maintenanceAfter disconnecting players, RefugeBot now waits until every affected region file has stayed unchanged for a full quiet window before starting its safety backup. A player's final save can no longer collide with the backup and fail an otherwise valid reset.
  • Backup resilienceEach region copy now verifies both timestamp and file size and retries with a widening delay. If the world genuinely remains busy, the reset still stops safely before deleting anything and explains that the server was still saving.
  • Agent updateInstall or auto-stage Agent v1.8.66, then restart the game server once. Existing backups and reset-zone definitions are preserved.
v1.8.65 August 8, 2026

Custom-role consumable buffs now survive their first game tick

  • Role buffsMega Crush and other consumable-style buffs now use the countdown variable declared by the connected game's live buff definitions. They no longer appear briefly and vanish one second later.
  • Mod compatibilityDetection no longer depends on optional HUD metadata. RefugeBot reads the authoritative buff and item XML, so compatible overhaul mods can use the same role action without a hard-coded Mega Crush exception.
  • Agent updateInstall or auto-stage Agent v1.8.65, then restart the game server once. Existing players, roles, role uses, and role configurations are preserved.
v1.8.64 August 8, 2026

Whole-map chunk resets now do exactly what they say

  • Unclaimed reset“Reset all chunks outside land claims” now preserves land claims, their one-chunk safety margin, and grouped POIs—without silently preserving an abandoned area just because an offline player, bedroll, vehicle, or backpack is nearby.
  • Verified resultThe result now shows the real number of chunks reset. A zero-chunk run says the world was unchanged instead of reporting a generic success.
  • Maintenance safetyRefugeBot waits for every kicked connection to close before touching the world, regenerates any still-cached reset chunks from the seed, and never broadcasts “complete” after a failed run.
  • Clear warningsThe admin page now explains exactly what stays and what can disappear in all ten supported languages. The confirmation phrase is now RESET ALL UNCLAIMED CHUNKS.
  • Role buffsConsumable buffs such as Mega Crush no longer disappear one second after a custom role applies them. RefugeBot now supplies the live game's required duration variable, detects the normal one-dose timer, and keeps custom durations isolated to the selected player.
  • Agent updateInstall Agent v1.8.64 and restart the game server once to activate the corrected whole-map reset. The clearer admin page is live with the Service update.
v1.8.63 August 8, 2026

Visible reset districts and dependable custom roles

  • Reset-zone guidancePlayers now see saved reset districts directly on their signed-in world map, while admins see the same clearly labeled layer on the live map. Disabled zones and destructive maintenance controls remain private.
  • Translated protectionTrying to place a land claim or bedroll inside a reset district now explains the block in the server's selected language and names the affected zone. All ten supported languages are included.
  • Role actionsHeal and repair actions now wait for the game server to confirm they actually worked before reporting success or spending a daily use. Held-item repairs are written back to the authoritative inventory slot so the result remains visible and durable.
  • Buff combinationsOwners can add one or several live 7DTD buffs to any custom role alongside healing, repair, and item rewards. The editor searches the connected server's real buff catalog, supports optional durations, and stays usable on narrow screens.
  • Agent updateInstall Agent v1.8.63 and restart the game server once to activate the translated placement warning, verified healing and repair, and buff actions. The map layers and improved role editor are live with the Service update.
v1.8.62 August 8, 2026

Clearer admin tools, private mod commands, and reusable reset zones

  • PacksPack table headings no longer float over and hide the first pack. The fix is isolated to Packs, so genuinely scrollable admin tables keep their sticky headers.
  • Command aliasesOwners can add several familiar names to any built-in command without renaming or removing the original. Aliases are validated against built-ins, custom commands, roles, and retired names, then appear in in-game help, the ESC command panel, and searchable web command lists.
  • PrismaCore coexistencePrismaCore commands continue reaching PrismaCore without exposing the raw command in public chat on 7DTD 3.x. RefugeBot commands and aliases stay private under the same routing and permission rules.
  • Saved reset zonesOwners can select an area on the world map, name it, keep it for later, and preview up to eight saved zones as one backup-first maintenance run. Enabled zones reject new land-claim blocks and bedrolls so players cannot accidentally make a recurring reset district unsafe.
  • All unclaimed chunksThe former “Entire map” action now says what the native game operation really does. It resets only chunks eligible under the game's protection flags, while the manual and saved-zone paths still block any detected claim overlap.
  • Current game reset APIThe coordinate reset bridge now resolves the exact current native coroutine signature and uses the verified 3.1 command shape. Maintenance locking, stable region backups, typed confirmation, timeout handling, and automatic player-slot restoration remain mandatory.
  • Agent updateInstall Agent v1.8.62 and restart the game server once to activate Prisma privacy and reset-zone placement protection. The Packs fix, alias editor, and saved-zone builder are live with the Service update.
v1.8.61 August 8, 2026 Service update

Complete supporter stores and timed donor access

  • Support Store StudioServer owners can publish a fully branded support page and build one-time or recurring packages with exact tier, duration, coin, gold, and item benefits. Checkout locks those benefits onto the order, so later package edits and provider/browser metadata cannot change what a paid order receives.
  • Guided store builderThe Studio is now a customer-ready four-step builder with a live storefront preview, real donor-tier templates, and a one-click gold starter set priced from $2 per gold. Volume offers clearly cross out the original price and show the exact discount, while all new offers stay private drafts until an admin publishes them.
  • Named player grantsManual access can now search the entire tenant by player name or Steam64 and confirms the player name, ID, server, online state, and last-seen time before granting anything. Orders and entitlements also show the player name beside the Steam ID, without removing direct-ID support for new players.
  • Easy admin accessThe active tenant card in the Hub and the server-admin navigation now open Support Store Studio directly. Public storefront and provider-webhook addresses are shown on the canonical refugebot.com domain instead of the older service alias.
  • PayPal + DonorboxPayPal now supports native one-time checkout and real subscriptions; Donorbox supports signed webhooks, recurring donor recognition, and hourly API recovery for missed events. Other HTTPS payment pages can use a safe claim-code handoff for manual matching.
  • Safe automatic deliverySteam-bound orders, exact amount/currency checks, signature verification, replay-safe events, and an exactly-once grant ledger prevent guessed identities and duplicate perks. Refunds and chargebacks revoke the order's timed access and only reverse benefits RefugeBot can safely identify.
  • Timed status + Discord repairDonor access now has real start and expiry dates, recurring renewals extend it only after verified payment, and the Hub plus /balance show when access ends. Discord sync now covers ordinary linked players, uses a reliable single-member lookup, and removes only roles RefugeBot previously added.
  • No donor left behindEvery existing donor assignment receives a one-time 31-day transition entitlement when this release starts. Admin and player guides in all ten languages explain the new store, claim-code, renewal, and expiry flows.
  • Service onlyNo Agent download or game-server restart is required.
v1.8.60 August 8, 2026 Service update

Monitor, Companion, and the forum now follow your language

  • Product pagesThe complete Monitor and Companion pages now use the same automatic browser-language match and saved ten-language picker as the homepage. Product explanations, actions, installers, security guidance, metadata, image descriptions, and navigation no longer fall back to English when another language is selected.
  • Companion presentationEvery original Companion image remains in place inside a more consistent RefugeBot Command Deck shell. Signal-orange accents, field-grid texture, chamfered cards, responsive controls, and the existing phone gallery now feel like one product without discarding the page's distinct artwork.
  • Forum interfaceCommunity navigation, search, categories, topic tools, composers, reactions, polls, notifications, profiles, and moderation now follow the selected interface language. A compact picker appears in the forum itself, so visitors do not need to return to the homepage to change it.
  • Authors stay in controlCommunity posts are never automatically rewritten or stored as machine translations. Topic titles, post bodies, replies, poll text, profiles, category names, and tags remain exactly as their authors wrote them; the forum clearly explains that only its controls are localized.
  • Service onlyNo Agent download or game-server restart is required.
v1.8.59 August 8, 2026 Service update

The homepage now names features plainly

  • Clear positioningRefugeBot is now described as a comprehensive 7DTD operations platform instead of a simple command center. The browser title uses the same accurate positioning.
  • Literal feature namesAll twenty feature cards now lead with the system they actually demonstrate. Live Map and Area Claims, Private Player Tickets and Evidence, Guarded POI and Region Resets, and the other headings no longer hide the product behind a slogan.
  • Complete localizationThe revised hero, feature overview, twenty capability titles, and PrismaCore compatibility labels are translated in all ten supported languages. Japanese, Korean, Portuguese, and Chinese no longer leave the compatibility label in English.
  • Service onlyNo Agent download or game-server restart is required.
v1.8.58 August 8, 2026 Service update

One changelog, three clear product histories

  • Product lanesRefugeBot, Monitor, and Companion now have separate release columns with their own current version, download, and history. A Service update can no longer look like an Agent, Monitor, or Android release.
  • Find it onceThe homepage now has one clearly labeled product-updates link beneath the three product launchers. It replaces repeated changelog links while keeping every release stream one click away.
  • Responsive historyEach release lane keeps its own scrollable history on desktop and stacks cleanly on smaller screens. The newest Monitor and Companion releases stay visible even as the RefugeBot archive grows.
  • Service onlyNo Agent download or game-server restart is required.
v1.8.57 August 8, 2026 Service update

RefugeBot now welcomes visitors in their own language

  • Ten languagesThe complete homepage and sign-in chooser are now available in English, Russian, French, Spanish, German, Portuguese, Chinese, Japanese, Polish, and Korean. Navigation, setup, pricing, product explanations, the full feature tour, metadata, controls, and sign-in guidance all use the same checked catalogs as the Hub.
  • Automatic matchA first visit uses the browser's preferred-language list and supports regional variants such as French Canadian or Brazilian Portuguese. RefugeBot does not guess from an IP address or VPN location, so travel and privacy tools cannot unexpectedly override the language you chose.
  • Your choice winsA compact ten-language control now sits inside the homepage's new Global Access panel and on the sign-in chooser. The selection is saved for one year and, when signed in, follows the account across devices. A saved choice always takes priority over browser defaults.
  • Accessible by designThe language panel fits the RefugeBot field-console theme without becoming another large marketing block. It remains readable on phones, exposes native language names, reports save failures without a page flash, and respects reduced-motion settings.
  • No game-server restartThis is a Service-only update. Agent v1.8.145 remains current, no game-server files change, and populated servers do not need to restart.
v1.8.56 August 7, 2026 Service update

Refuge Field Ops turns survival skills into five original interactive missions

  • Refuge Field OpsStatic Hunt, Supply Sprint, Hold the Line, Jury-Rig, and Last Light are five purpose-built 7 Days to Die activities. Tune and reconstruct a transmission, make a three-call recovery run, defend a beacon with named response plans, build one useful field tool, or route emergency power through five blackout phases.
  • Clearer gamesThe four non-radio activities were rebuilt around one-screen decisions and visible payoffs. Every card explains the trade-off before commitment, shows the current objective in the visual stage, and ends with an immediately readable item, beacon, case, or systems outcome. Static Hunt remains the deeper tuning game for players who want the original radio challenge.
  • No stakesField Ops never asks for or removes coins to start. Practice is unlimited and reward-free. Scored mode records up to three starts per operation each UTC day and pays 25 coins for each newly reached tier. A newly paid tier also queues a small themed item cache through the normal in-game delivery inbox. Per-run hard caps range from 50 to 100 coins, and the default 200-coin daily cap is shared across all five operations and servers that use the same wallet. Every briefing shows the score marks, coin ladder, item cache, today's highest tier across those servers, the next mark, and the exact limits before deployment.
  • Fair daily challengeYour first deployment creates a private challenge that stays fixed for that operation and UTC day. Practice, Scored, reconnect, and economy-linked-server attempts use the same layout and pressure schedule, so an improved score reflects better decisions instead of a luckier reroll.
  • Durable sessionsRetried requests cannot repeat a move or payout, and the Service—not the browser—decides every score and reward. Each survivor has one active Field Op per server; it resumes after a reconnect or Service restart and expires cleanly after fifteen minutes.
  • Player HubField Ops is now the first Wasteland Activity tab, and /ops opens it directly from game or Discord. It opens the normal browser when possible and always provides a usable link. Old /slots, /games, /wgame, and /wager commands cannot spend coins; they only explain the move to Field Ops.
  • Engagement StudioAdmins can turn each operation on or off, enable Practice and Scored separately, set per-run and shared daily reward limits, and review recent sessions. Player and admin guides in all ten supported languages explain the same five operations, limits, recovery behavior, and retired commands.
  • Survivor CardsThe card editor now explains and previews the actual profile being built. Players can see their headline, accent, privacy state, and selected record sections before opening the real public card; unearned stats or badges are never invented.
  • No game-server restartThis is a Service-only update. Agent v1.8.145 remains current, no game-server files change, and populated servers do not need to restart.
v1.8.55 August 7, 2026

Wasteland Activity turns community play into a connected season

  • HistoricalThe nine wager games, their wager controls, and wager-based commands from v1.8.55 were permanently retired in v1.8.56. The other features in this entry remain available unless a later entry says otherwise. For current interactive activities, open Refuge Field Ops with /ops.
  • Retired gamesv1.8.55 introduced nine wager games across the web, Discord, and in-game chat, backed by a retry-safe ledger. They are kept here only as release history and cannot be started or charged today.
  • Scenario DirectorAdmins can schedule survival and territory scenarios with durable scoring, rewards, cancellations, and recovery. Rivalries add seasons, streaks, standings, and player-funded bounties with repeated-kill anti-farming protection.
  • Survivor CardsPlayers can publish a recognizable RefugeBot profile without giving up control of their data. Separate privacy switches cover stats, event history, and fictional exchange positions, while earned badges highlight real accomplishments.
  • Bazaar biddingSecure Bazaar stock now supports timed auctions, reserve prices, buy-now, anti-sniping extensions, and automatic outbid refunds. Settlement and offline delivery remain durable across retries and restarts.
  • Community toolsRefuge Automations and claim-driven Territory Effects connect schedules, game events, announcements, rewards, and bounded server actions. Discord also added /store and /order. The former /wager route now only points players to /ops and never starts a game or changes a wallet.
  • Wasteland ExchangeCommunities can run an explicitly fictional market with deterministic ticks, fees, position limits, and circuit breakers. It never represents real currency or an external asset.
  • GatekeeperOptional observe-first admission policy can combine country rules and Steam risk signals without retaining raw player IP addresses. Admin overrides, fail-open behavior, and audit observations stay under the server owner's control.
  • World WorkshopAuthorized admins can preview bounded build operations before applying them. Protected areas, nearby players, unloaded chunks, size limits, no-overwrite snapshots, crash recovery, and one-click restore make every accepted operation deliberately reversible.
  • Ready on first usev1.8.55 added readable receipts, scenario joins, complete Survivor Cards, and guided Engagement Studio builders. Its wager controls were removed in v1.8.56; old receipts remain readable as history.
  • Player Hubv1.8.55 moved Wasteland Activity into Player Hub and gave the old wager games visual controls and animated reveals. The stake, roulette, coin, dice, wheel, hand, ticket, Oracle, reel, and payout UI was removed in v1.8.56. Refuge Field Ops keeps the Player Hub placement, responsive layout, reduced-motion support, and in-card results without page flashes.
  • Fight ArenaTier-scaled progress text now reports the actual target. Auction, bounty, game, and storefront money paths also reject conflicting retries instead of accepting ambiguous duplicate requests.
  • Historical restartv1.8.55 required Agent v1.8.55 and one game-server restart for World Workshop support. Agent v1.8.55 is still current; the v1.8.56 Service update above does not require another Agent install or restart.
v1.8.54 August 7, 2026

Process memory now reports reliably on Windows and Mono

  • Server healthProcess RAM no longer stays at zero when Mono cannot provide the normal Windows working-set counter. The Agent now checks several safe process-memory counters and uses the best available value.
  • Restart requiredInstall Agent v1.8.54 and restart the game server when convenient. The files can be staged while the server is running; the new memory reading takes effect only after the Agent DLL is loaded on restart.
v1.8.53 August 1, 2026

Bazaar boxes now enforce a closed, empty handoff

  • BazaarScanning refuses to read or clear a Bazaar Box while its storage window is open. Items remain in the player's box until the player closes it and the next scan safely uploads them.
  • Dupe protectionRepricing and removing uploaded listings now verify the physical box is closed and empty. Unuploaded stock, pending migrations, unavailable servers, and uncertain lock state are blocked with clear seller guidance.
  • Restart requiredInstall Agent v1.8.53 and restart the game server. The Service update is live after deployment; the new 7DTD 3.0 lock-manager guard takes effect when the Agent DLL is loaded.
v1.8.52 August 1, 2026

Bazaar deposits are now secure uploads

  • BazaarPutting items in a Bazaar Box uploads them on the next scan and removes them from the physical box. Buyers now receive stock from durable Service escrow, closing the short dupe window between scanning and listing.
  • MigrationExisting active listings transition safely. Current mirror-backed listings keep their compatibility path until a confirmed scan moves their actual stock into escrow; no listing is wiped during the rollout.
  • Seller controlsRemove listing & return now queues unsold stock back to the seller's inventory. Returns deliver immediately when possible or on the seller's next game session, with crash and partial-scan recovery.
  • PluginsPlugin state is now server-specific. Built-in plugin enablement and Lua plugin installs, source, settings, and persistent data no longer bleed across servers; existing tenant-wide rows migrate safely to each current server.
  • ChatCustom command prefixes stay private. Native and PrismaCore-compatible prefixes are intercepted before public chat, while / remains accepted as a compatibility alias.
  • Restart requiredInstall Agent v1.8.52 and restart the game server. The Service update is live after deployment; the Agent's scan-and-clear behavior takes effect when the new DLL is loaded.
Service update Live July 26, 2026

A clearer first run across the public site

  • HomepageSetup, product roles, plan pricing, and the first useful next step now lead the page. Signed-in owners also get a roomier quick-access drawer for servers and tenants without losing their existing favorites.
  • Product tourThe refreshed galleries keep the real inventory, map, ESC panel, and Companion App examples together. Keyboard-friendly paging and mobile layouts make each workflow easier to inspect before signing in.
  • Service onlyNo Agent or game-server restart is required for this website update. Monitor and Companion remain separate optional products with their own release lanes.
Service update Live July 23, 2026

File uploads restored

  • FilesUploading or dragging files into the server File Browser works again. Uploads now include the required security token, and rejected files show the real error instead of incorrectly reporting success.
Service update Live July 22, 2026

Player and admin command decks

  • Player HubA new searchable Commands tab shows only commands that are enabled on the current server. Commands are grouped by task, aliases are folded into the right card, exact syntax is one click away, and safe no-argument actions can be sent to an online character.
  • AdminServer owners and admins get a separate Admin Commands tab. It is hidden from players and independently permission-checked by the API; high-impact commands remain copy-only so targets and arguments are reviewed in game.
  • AccuracyThe deck follows disabled commands, plugin state, currencies, custom commands, and dynamic economy roles. Custom console templates never leave the Service, and /help now points players to the full searchable deck.
v1.8.51 July 30, 2026

POI lookup compatibility completed for 7DTD 3.1

  • ProtectionPOI claim-block and bedroll protection now reaches the actual containment check on 7DTD 3.1. Agent v1.8.50 removed the first incompatible block-change call, exposing a second changed game API when a protected block was placed.
  • CompatibilityPOI lookups now resolve the running game's overload at runtime. RefugeBot supports both 2.6's optional boolean parameter and 3.1's nullable POI-tag filters without compiling a dependency on either signature.
  • Restart requiredInstall Agent v1.8.51 and restart the game server. Protection that disabled itself in the current process cannot be re-enabled by a Service reconnect.
v1.8.50 July 30, 2026

POI claim protection restored on 7DTD 3.x

  • ProtectionLand-claim blocks and bedrolls are blocked inside protected POIs again on 7DTD 3.0 and 3.1. Agent v1.8.49 could disable this guard after three block placements because a compatibility helper still called an equality method removed by 7DTD 3.x.
  • CompatibilityEvery block-change null check now uses the version-neutral path. The Agent builds against both 2.6 and 3.1 references, and the compiled DLL is checked to contain no call to the removed BlockChangeInfo.op_Equality method.
  • Restart requiredInstall Agent v1.8.50 and restart the game server to re-enable protection. A session that already logged “disabled for this session” intentionally stays disabled until the corrected DLL is loaded by a restart.
v1.8.49 July 27, 2026

Complete UserData access for server administrators

  • FilesThe RefugeBot Admin file browser now exposes the current server's complete 7DTD UserData directory. Monitor-managed Linux and Windows servers use 7DTD's authoritative per-instance path, so saves, generated worlds, RefugeBotData, caches, and administrative XML files are reachable without exposing the operating-system home or sibling servers.
  • NavigationThe Saves shortcut now opens the real UserData/Saves directory instead of only the current world folder. Breadcrumbs and the Back button stop at the selected allowed root instead of offering parent paths the Agent will reject.
  • SecurityAll reads and writes remain permission-gated and Agent-contained. Canonical path checks still reject traversal outside the server's published roots.
v1.8.48 July 22, 2026

Protected zones, player services, and server defaults

  • ClaimsNo LCB and NoBuild zones now enforce their advertised placement rules. No LCB rejects only claim blocks; NoBuild rejects real player block placement while leaving damage and world updates alone.
  • ShopOwners can optionally sell safe player services. Remove-one-death, reset-skills-and-level, and offline full-profile reset are opt-in catalog products with confirmation, backup-first handling, and automatic refunds on failure.
  • DefaultsNew players can inherit a configurable tag, chat color, teleport slots, and earning rates. Existing owner/admin and per-player overrides still win.
  • Blood moonLate joiners now get a correct personal kill baseline. Blood-moon embeds also honor the tenant's configured Discord footer instead of hard-coded RefugeBot branding.
  • UI + languageShop category filters wrap cleanly, and protected-area placement replies are localized in all ten shipped languages.
v1.8.47 July 22, 2026

Biome-aware Lua quests and cleaner chat

  • Lua APIPlugins can call get_biome_name(player). Zombie-kill hooks receive the biome captured at the instant of the kill, enabling reliable forest, snow, desert, and wasteland objectives.
  • ChatLua messages no longer expose technical [Lua/plugin] labels. Broadcasts and private replies use the server's configured bot identity and the native chat path instead of the dim console-PM format.
v1.8.46.1 July 22, 2026

Every RefugeBot language is caught up

  • Service updateRussian, French, Spanish, German, Portuguese, Chinese, Japanese, Polish, and Korean now cover the complete RefugeBot interface. Admin tools, the player shop, Discord messages, and built-in in-game copy no longer fall back to English for the newest features.
  • ClarityThe requested Russian administration wording is now consistent across every language. Runtime details, bulk actions, map tools, kill totals, prefab placement, Player Tracker, Event Timeline, and image replacement use shorter, clearer labels.
  • LocalizationCompact day, hour, minute, and second values now use each selected language. All 74,556 translated values pass placeholder, plural, HTML, color-code, and protected product-name validation.
v1.8.46 July 22, 2026

7DTD V3.1.0 experimental compatibility

  • AgentOne Agent build now supports 7DTD 2.6, 3.0/3.0.1, and V3.1.0 experimental. RefugeBot dynamically resolves the four- or five-argument game API introduced by V3.1 instead of failing its startup patches.
  • Service updateThe Sandbox editor is version-aware for V3.1's 165 settings. Existing V3.0 codes retain their original 150-option meaning, while unversioned V3.0 marketplace presets are blocked from unsafe application to V3.1 servers.
  • Monitor 0.13.12Linux managed servers initialize Steam correctly and report exact V3.1.0 compatibility. Monitor carries the launcher-equivalent Steam library path and no longer collapses every zero patch version to a release family.
  • FixPlayer tags and configured sender identities are applied reliably again. Online tag refreshes are awaited, OCN failures are surfaced, and announcements no longer leak raw color markup.
  • FixScheduled restarts defer during an active Blood Moon. Agent-only restarts use the safe delayed restart command, while hosted Monitor lifecycle controls remain available from the dashboard.
  • NewThe file manager can copy and paste files or folders. Copies stay inside approved roots, reject symbolic links, and choose a non-destructive copy name.
  • ImprovedThe admin workspace now uses a stable left tool rail. Tables, dialogs, ticket tools, Sleuth history, maps, packs, roles, prefabs, catalogs, clocks, and Russian labels received the complete July UI report pass.
  • FixWindows hosts now report system RAM. The 1.8.45 cross-platform ZIP/self-updater repair remains included.
v1.8.45 July 20, 2026

Auto-update now works again on Linux servers

  • FixAuto-update was silently failing on every restart since v1.8.44. The mod would detect the new version, download it, then abort with "zip has no Mods/zzzzzzzRefugeBot/". The download zip built on Windows used backslash path separators which Mono on Linux treats as literal filename characters, not directory separators.
  • FixThe self-updater now handles both path styles. Even if a backslash-built zip slips through, the agent finds the mod directory by checking every extracted directory name for the expected suffix.
  • FixThe build script now produces forward-slash zips consistently by using cygpath -m (mixed-mode) instead of cygpath -w (Windows-style).
v1.8.44 July 19, 2026

Truthful operations, clearer compatibility, and a deeper admin toolkit

  • FixedInventory, map movement, panel logos, prefabs, player tools, and destructive actions now report what the game actually did. Live versus saved inventory is explicit, vehicle movement is verified in-world, and failed or deferred actions are no longer presented as complete.
  • AdminMaps, player profiles, commands, chat logs, tickets, items, prefabs, kits, Bazaar, mods, and Lua plugins gained the requested controls and safer workflows. This includes layered/fullscreen maps, owned vehicle and drone actions, command aliases and favorites, ticket archiving, paged catalogs, source-aware prefab selection, and legacy Hub-plugin compatibility.
  • ClarityPrismaCore, Allocs, RefugeBot Agent, and optional Monitor responsibilities are now explained in one Compatibility center. Existing blood-moon-aware Monitor restarts are surfaced instead of duplicated, and English/Russian administration, analytics, Sandbox, progression, command, and in-game panel copy is substantially expanded.
  • RecoveryOwner/admin chat tags now survive Service-only reconnects. RefugeBot explicitly rebuilds the live roster before reapplying names rather than waiting for join events that never occur when players remain online.
v1.8.43 July 19, 2026

Reliable zombie-free zones and a roomier ticket workspace

  • FixedRefugeBot map claims now stay enforced when PrismaCore is installed. PrismaCore keeps its own commands and separately configured zones, while zombie-free and other zones saved through RefugeBot continue running instead of being silently disabled.
  • DiagnosticsOwners can verify the web-map claim enforcer with rb-claimstatus. The read-only result reports whether it is running, how many RefugeBot zones are cached, and recent hostile despawns.
  • Service updateThe admin ticket workspace now adapts to its real space beside the navigation. The queue becomes a compact horizontal strip before it can squeeze the case, while item selection, quantity, quality, replies, and quick-admin tools reflow cleanly.
v1.8.42 July 18, 2026

Movable selections, whole-map reset, and honest capability guidance

  • ImprovedMap selections can now be moved or cleared explicitly. Click another location, use the visible Move/Clear buttons, or right-click the map for a context menu. Clearing immediately locks Preview again.
  • WorldEntire map is now a first-class protected reset choice. RefugeBot previews and backs up every saved Region file, then uses the game's native whole-world reset so land claims, native protected chunks, and grouped POIs remain intact.
  • ClarityA live capability panel explains exactly what Agent, Monitor, and manual-console operation can do. Agent-only servers still receive locking, disconnect, save, Region backup, reset, and reopen. A managed Monitor can optionally perform its durable safe restart afterward; without Agent, the web reset is unavailable.
v1.8.41 July 18, 2026

Choose chunk resets directly on the map

  • ImprovedThe manual reset tool is now map-first. Pick Small POI, Large POI, Town block, or Whole region, then click the world map to see the exact chunk-aligned area before previewing it.
  • MapRegion boundaries and r.X.Z labels are drawn directly over the terrain. The selected area remains highlighted while owners pan and zoom, and coordinates are now tucked into an advanced fallback.
  • SafetyA whole region still uses the guarded native reset—not raw file deletion. The one-operation ceiling is exactly one 32 × 32 chunk region, with the same claim refusal, typed confirmation, maintenance lock, and automatic backup.
v1.8.40 July 18, 2026

Guided, backup-first chunk resets

  • WorldChunk Resets now has its own plain-language Admin section. It clearly separates loot respawn, quest resets, region restore, automatic age cleanup, and destructive chunk reconstruction.
  • SafetyEvery manual reset starts with a non-destructive preview of exact blocks, chunks, region files, land claims, and players. A claim blocks execution, the area is capped at 256 chunks, and the owner must acknowledge the risk and type the exact generated phrase.
  • RecoveryRefugeBot locks joins, disconnects players, saves the world, creates a timestamped backup of every affected region file, runs the current game's native chunk-reset routine, saves again, and always restores the original player limit.
  • CleanupThe native MaxChunkAge setting is now centralized beside the manual tool. It defaults to Off and explains visits, protection, restart requirements, and the risk to old unclaimed builds.
v1.8.39 July 18, 2026

Correct custom-install paths and conflict-free dependency ownership

  • WindowsDependency checks and installs now stay inside the exact 7DTD instance that loaded RefugeBot. Custom paths no longer collapse to C:\Mods, and root-directory extraction is rejected.
  • AllocsWindows tar extraction no longer breaks on a trailing drive-root slash. Existing dependency copies are preserved outside the live Mods tree so 7DTD cannot load backups as duplicates.
  • CompatibilityPrismaCore ownership and dependency status now share one clear Settings card. RefugeBot native requires neither PrismaCore nor Allocs; choosing RefugeBot safely disables the external PrismaCore copy, while choosing PrismaCore installs it and makes RefugeBot release overlapping commands after restart.
  • CommandsIf PrismaCore is already physically loaded, RefugeBot automatically defers its absorbed aliases as a final collision guard.
v1.8.38 July 17, 2026

Reliable POI claim protection and clearer server management

  • ProtectionLand-claim blocks and bedrolls placed inside protected POIs are now rejected on both the server and every connected client. RefugeBot restores the exact previous block, prevents duplicate refunds, and returns the exact registered item as a verified drop at the placing player's feet.
  • ConfigurationThe full XML and Sandbox editor now stays inside the Admin workspace at every supported viewport width.
  • ModsServer owners may install any compatible Marketplace item with one click. RefugeBot gets the exact file automatically; Blueprint approval is only for publishing a reusable Blueprint.
v1.8.37 July 17, 2026

Complete server configuration, safe game updates and identity-aware moderation

  • ConfigurationThe Admin Server Config workspace now exposes the full version-aware serverconfig.xml schema, including write-only passwords and V3 Sandbox settings with clear descriptions.
  • UpdatesStable and experimental releases are visible in RefugeBot and Monitor, with dismissible notices and an explicit queued upgrade or downgrade. The selected build is staged while players remain online, then applied only after a clean planned restart and safety backup; crash recovery never consumes the queue.
  • MonitorFirst-run setup lists every detected 7DTD process with its save, ports, executable, config and install path before takeover. Multiple servers use isolated Monitor services while sharing one executable—renamed copies are no longer needed.
  • ModsLarge overhaul/server packs such as Asylum are classified and routed through the protected pack transaction instead of failing as ordinary one-folder mods. Download, preparation and install failures retain exact progress and error evidence.
  • BansOne logical local or network ban can bind both Steam and EOS identities, or deliberately target either tag alone. Reconnect, expiry and removal all honor the full bound set.
  • PrivacyStaff-only player and ban details now include identity tags, known names, last login, offline session history and recorded connection IP history. Connection data is never exposed to regular player views and shared IP is clearly labelled as a signal, not proof.
v1.8.36 July 16, 2026

Player support, safer protection and clearer server setup

  • SupportPlayers can open support tickets from the website or with /admin message, continue the conversation privately, and let staff review retained inventory observations before a guarded best-effort restore.
  • Commands/donate opens the configured donation page, and existing custom commands can now be edited, grouped and documented for localized help.
  • ProtectionPOI protection can enforce a configurable buffer measured from the real prefab boundary. Claim blocks, beds and bedrolls are rejected inside that radius while quest-only and all-POI modes remain intact.
  • PrivacyTicket alerts and private in-game messages only use the explicitly selected staff-only Discord channel. There is no fallback to a public chat channel.
  • HubThe Add Server button reliably opens its setup flow again. Installation checks also report a clean skip when no Player servers are opted in instead of falsely failing the deployment.
  • RussianAdmin, Bazaar, shop, provisioning, roles, moderation, command and compatibility surfaces received a broad Russian localization pass.
v1.8.35 July 16, 2026

Reliable admin commands, catalogs and inventory tools

  • ChatMessages sent from the web panel now appear in the Chat Log after the game server confirms delivery. Failures stay visible and never silently clear the typed message.
  • ConsoleConsole commands now return visible errors with a request ID, and multiline help output keeps its line breaks.
  • ItemsLarge mod catalogs resolve the actual atlas sprite name, show honest placeholders for missing artwork and keep item grids inside their panels.
  • PlayersStaff can remove the exact selected clothing or equipment slot. The Agent verifies that the slot did not change before applying the removal.
  • EditorsSeeded starter-pack items remain visible while editing. Give-item, shop, pack, server-config and Lua reference layouts no longer overflow or reopen at a stale scroll position.
  • PrefabsLarge Test/Dev prefab catalogs get a longer measured load window and a useful failure reason instead of a blank 504.
v1.8.34 July 16, 2026

Shared bans without touching local bans

  • ModerationRefugeBot can now enforce a shared network-ban list across participating customer servers. Enforcement starts on by default, and each tenant owner can opt an individual server out.
  • SafetyNetwork bans are kept completely separate from each server's native and manual blacklist. Editing or removing a shared ban can never erase a local ban for the same player.
  • BansBan reason and duration can now be edited directly. Clear Local/Network badges and explicit removal actions make the scope visible before an admin acts.
v1.8.33 July 16, 2026

Accurate saved character levels

  • FixOffline player summaries now show the same saved level as the detailed character workspace. RefugeBot reads the safe progression header directly, without constructing game objects or touching a live player.
  • SafetyThe fix keeps the existing main-thread-only save-reader safeguards. It does not alter player data, inventory, progression or the running game.
v1.8.32 July 13, 2026

Project Z item descriptions actually restored

  • Fix7DTD 3.0 item descriptions now use the cross-version localization API. The earlier UI work was correct, but the Agent's old localization-table reader silently returned empty strings on 3.0.
  • FixLarge overhaul catalogs no longer lose shop metadata after the first 1,000 entries. The player shop batch-resolves every configured stock item, including hidden and late Project Z items.
  • ShopThe trader-style player shop now includes compact stock pagination, purchase receipts, offline delivery explanations and persistent queued-backpack previews.
v1.8.31 July 13, 2026

Unified player inventory workspace

  • UXOffline players now have one clear Profile & inventory workspace. The old duplicate Quick inventory tab is gone for offline players, so staff land directly on the saved TTP source of truth.
  • NewSelected items can show in-game descriptions. RefugeBot now carries item description localizations through the Agent/API and displays them in live and saved-profile item detail panels when the game provides them.
  • SafetyEdit controls remain offline-only. Online players still show live inventory first, while saved-profile edits appear only after the player disconnects so RefugeBot can backup and validate changes.
v1.8.30 July 13, 2026

Live inventory attachment visibility

  • NewLive item details can now include attachments. The Agent sends rich live inventory data for connected players, including installed and cosmetic mods, durability, ammo, boosted stats and metadata when the game exposes it.
  • SafetyOnline profile edits still stay locked. Staff can inspect richer live item details, but changing saved inventory, durability, progression, quests or positions still requires the player to log off so RefugeBot can create a backup and reload-verify the saved profile.
  • UXClearer admin hints. The player profile now explains when live inventory is current, when Offline profile is the saved source of truth, and what staff can see or edit after a player disconnects.
v1.8.29 July 13, 2026

V3 player-profile inspector and guarded editor

  • NewDetailed V3 profile inspection. Authorized staff can inspect an individual player's current-format save from the Admin player profile, including progression, vitals, locations, inventory and equipment, installed and cosmetic mods, crafting, quests, challenges, waypoints, favorites, vehicles and drones.
  • NewBackup-first offline profile editing. Staff with raw-console authority can safely edit supported stats, vitals, locations, recipes, individual progression levels, and saved inventory or equipment slots—including count, quality, durability, ammo, replacement, removal and mods.
  • SafetyEvery write is independently guarded by the Agent. Online targets are refused, values are checked against the live game registries, a unique backup is required, the V59 profile is reloaded and verified after saving, protected sections must remain unchanged, and the original is restored automatically on uncertainty.
v1.8.28 July 12, 2026

Player-profile corruption guard

  • FixStops malformed CVars from bloating player profiles. RefugeBot now automatically blocks or quarantines the two-GUID CVar records that can grow .ttp player files into megabytes and contribute to severe save/login lag. Existing player data is never silently deleted.
  • NewBackup-first profile repair. Server operators can scan an offline player and explicitly remove only this exact malformed record shape. Every repair creates a byte-for-byte backup, refuses to touch an online player, reload-verifies the rewritten profile, and restores the original automatically if verification fails.
  • FixBounded fell-through rescue. If the game ignores three rescue teleports, RefugeBot now stops retrying until the player is observed above the world again, preventing a broken column from turning the rescue system into additional synchronization spam.
v1.8.27 July 8, 2026

Fell-through-the-world rescue, hardened

  • FixNo more endless "falling under the world" loops. When a player drops through a broken world spot, RefugeBot now gives them a few seconds of protection (godmode) and lifts them straight back up at the same location instead of letting the game re-drop them into the void. If a spot is genuinely corrupt and keeps catching the same player, it lifts them higher each time and flags the location in the log. Reacts twice as fast as before, so the console no longer floods with respawn spam.
v1.8.26 Service update July 7, 2026

Friendly item names in reward messages

  • FixNo more technical item IDs in chat. When a player got an item from /vote, /gimme, the starter kit, a custom role, or their on-login delivery, the message showed the raw game ID (like ammo762mmBulletBall). It now shows the friendly name (7.62mm Ball Ammo). Shop purchases already used your item's display name; this brings every other reward path in line.
v1.8.25 Service update July 7, 2026

Upload your own icons for modded shop items

  • NewCustom item icons. Modded items that the game has no picture for used to show up blank in the shop. Now, in the shop Catalog editor, pick the item and click Upload icon to give it your own image (PNG with transparency looks best). It shows everywhere that item appears — the web shop, packs, the in-game panel — and Reset puts it back to the game icon. Your uploads survive catalog refreshes and updates.
v1.8.24 July 7, 2026

Blood Moons disabled? RefugeBot now respects that everywhere

  • FixNo more phantom Blood Moons. On a server with Blood Moons turned off (sandbox BloodMoonFrequency = 0), RefugeBot no longer announces them in chat, no longer counts down to a "next" one, and reports them as disabled in /stats, the status readouts, and the dashboard. The game keeps an internal 7-day marker ticking even when Blood Moons are off, and several RefugeBot readouts were following that marker instead of checking whether Blood Moons were actually enabled — now they all check first.
  • FixDiscord status embed. When Blood Moons are off, the "Next Blood Moon" line is removed from the Discord status message entirely instead of showing a placeholder.
v1.8.23 Service update July 7, 2026

Discord-role → allowlist auto-sync + allowlist banner fix

  • NewAuto-manage your allowlist from Discord roles. On the Bans tab, in the new Allowlist Role Sync card, pick the Discord roles that should grant access to a server. Any member who has linked their Discord to their game account and holds one of those roles is automatically added to that server's allowlist; when they lose all of those roles, they're removed. RefugeBot only ever removes players it added — your manually-added entries (including yourself) are never touched. A Preview button shows exactly who would be added or removed before you save.
  • FixAllowlist "active" banner. The "Whitelist-only mode is ACTIVE" banner could show even when the list was empty. It now reflects the real state and only appears when the allowlist actually has entries.
v1.8.22 July 7, 2026

Custom in-game bot name + fall-through-world rescue

  • NewName the bot yourself. Set what RefugeBot calls itself in chat — command replies, warnings and announcements — from Moderation & Protection → Chat & Name Moderation → In-game bot name. Leave it blank for "RefugeBot". System labels like Bazaar and PvP keep their own names so players always know which feature is talking.
  • FixPlayers who fall through the world are auto-rescued. When world-sync stalls on a join or teleport and a player drops below the terrain, RefugeBot now detects it and lifts them straight back to solid ground at their own spot, then whispers a heads-up. It only ever acts on players who are unmistakably beneath the world, and never touches anyone in a vehicle or mining deep underground. (Stands down automatically under PrismaCore compatibility mode.)
v1.8.21 July 7, 2026

Analytics 2.0 — world map, sessions, heatmap, audited faucets

  • NewCountry choropleth. The Players geo map is now a full interactive world map — hover any country for joins, players and share. IPv6 players (console/EOS) finally resolve too, powered by the full DB-IP Lite dataset (IP Geolocation by DB-IP).
  • NewServer tab. Session lengths, live concurrency curve, a player-position heatmap over your world map, kill/level leaderboards, chat trends and a moderation panel.
  • NewAudited faucets. /daily and /vote coin grants now leave audit rows, so the earn side covers every command faucet going forward (automatic rewards like playtime drip stay unrecorded and are labeled as such).
  • NewSticky KPI hero. Online now, joins today, 7-day actives, net economy and new players — always in view, on every tab.
v1.8.20 July 7, 2026

New: a full Analytics page for your server

  • NewAnalytics is live under Admin → Analytics. A deep Economy tab (money supply, faucet-to-sink ratio, coins spent with min/max/mean/median/stddev, spend by shop category and per item, wealth distribution with a top-10%/bottom-90% split and inequality read, composition pie charts, an earned-vs-spent time series, and a filterable transaction ledger), a Players tab (compare players by playtime, joins, ping and wealth, a country breakdown of joins, and per-player ping history), and an Activity tab (which commands fire most, plus a searchable log of shop purchases and command fires you can recall). Built on your existing data — nothing new to set up.
  • FixDiscord Widget Studio: every status field can now be turned on/off individually (including Players and the online list), and the footer logo icon now works properly (it shows once you add an image URL).
v1.8.19 July 7, 2026

New: a Discord Widget Studio to preview & brand your Discord messages

  • NewSee exactly what your Discord embeds look like before they post — and make them your own. Under Admin → Discord there's now a live studio: flip between every message RefugeBot sends (live status, server online/offline, player join/leave, anti-cheat, donor), and a pixel-faithful Discord preview updates instantly as you change things. No coding needed — pick colors from swatches, click chips to insert the server name, and type plain text.
  • NewRebrand or remove the RefugeBot footer. Set your own footer text (e.g. your community name), hide the footer entirely, swap the logo icon, or leave it as the default. Also customizable: the accent color of each message type, the status embed's title and field labels (Players, Uptime, FPS…), and the thumbnail image. Settings apply across all of your servers, and anything you don't touch keeps the RefugeBot default.
v1.8.18 July 7, 2026

Maintenance

  • FixInternal fixes and groundwork. (The fall-through-world rescue previewed here shipped in v1.8.22.)
v1.8.17 July 5, 2026

Offline purchases actually arrive on login, and Bazaar crates register themselves

  • FixItems you buy while offline are now delivered when you log in. A purchase made while you were offline was being marked failed ("player not online") and silently dropped, so it never arrived. It now stays queued and delivers about 10 seconds after you're fully in the game, with a chat message listing what was delivered. (Buys made while you're online were never affected.)
  • FixBazaar Deposit Crates register automatically — no command needed. Placing a crate registers and locks it to you on the spot; the old /listcrate command is now just a fallback for crates placed before this change. Updated the in-game and website instructions to match, since some guidance was inconsistent about whether the command was required.
v1.8.16 July 4, 2026

Bazaar pricing sticks — even when you price several items quickly

  • FixListing several pending items in a row no longer drops their prices to the minimum. Each time you listed an item, the whole pending list re-loaded and wiped the prices you'd already typed into the other rows — so listing them fast set them to the floor (e.g. 25) instead of what you entered. Now listing one item only removes that one card; your other typed prices stay put. Added a "List all" button that lists every pending item at the prices shown in one click.
  • FixRe-pricing an active listing no longer needs you to click away first. Each listing now has a Save button, and pressing it (or tabbing/clicking out of the field) always sends the value you typed.
v1.8.15 July 4, 2026

Boosted & modded items now sell through the bazaar exactly

  • FixMagnitude / boosted / modded items keep their exact stats when sold. The bazaar preserved a copy of the item but rebuilt it with the wrong reader, so the buyer got a version that was "slightly different" (missing durability, stat rolls, or installed mods). It now uses the game's own exact save/load format, so an augur, gun or tool with boosted stats or mods delivers identical to the one deposited. Existing boosted listings already in the market deliver correctly too — no re-listing needed. If a copy can't be read back cleanly, it safely falls back to a normal item of the right quality rather than a wrong one.
v1.8.14 July 4, 2026

Bazaar: sellers paid the right amount, and your own listings always show up

  • FixSellers are no longer overpaid on a sale. A donor-tier seller was being credited their donor multiplier on top of the sale price — e.g. an item listed at 200 paid the seller 400. A bazaar sale now pays the seller exactly what the buyer paid (minus any house fee); the donor bonus only applies to earned coins like the daily, not to marketplace transfers.
  • FixYour own listings always appear under "My Listings." A listing you made before a recent identity fix could show on the public market but be missing from your own list (so you couldn't re-price or delist it). Your listings now match you by all of your account's ids, so they always show up for you.
v1.8.13 July 4, 2026

Fix a rare boot stall where the agent couldn't find its config in time

  • FixThe agent no longer drops into first-boot setup on a slow start. On some restarts the game's data folder isn't ready the instant the mod loads; the agent would look for refugebot.json too early, not find it, and enter setup mode — which could stall the server's startup. It now waits briefly for the data folder and, as a safety net, searches the save location directly, so an already-configured server always finds its config and boots normally.
v1.8.12 July 4, 2026

Player-data reset (rpd/wi) now actually resets crossplay players

  • Fixrpd / wi now find the right save file on crossplay servers. On 3.0 servers, player saves are named by the player's EOS (crossplay) id, but the reset commands were looking them up by Steam id — so on a crossplay player they'd kick the player but silently fail to reset level, skills and profile. They now resolve the EOS-named save correctly, so a full reset actually takes effect.
  • Fixrpd reports honestly. The command now confirms the save was actually deleted before saying "reset to a fresh survivor," and reports a clear failure otherwise — instead of claiming success when nothing changed.
v1.8.11 July 4, 2026

Bazaar: sellers get paid, price-your-deposits, and boosted items keep their stats

  • FixSellers now actually receive their coins. Money from a Bazaar sale was landing in a hidden wallet (a crossplay-vs-Steam identity mismatch on the crate owner), so buyers paid but sellers saw nothing. Payments now go to the seller's real wallet — including for listings already in place, no re-listing needed.
  • NewPrice your deposits before they go public. Items you drop in your Bazaar crate now wait in a Pending tab until you set a price — then they go live. And the price is remembered per item: next time you deposit the same thing, it auto-lists at your saved price. Throw in more wood, it sells itself.
  • FixBoosted / modded items keep their stats through a sale. Items with rolled bonus stats or installed mods were being delivered to the buyer as plain versions (and looked "rerolled" in the box). The market now preserves and delivers the exact item; boosted listings show a ★.
v1.8.10 July 4, 2026

Delivery fixes, bulk buying, shop search, /daily at midnight & in-game restart warnings

  • FixItems without quality tiers no longer fail to deliver. If a bundle or pack item (a quest item, resource, or other no-quality item) was saved with a quality number attached, delivery rejected it with "does not support quality" — the player paid and never got the item. The agent now ignores a quality on items that can't have one, and the hosted service auto-repairs the give on servers still running an older agent, so existing bundles deliver without being recreated.
  • FixThe bundle editor no longer silently drops unfinished item rows. Rows where no item had been picked were discarded on save without a word — a 7-item bundle could quietly save as 2. Saving now stops and tells you how many rows still need an item picked. The quality box also locks for items that have no quality tiers.
  • NewIn-game restart warnings. Scheduled-restart warnings now broadcast in game chat at 15/10/5/4/3/2/1 minutes — colored, escalating messages so nobody loses progress. Discord keeps its 15/10/5/1 embeds. Same toggle and schedule as before.
  • NewBulk buying. /buy <id> [count] (and /gbuy) buys up to 1000 of a listing in one command — one delivery, one refund if it ever fails. The web shop gets a quantity box on every item card with a confirm showing the total.
  • NewWeb shop search + tag filters. A search box and category chips on the shop tab — pick tags and type to narrow the catalog, faceted-search style.
  • Improved/daily resets at midnight, server time. With the standard 24h cooldown, the daily now resets at midnight in your server's own timezone instead of a rolling window that drifts later every claim. Streaks count consecutive calendar days. Custom cooldowns keep the rolling window.
  • NewSandbox Marketplace deep links. Every settings code has a Copy-link button — share a URL that opens straight to that code, perfect for player guides.
v1.8.9 July 1, 2026

Your own /link commands, and a vote banner that knows you voted

  • NewCustom link-popup commands. The Custom commands card has a third kind: "Open a link (popup)". Name a trigger like /rules or /guide, paste a URL, pick an icon from the in-game symbol set — and players who type it get the same styled popup /votelink shows, with a clickable link straight to the Steam-overlay browser. New or edited link commands activate on the next game-server restart; until then the player gets the link as a chat PM.
  • FixThe hub's vote banner now checks the vote site directly. Voting on 7daystodie-servers.com without claiming in-game left the "Vote now" call-to-action up forever. The hub now asks the vote site's own API: once you've voted, the banner collapses to "you voted — vote again at <time> (in Xh Ym)". Also corrected the cooldown copy to the site's real 24-hour window (we showed 12).
v1.8.8 July 1, 2026

ESC-panel fixes: extras overlap & info-row colors

  • FixWelcome-tab extra blocks no longer overlap the welcome text. Info rows, images and buttons added under "Welcome tab — Extras" were rendering on top of the main message. They now anchor to the bottom of the panel, below your text.
  • FixInfo-row and Server Info color tokens actually apply. Value colors like [D65A31] silently fell back to white because the game's panel markup only accepts r,g,b colors. The agent now converts whatever you type — [D65A31], D65A31, #D65A31, [white], or 214,90,49 — so the documented formats all work.
v1.8.7 July 1, 2026

Every paid tier gets every feature

  • FixBackground services now run for every paid plan. Several hosted services — the Discord bridge, scheduler, announcements, pack broadcasts, player-count broadcasts, ban cleanup, inventory sweep, player tracking, and player-state/region backups — were still checking the legacy plan names and silently skipped subscriptions on the current plans. If you subscribed recently and one of these never kicked in, it works now — no action needed on your side.
  • ImprovedPricing pages say what's true: tiers differ by server count only. Every paid tier has the identical feature set — the plan cards no longer imply the plugin marketplace or support are reserved for bigger tiers.
v1.8.6 July 1, 2026

Public live map you can embed anywhere

  • NewPublic live map (opt-in, per server). Turn on "Public map" in your server's gameplay settings and anyone can watch your world at /s/<slug>/map — no sign-in needed. Pannable, zoomable (touch and pinch included), with online player positions, your public waypoints, and a live status strip showing the in-game day, time, players online and the next blood moon. Built to drop into an <iframe> on your community site.
  • ImprovedMap data is now private by default. The map tile/entity APIs used to answer without a sign-in for every server; they now require either a signed-in account or the new Public map toggle. With the toggle on, anonymous viewers get terrain, online players and public waypoints only — never land claims, offline positions, home locations or platform IDs.
v1.8.5 July 1, 2026

Shop-only bundles, starter-pack control & forum polish

  • New"Shop only" bundles. Mark a bundle as shop-exclusive and it's purchasable only from the web shop — it stays out of the hub banner, /redeem, /packs, auto-redeem and the starter kit, so you can sell packs without also giving them away.
  • NewTurn off the default starter pack per server. Deleting the built-in starter pack used to be undone on the next restart — it quietly came back. There's now a "starter pack" toggle in the gameplay settings that keeps it gone for good.
  • FixFeatured bundles show in the admin catalog. "Add bundle" saved fine but the bundle only appeared in the player shop — the admin's own Catalog never showed it. Featured bundles now render there with edit and un-feature controls.
  • FixThe Bazaar tab hides when the Bazaar is disabled. With the player market turned off, the tab no longer shows an empty page.
  • ImprovedForum: you can edit a topic's title. Editing your own topic now lets you fix the title, not just the body.
v1.8.4 July 1, 2026

Server Info accuracy on 3.0, and store-page navigation

  • FixServer Info shows your real 3.0 settings. On 7DTD 3.0 several values (day length, XP rate, loot respawn, drop-on-death, loot abundance, blood-moon frequency) live in the SandboxCode, not the old config. The ESC-panel Server Info tab was baking in the vanilla defaults because it read them before the game's sandbox system finished loading. It now re-reads once the world is up, so the values match your actual sandbox settings.
  • FixThe /shop link opens the Shop tab. Visiting /s/<server>/shop now lands on the store instead of your profile, and tab links are shareable/bookmarkable.
  • FixBrowser tab title follows the page. The tab now reads e.g. "<Server> · Shop" for the current tab instead of a flat "· Hub" everywhere.
v1.8.3 June 30, 2026

Bug-report round-up from the community

  • FixSigning in from a shop page returns you to the shop. Logging in from a server's shop link no longer bounces you to the Hub — you land back where you started.
  • FixBanned-item bans no longer trap the player. When a banned item gets someone banned, the item is now removed from their save, so their next login is clean instead of re-banning them in a loop.
  • FixDisabled features are hidden on the player profile. The Economy Role and Teleports cards no longer show when you've turned those features off.
  • FixBlood Moon survival bonus has a real on/off switch. A new toggle in the Blood Moon settings turns the survival-coins reward on or off (previously the only way to disable it was setting the amount to 0).
  • FixBlood Moon announcements respect a disabled Blood Moon. With Blood Moons turned off, RefugeBot no longer announces them or reports a phantom "every 7 days" schedule.
  • FixNo more phantom "<none>" mail recipient. A ghost connection was being saved as a player and showing up in the mail picker; it's filtered out now.
  • FixBring your own Discord bot on hosted servers. The Discord tab now has a "use your own bot instead" option, and the "Change guild" invite no longer errors depending on which domain you're on.
  • FixHand a slash command to another mod cleanly. New "Disabled-command notice" toggle — turn it off and RefugeBot stays silent for commands you've disabled, so a co-installed mod (e.g. a custom /bed) can own them.
  • FixVote button knows when you've voted. After you vote and claim, the "Vote now" button switches to a "you can vote again in …" note in your own timezone.
  • FixSkills profile counts Attributes and Books. The Skills & Progression card was always showing 0 for those; books were also mislabeled internally on 3.0. Both now count correctly while you're online.
v1.8.2 June 29, 2026

Forum reopen, 3.0 panel icons, and a shop-text fix

  • FixYou can reopen your own bug report. If a report you filed gets marked closed but the issue isn't actually resolved, you can now reopen it yourself from the topic page — no need to wait for staff. (Locked topics still stay staff-only.)
  • FixAttempted fix for blank ESC-panel tab icons on 7DTD 3.0. Several tab icons (including the gear) were removed from 3.0's UI and rendered blank when chosen. The agent now remaps those to icons that still exist in 3.0, and the icon picker no longer offers the missing ones. This one we couldn't fully verify in-game yet — if your tab icon still doesn't show on a 3.0 server, let us know on the bug tracker.
  • FixCoin shop page 2 text. Confirmed resolved — the corrected names/prices from v1.8.1 now show correctly on every page.
v1.8.1 June 26, 2026

Two shop & chat-command fixes

  • FixIn-game shop page 2 showed the wrong item names. On the ESC panel's coin/gold shop, item names and prices past the first page were pulled from page 1 (the icons were already correct). Names, prices and the /buy line now match the items shown on every page.
  • FixDisabling a built-in command now hands it off to other mods. If you disable a RefugeBot chat command (e.g. /bed) and another installed mod provides its own version, RefugeBot now steps aside and lets that mod handle it instead of replying "command disabled." Leave the command enabled and RefugeBot keeps owning it as before.
v1.8.0 June 25, 2026

Custom commands & a world-protection hardening

  • NewCustom commands that run a server console command for the player. Define your own /command that runs a console command on the caller — e.g. /resetme → rpd {steamid} to let players permadeath/restart themselves — without giving them console access. Only the caller's own {steamid}/{eid}/{name} are substituted (never another player's), with an optional per-use cooldown. Set it up under Features & Commands → Custom commands.
  • NewCustom commands show in the ESC panel. Give a custom command a description and a panel group and it appears in the in-game Commands tab, grouped where you want it.
  • FixWorld/POI protection is more resilient. If a future game update ever changes a type the POI-protection check reads, it now logs once and disables itself for the session instead of spamming the console on every block placement — block editing is never affected.
  • NewConfigurable Owner chat tag. The in-game Owner chat prefix is now editable like the Admin tag (Admins tab → chat tag) — set it to anything, match the Admin tag, or leave it empty to show no Owner prefix at all. Applies to anyone online immediately.
  • FixCustom roles now work from the server Admins tab. Custom permission roles (e.g. "Architect") now appear in the role dropdowns when adding or changing an admin on a server's own Admins tab — previously only the four built-in roles showed there.
v1.7.0 June 25, 2026

Community feedback round: forum, shop, panel & Agent-install fixes

A big pass through your bug reports and feature requests. Thank you for filing them!

  • NewBundles in the coin shop. Packs now appear as purchasable "bundle" cards right in the shop alongside individual items — one place for players to spend.
  • NewBulk-edit your shop catalog. A new Select mode in the Catalog tab lets you show/hide, delete, or re-categorize many items at once.
  • NewRefugeBot version on your dashboard & hub. Each server now shows which version it's running, with an "update available" badge when it's behind.
  • NewForum quality-of-life. A notification dropdown you can actually open and clear (per-item or all at once), unread-topic highlighting with bulk "mark all read," and staff can now mark a bug/feature thread Closed — closed threads sort to the bottom and can be hidden.
  • NewTurn the in-game Server Info (ESC) panel fully on or off with one master switch in your panel settings.
  • FixThe Gold Shop tab no longer appears in the ESC panel when the gold shop is disabled.
  • FixDisabled commands no longer show in the ESC panel's command list.
  • FixThe ESC panel is more opaque so it stays readable over bright in-game backgrounds, and it no longer occasionally showed raw text codes for shop headers.
  • FixPanel changes apply on relog. Editing your banner/title/store no longer requires a full server restart — a player relog now picks up the change.
  • FixThe Bans list now reads your server's serveradmin.xml directly, so bans placed in-game or by hand-editing the file show up in the web app (Steam & EOS).
  • FixTenants using a custom Discord bot can always set their own token — the token field was being hidden in some setups, making the bridge impossible to (re)configure.
  • FixRefugeBot data files now live alongside refugebot.json in your save folder instead of being scattered under the server-files directory. Existing files migrate automatically.
  • FixCustom roles report their real permissions to the UI, so a restricted role no longer sees admin controls it can't actually use.
  • FixClearer whitelist wording. The whitelist help no longer references a non-existent game setting — it now correctly explains that any whitelist entry switches the server to whitelist-only.
v1.6.0 June 19, 2026

Fix: the Bazaar Box now shows its proper name

  • FixThe Bazaar Box was displaying its internal code (cntRgMarketCrate) instead of "Bazaar Box" in the creative menu and loot window on 3.0 (Dead Hot Summer) servers. Its display name is now bundled correctly so it reads "Bazaar Box" everywhere. Needs a server restart to take effect.
v1.5.9 June 19, 2026

Fix: the Bazaar Box is now included in the downloadable mod

  • FixThe Bazaar Box block was missing from the v1.5.8 download. If you installed the mod and couldn't find the Bazaar Box in-game, that's why — the download didn't include the block definition (the panel-hosted servers had it, but direct Agent installs didn't). It's now bundled, so updating to v1.5.9 (auto-update or a fresh download) gives you the Bazaar Box. Needs a server restart to take effect.
v1.5.8 June 19, 2026

Introducing the Refuge Bazaar — a player-to-player marketplace

  • NewThe Refuge Bazaar. A real player-run marketplace, replacing the old Bazaars. Place a Bazaar Box, drop in the items you want to sell, and they list automatically on the website for other players to buy with coins or gold. Sold items are pulled from your box and delivered to the buyer in-game — even when you're offline. Browse, manage your listings, and exchange currency right from a new Bazaar tab in your player hub. Open to everyone.
  • NewYour own Bazaar Box. Drop one down and it sets itself up instantly — locked to you so only you can open it, and labelled with your name on the side. It's tough enough to survive zombies and blood moons, but you can still tear it down with a decent tool when you're done with it.
  • NewFair pricing & a currency exchange. Listing prices are guided by each item's real in-game value, so rare gear is worth more than scrap. Server owners can tune the pricing and run a coins ⇄ gold exchange from the admin panel.
  • FixLand-claim & POI protection works again on 7 Days to Die 3.0. A recent game update quietly broke the protection that stops players claiming or placing bedrolls inside POIs — on some servers it also made certain blocks impossible to edit. It's now fully working again. If land-claim blocks were breakable on your server, this restores them. (Requires the v1.5.8 update + a server restart.)
  • FixCleaner sign-in & page links. Following certain links could occasionally drop you on a raw data page instead of the shop. Sign-in now always lands you on the right page.
Plugins June 18, 2026

Plugins can now react to blood moons

  • NewTwo new plugin hooks: on_bloodmoon_start(server) and on_bloodmoon_end(server). Combined with the existing on_zombie_kill and the persistent kv_set/kv_get store, you can write your own blood-moon features — like a custom top-5 kill leaderboard stamped in chat when the horde ends. There's a ready-to-copy example in the Lua reference (Patterns section).
  • NewReminder: a built-in top-5 already exists. If you just want a turnkey blood-moon top-5 with coin rewards in chat, enable Blood Moon Top Bonus under Server Config → blood moon — no plugin needed.
Panel June 18, 2026

Claims & Zones: live players on the map + easier to find

  • NewOnline players now show on the Claims map. Just like the Map tab, you'll see a live cyan dot + name for each connected player, refreshing every few seconds — so you can watch where people are relative to your claims and zones.
  • NewClaims is now in the navbar. "Claims & Zones" is a top-level item in the server admin sidebar (next to Moderation & Protection), so it's much easier to find.
  • NewAuto-update on/off switch. The server admin Settings tab now has a proper toggle for RefugeBot auto-update — turn it on or off any time, see the current state at a glance. (Previously you could only turn it on from the update banner.)
v1.5.7 June 18, 2026

Fix: World Protection (POI claim/bedroll protection) on 7 Days to Die 3.0

  • FixPOI protection was throwing an error and silently doing nothing on 3.0. If you saw POIProtectionPatch.Postfix: method not found: BlockChangeInfo.op_Equality in your console, that's this. 3.0 changed how block-change data is built, which broke the protection that stops players claiming/bedrolling inside POIs — and also affected the LCB-grab and claim-removal block cleanup. All now use a version-tolerant path that works on both 2.6 and 3.0. (Needs the v1.5.7 agent + a restart.)
v1.5.6 June 18, 2026

Fix: auto-update now works on Windows servers too

  • FixAuto-update was silently disabled on Windows-hosted servers. It would detect a new version but refuse to apply it, on the assumption that Windows can't replace a loaded file. That assumption was wrong — Windows can rename a loaded DLL aside, which is exactly how the update applies. Auto-update (and the "downloaded — restart to apply" flow) now works the same on Windows and Linux. Windows hosts on v1.5.6+ with auto-update enabled will update on their own.
v1.5.5 June 18, 2026

Custom enter/leave messages for your zones

  • NewWrite your own message players see when they enter (or leave) a zone. On a notify zone you can set a custom "enter" message, and on a PvP zone you can set both the enter and leave messages — instead of the built-in wording. Supports colored text with [RRGGBB]…[-] tags and the placeholders {name}, {player}, {claim}. For example: [FF0000]⚠ DANGER — PvP is ON here, {name}![-]. Edit them in the zone editor (Map → claims). Leave a message blank to keep the default.
v1.5.4 June 18, 2026

The "server is joinable" console banner now shows your tenant, server, and RefugeBot version

  • NewRicher boot banner. When your server finishes booting, the RefugeBot "now joinable" banner in the console now also shows your tenant and panel server name, plus the RefugeBot version you're running and whether a newer one is available (e.g. "RefugeBot v1.5.4 | up to date" or "** UPDATE AVAILABLE: v1.5.5 — restart to apply **"). The update line shows whether or not auto-update is enabled.
v1.5.3 June 18, 2026

Fix: removing player buffs now works on 7 Days to Die 3.0

  • FixRemoving a buff (or "clear all") from a player's profile actually removes it now. 7DTD 3.0 changed an internal method signature, so the buff-remove silently did nothing. Fixed by calling the new signature. (Needs the v1.5.3 agent + a server restart to take effect.)
v1.5.2 June 18, 2026

Turn on auto-update right from the banner

  • NewThe update banner now has a one-click "turn on auto-update." When a new version is waiting, the banner reminds you that restarting twice lets RefugeBot keep itself current — and you can flip auto-update on right there, no config-file editing. If it's already on, the banner just confirms it.
v1.5.1 June 18, 2026

Update banner: know when your server needs a restart for a new version

  • NewThe server admin page now tells you when a newer RefugeBot is available. A banner appears at the top if your server is running an older version — and it's smart about it: if the new version is already downloaded it says "RefugeBot X.Y.Z is downloaded — restart to apply," and if it isn't, it tells you to download + restart. Links straight to the changelog so you can see what's new.
v1.5.0 June 18, 2026

Auto-update: keep RefugeBot current automatically

  • NewOptional auto-update for the RefugeBot mod. Turn it on (it's off by default) and your server checks for a new RefugeBot version each time it boots. If there's an update, it downloads and installs it automatically — verified by checksum so a bad download can't break anything — then tells you "RefugeBot updated to X.Y.Z — restart once more to apply." The update takes effect on your next restart. No more manually re-downloading the mod.
  • NewSafe by design. The old version is backed up before every update, and if a new version ever fails to connect, your server automatically rolls back to the working one. Off by default — flip it on in your refugebot.json with "autoUpdate": true.

Requires the v1.5.0 Agent (download from your server card + restart once). After that, future updates can apply themselves if you enable auto-update.

v1.4.0 June 18, 2026

Cloud backup & one-click server recovery

  • NewYour players' teleports, jail, and chat moderation are now backed up to the cloud. Every server's /settp teleport points, active jail sentences, and mutes/name overrides are saved to RefugeBot's servers automatically (alongside your economy, shop, and bans, which were already cloud-stored). These used to live only on your game server's disk.
  • NewRecover a lost or moved server in two clicks. Lost your config, switched hosts, or rebuilding after a crash? Open the ⋮ menu on a server card and pick "Get config / reconnect" to re-download that server's config. A fresh install re-links to the same server — and on first connect, all your players' teleports, jail, and moderation are restored automatically from the cloud backup. Nothing is lost.
  • FixInternal command-name references tidied up (the teleport commands are /settp / /tp / /tplist; some old code comments still called them by their original names).
  • ImprovedDiscord is now its own tab. Your per-server Discord settings (channel routing for bridge / admin / status / admin-chat, plus announcements) moved out of the Plugins list into a dedicated Discord tab in the server admin sidebar — it had outgrown being a "plugin." Same settings, same per-server routing; nothing changed about how it works.

Requires the v1.4.0 Agent — download it from your server card and restart your 7DTD server to enable the backup.

v1.3.9 June 18, 2026

Search everything, a roles overhaul, friendlier moderation, and more admin tools

  • NewSearch your whole admin panel (Ctrl / Cmd + K). A search box now lives in the top bar — type "chat color" (or any setting or command) and jump straight to it. It opens the right tab, scrolls to the setting, and flashes it so you can't miss it. Each result shows where it lives (e.g. "Protection › Flying detection") so similar-looking settings are easy to tell apart.
  • NewCompare roles side-by-side. The Roles page now has a "Compare roles" view — a grid of every role × every permission so you can see at a glance what each role can do, with the differences highlighted. Plus you can clone a role and search permissions.
  • ImprovedCommand permissions are no longer a wall of numbers. Instead of typing permission-level numbers, you now click which staff tier (Owner / Admin / Manager / Member) can run each command — that tier and everyone above gets access — or pick "Anyone".
  • ImprovedAnti-cheat actions are now dropdowns. "What to do when caught" used to be a raw command box. Now it's a simple menu: Kick, Ban (with a length picker), Warn, Log only, or a Custom command if you want full control.
  • NewMake Admin vs Manager actually differ in-game. An optional, owner-only toggle gives Managers a distinct in-game level, so a command set to "Admin only" really blocks Managers — while both keep full game-admin powers. Off by default; you can flip it back any time.
  • NewReset & wipe tools on every player. Right-click a player (or open their profile) to Wipe inventory, Reset drone data, or Wipe all player data. The full wipe asks you to type the player's name to confirm, and the old save is backed up first.
  • NewApply buffs and tweak progression from the profile. Pick and apply a buff right on a player's profile, and Give XP / Set level / Set skill points from the Skills window.
  • ImprovedClearer Location Tracker. The "who's nearby" chat command is now separated from the position-history settings, with a pointer to the Sleuth tab for full movement replay.
  • FixParty and live inventory now work for online players on 3.0. A player lookup could mis-resolve by Steam ID on 3.0, so Party and a live inventory read reported online players as offline. Fixed.
v1.3.8 June 18, 2026

Skills window polish + a fix for "player must be online" on online players

  • FixParty (and other player lookups) no longer say "player must be online" for someone who IS online. Some lookups didn't recognize a player by their raw Steam ID on 3.0. They now resolve reliably, so Party — and give/inventory/reset by Steam ID — work for online players.
  • NewSearch and filter in the Skills window. Type to find a skill by name or description, or filter by category (Attributes / Skills / Perks / Books / Crafting).
  • FixSkill descriptions read cleanly. The in-game color codes (e.g. [543f5e]) are stripped, and descriptions are shown in full instead of being cut off.
v1.3.7 June 18, 2026

Player skills viewer fixed and overhauled for 3.0 — icons, descriptions, and proper grouping

  • FixThe Skills viewer works on 7 Days to Die 3.0 again. 3.0 changed an internal text-lookup method, which made the whole skills read fail — the Skills window came up empty. RefugeBot now reads it in a 2.6/3.0-safe way, so a player's levels, attributes, and perks load correctly.
  • NewSkills now show icons and descriptions. Each attribute, skill, perk, book, and crafting skill shows an icon and a short description of what it does, grouped the way the game organizes them (attributes → their skills → perks, plus separate Books and Crafting sections) instead of a flat list.
v1.3.6 June 18, 2026

Fun buttons: buffs, hordes, party effects — and see/clear a player's active buffs

  • NewFun effects on the Players tab. Open any online player and hit 🎉 Fun effects for a grid of buffs (dance, drunk, super-speed, big-head, god-mode, and troll/punish effects) plus drop-a-horde-on-them presets (screamer party, dire wolf pack, boss, and more). There's a 🎉 Party actions button too, which fans an effect over the player's whole party at once.
  • NewAct on everyone online. A new bar at the top of the Players tab lets you give items, give coins, buff, or broadcast to all online players at once — handy for horde night ("everyone gets first aid + ammo"). The give-to-all uses the same item picker you already know.
  • NewSee and clear a player's active buffs. The player profile now shows their current buffs (with time left), and you can remove a single buff or clear them all — the undo for the fun buttons.
  • New"Fun buttons" permission. A dedicated role permission gates all of the above, so you can hand fun buttons to trusted staff without giving them full console access. It's a fixed, safe list of effects — not raw commands. (Owners always have it; turn it on for other roles in Roles & Permissions.)
v1.3.5 June 17, 2026

Land Claims list works again on 7 Days to Die 3.0

  • FixThe Land Claims view showed 0 claims on 3.0 servers. 3.0 removed a field RefugeBot used to read claim allies, which made the whole claim lookup fail and report an empty list even when the world had claims. RefugeBot now reads that data in a way that works on both 2.6 and 3.0, so your players' land claims show up again. (The ally list degrades gracefully if 3.0 moved it.) Requires a server restart to load.
v1.3.4 June 17, 2026

Friendlier banned-item actions: pick Ban or Kick, set a length, or write your own

  • NewBan is now a one-click action for banned items. Under Moderation & Protection → Banned Items, "When a banned item is found" now includes Ban the player with a simple length picker (1 day, 7 days, 30 days, 1 / 5 / 10 / 100 years, or permanent) — no console syntax to remember. "Run a custom command" is still there for anything else you want (jail, a custom kick, etc.).
  • FixCleaned up the banned-items action panel. A stray label was showing above the command box; the action options are now laid out clearly, and the right field (ban length or custom command) appears only when it applies.
v1.3.3 June 17, 2026

Forum images now display, /bed honors the Teleport toggle, custom admin roles, and more — from your bug reports

  • FixForum images now display. Uploaded images (attach, paste, or drag-and-drop) were saving correctly but showing as a broken-link icon, because the image URL was being captured by the forum's own page routing instead of serving the file. Images — including ones already posted — now load properly everywhere on the forums.
  • Fix/bed now respects the Teleport command toggle. /bed (teleport to your bedroll) was missing from the Features & Commands list and kept working even when you turned the Teleport group off. It now appears in the list with its own toggle and is properly disabled when you switch it off.
  • FixThe server config viewer reads the file your server actually uses. If you run under LinuxGSM (or any setup that points the game at a non-standard config path with -configfile), the web app was showing an unused serverconfig.xml instead of the real one. It now asks the server which file it loaded and shows that.
  • NewCustom admin roles can be assigned to members. Roles you create on the Roles & Permissions page now appear in the member invite and role dropdowns, and a member assigned a custom role is governed by that role's permission set. (Billing and member management stay Owner-only.)
  • NewCompare roles side-by-side. A new "Compare roles" view on the Roles & Permissions page shows every role's capabilities in one matrix, with a "differences only" filter and a plain-English "Role A = Role B ± these permissions" summary — handy for keeping similar admin roles consistent.
  • NewAuto-ban (or any command) on a banned item. The Banned Items action can now run a console command of your choice when a banned item is found — e.g. ban add {steamid} 7 days "Banned item" — with {steamid}, {name}, {eid}, and {items} filled in. Use it to auto-ban, jail, or anything else, with full control over the command and duration.
v1.3.2 June 17, 2026

The map works on 7DTD 3.0, and you can post images on the forums

  • FixMap rendering works on 7 Days to Die 3.0. On 3.0 the live map and "uncover map" were dead — the map tab was blank and uncover did nothing. 3.0 moved the game's map-rendering code into its core, and RefugeBot was still looking for it in the old place, so every map action failed. RefugeBot now finds it in either location, so the same build works on 2.6 and 3.0. To generate the map on a 3.0 server, turn on EnableMapRendering in your server settings and run an uncover. (Note: on 3.0 the very bottom edge of the world map can show a thin black line where tiles fall past the world boundary — cosmetic, not missing data.)
  • NewImage uploads on the refugebot.com forums. You can now attach images to topics and replies — click the Image button, paste a screenshot straight from your clipboard, or drag-and-drop a file. Images are hosted on refugebot.com (PNG, JPG, GIF, or WEBP, up to 5MB), so they won't break if an external host goes down. Great for bug reports and sharing base builds.
v1.3.1 June 17, 2026

Plays nicer with other mods, plus a forum fix

  • FixRefugeBot no longer swallows slash commands that belong to other mods. If another mod on your server defines its own chat command (e.g. /sh), RefugeBot was intercepting it, replying "Unknown command," and stopping it before that mod's handler ever ran. RefugeBot now passes any command it doesn't own straight through, so other mods (loaded in any order) get their commands. RefugeBot also no longer shows a false "Unknown command" message for commands it doesn't recognize, since another mod may own them.
  • FixThe forum "new topic" box no longer closes when you click outside it. Clicking the background (or click-dragging to select text and releasing outside the box) used to dismiss the editor and discard your draft — a real problem when filing a bug report and gathering details. It now closes only when you hit Cancel, Post, or Escape.
v1.3.0 7DTD 3.0 June 16, 2026

RefugeBot now runs on 7 Days to Die 3.0 "Dead Hot Summer" — optionally with fewer required mods, more reliable land claims, and a complete map uncover

  • NewFull 7 Days to Die 3.0 "Dead Hot Summer" support. RefugeBot loads and runs on 3.0 — and the same build still runs on 2.6, so you can update your server whenever you're ready without swapping mods. Everything your players use day to day — economy, shop, teleports, homes, land claims, the chat bridge, join/leave, the in-game panel — works on 3.0.
  • NewRun with fewer required mods (optional). A full admin command set used to mean installing PrismaCore (and the Allocs "Server Fixes") alongside RefugeBot. RefugeBot can now provide those commands itself — chat, claims, teleports, jail, player resets, vehicle/drone recovery, blood-moon spawner tuning, banned items, reserved slots, and more — so those mods become optional. If you drop them, you get RefugeBot's own versions: enforced on the game's main thread, configured from your panel, and stored in your account so they survive restarts and re-installs. Happy with your current PrismaCore setup? Leave Compatibility Mode on and RefugeBot steps aside so PrismaCore keeps running its commands — entirely your call, and reversible from the panel.
  • NewDeath notifications on 3.0. 3.0 changed how the game reports a player's death, so catching it took new plumbing. In-game and Discord death messages work on 3.0, with clean, varied phrasing and the real cause — the zombie or animal that got you, the weapon in PvP, falls, radiation — instead of raw internal names.
  • NewThe in-game ESC admin panel opens on 3.0. 3.0 reorganized the in-game UI; the panel writes to the version-correct location so it appears and its labels read correctly on 3.0.
  • NewBoosted-stat items (3.0 "magnitude"). 3.0 adds gear with rolled stat boosts. You can now give and sell boosted items — set a magnitude on a shop item or an admin give and the boost roll is applied just like a world-found item.
  • NewAccurate blood-moon countdown, difficulty, and game mode on 3.0. 3.0 moved these settings into its new sandbox-options system. RefugeBot reads the live values straight from the running game, so your real blood-moon schedule and difficulty show correctly in /stats, serverstats, and the status feed.
  • FixLand claims sync reliably — no more "claims stopped enforcing after a restart." Claim protection is enforced in-game but authored in your panel; the one-time sync could silently fail after a server restart, leaving the agent with nothing to enforce. The sync is now verified (the panel confirms the agent received the claims and retries if not), a reconnecting server can no longer get stuck behind a stale connection, and overlapping zones resolve in a stable order every restart.
  • FixMap uncover no longer leaves black patches. If a player was online when you uncovered the map, the areas they had loaded came out as black blotches. Those chunks are now painted correctly, so the uncovered map is complete.
  • NewAdvanced claim zones. Beyond protected / hostile-free / access zones, you can now configure reversed (jail) zones (players are kept inside), level-gated zones (entry needs a minimum player level), and PvP zones (PvP on inside, your server default restored on leave) — all from the claims editor.
  • NewMore admin commands. af (grant a player land-claim ally access), listbuffs / listplayerbuffs / listplayerskill, timerba (a countdown that broadcasts then runs a command), and public-waypoint admin: wpc (add/remove waypoints) and mvw (move a player to a waypoint — offline players are teleported there on their next login).
  • NewPanel additions. A Party view on online players, a Claim allies list on land claims, and a per-command permission table to set the minimum admin level for each in-game command — all from the panel.
v1.2.39 June 12, 2026

Jump between your servers and take your character with you — plus quieter logs for clustered saves

  • NewCross-server transfers (/servertransfer). Players run /servertransfer in chat and a server picker opens in their real web browser, showing each linked server live (online/offline + player count). One click connects them straight into that server via steam:// — no manual IP entry. Turn it on per-server under Server Config → Cross-server transfers.
  • NewClustered servers — one character across your worlds. Run a group of servers that share a single player save, so players keep the same character — level, skills, and inventory — as they hop between your worlds (and arrive at the lobby instead of underground). A plain-English heads-up: 7 Days to Die stores items and placed blocks as bare ID numbers, and each world keeps its own private "number → item" key — so simply pointing several different worlds at one shared save will scramble inventories (a glass block can come back as a car hood) or even reset a character. That's exactly why the base game disables cross-world characters out of the box. RefugeBot fully supports clusters, but each one needs a special one-time fix: lock a single shared item/block key onto every server in the cluster so they all read the character the same way. On our hosted servers we handle this for you automatically. For 7DTD servers outside our hosting, we're building a Linux & Windows tool that does it for you — coming soon.
  • NewOwner control over in-game commands. A Server Features & Commands section lets owners enable or disable individual /commands per server, so you decide exactly what players can use.
  • FixNo more repeated "loading player data failed" log spam on clusters. The offline player-stats scanner re-read a character file every few minutes while that player was online on another cluster server (their shared save kept changing), and modded item data that doesn't parse offline made the game log a failure stack each time. The scanner now backs off (and stops retrying a file that won't parse) instead of re-attempting every cycle — the errors were always harmless (they never affected a real join), just noisy. Logs stay clean.
v1.2.38 June 10, 2026

The two ghost types that never died are now cleaned up — and every shop icon renders

  • FixGhosts stuck "mid-disconnect" are finally removed. When a player times out (or is kicked), the game flags the connection as disconnecting and then runs its built-in disconnect — which throws an error on exactly these dead connections, leaving the flag set and the ghost in the player list. The cleanup used to skip anything flagged as disconnecting ("it's already leaving"), so these ghosts lived forever — spamming unknown client for hours and shrugging off admin kick commands. A connection that stays flagged and link-dead for 15 seconds (a healthy leave completes in under 2) is now force-cleaned.
  • FixNameless phantom slots are cleaned up too. A join that dies mid-handshake can leave an empty slot (no name, no entity) that admins can't kick at all (kick <none> fails). These were skipped as "still connecting"; now a never-logged-in slot with no network link for 90 seconds is removed. A real joiner — even a slow map download — keeps a live network link the whole time, so they're never touched.
  • FixThis also breaks the ghost cascade. A lingering ghost collided with its own player's reconnect ("Duplicate player ID"), and the failed kick of the old slot created another immortal ghost. Clearing both types stops the loop.
  • FixEvery in-game shop icon now renders. Modded and bundle items (ammo bundles, contracts, first-aid kits, coffee…) showed blank icons because only some vanilla icons exist as client-side sprites. Each shop cell now also loads its icon from the web panel's icon library, so every item shows its real icon.
v1.2.37 June 8, 2026

Ghost cleanup no longer freezes the server

  • FixRestarts no longer hang the server. The ghost cleanup reacted to the unknown client line by disconnecting that connection immediately — but that line is produced from inside the server's own network loop, so doing the disconnect right then could lock up the whole server. It stayed "running" but stopped responding (no one could join, no Discord "online" post) until someone restarted it manually. The cleanup now just notes the suspect and does the actual disconnect a moment later, safely outside that loop.
  • FixPlayers reconnecting after a restart are never mistaken for ghosts. When everyone rejoins at once, a player still mid-connection briefly looks just like a ghost (no network link yet). The cleanup now only acts on a connection that is fully joined and has stayed link-dead for several seconds, so a normal join — even a slow one during the post-restart rush — is left completely alone.
v1.2.36 June 8, 2026

Ghost cleanup that actually frees the slot

  • FixGhost players are now removed on the first pass instead of crashing mid-cleanup. The cleanup correctly spotted every ghost, but the disconnect step itself threw an error on exactly the connections it was meant to remove — a ghost has no live network link, and the game's built-in disconnect routine assumes one, so it aborted before actually freeing the slot. The player kept counting as online and the unknown client log spam continued. We now remove the leftover body first (so the game's routine takes a clean path), then guarantee the connection slot is freed even if that routine still throws. Bodied ghosts and empty phantom slots are both handled in one pass.
  • FixFull error detail is now logged if a cleanup ever fails again, so the exact cause is visible instead of a bare "object reference" message.
v1.2.35 June 7, 2026

Ghost cleanup, finally reliable — plus quieter Discord & panel

  • FixGhost players are now auto-kicked the moment the server flags them. When a connection's network link dies but the player record lingers, the server logs requested for unknown client over and over (and the player shows as online when they aren't). We now react to that exact line: read the client number off it and disconnect that one connection in-process, then clear its leftover body. A normal logout never produces that line, and a player still downloading the map never produces it — so real players are never touched.
  • NewRe-enabled by default on safe builds. The cleanup had been switched off because an older version could mistake a slow map-download for a ghost. It's back on automatically for servers running this build (or the previous peer-loss build); servers on older builds stay off until updated.
  • FixNo more duplicate "left the game" messages in Discord. When a normal disconnect left a ghost behind, cleaning up that ghost re-fired the leave event, so Discord posted the same player leaving two, three, or four times. A single departure now posts exactly one leave message — the cleanup's own disconnect is recognized and stays silent.
  • FixServer restarts no longer make the panel sluggish. While building the Server Info tab on boot, the agent was reading a few numeric settings (like blood-moon frequency) as text, which the game rejects and logs as an error every time — flooding the console and bogging down the panel during startup. We now read each setting as its proper type, so boots are clean and the panel stays responsive.
v1.2.34 June 6, 2026

Item quality now delivers

  • FixShop items, packs, and admin "give" now work when you set a quality/tier. Selling or giving an item with a specific quality (e.g. a Tier 6 tool) silently delivered nothing — the underlying give command requires the quality and a "used %" together, and we were sending the quality alone, which it rejects outright. We now send both (0% used = brand-new), so quality items arrive as intended. Items without a set quality were never affected.
  • FixDiscord /give with a quality is fixed the same way.
v1.2.33 June 6, 2026

Ghost cleanup: never kick a real joiner

  • FixAuto-cleanup no longer disconnects players who are still downloading the map. The safety net used to remove anyone without an in-world body after 90 seconds — but a player loading a big world on a slow connection legitimately has no body yet, so on rare occasions a real joiner got booted. It now disconnects a connection only when its actual network link is gone (the game reports a −1 ping because the underlying peer no longer exists), which a player who's still downloading never trips. Slow joins are now left alone no matter how long they take.
  • FixCatches more kinds of stuck connection. The cleanup now also clears a player who had spawned in but whose connection silently dropped (leaving a frozen body in the world and in the player list), plus empty leftover connection slots — and it removes the frozen body too, so no manual cleanup is needed.
v1.2.32 June 5, 2026

Ghost players, gone

  • Fix"Ghost" players (−1 ping) no longer pile up. Players stuck mid-connect with a −1 ping could accumulate, block new people from joining, and freeze the in-game player list until the server was restarted. The cause is fixed, with an automatic safety net on top.
  • FixThe background stats scan no longer interferes with players loading in. The companion's player-stats scan now runs in step with the game instead of alongside it, so it can't disrupt a character loading into the world — the main trigger for those ghost connections.
  • FixOne bad quest can't brick a whole save. If a saved character references a quest a mod has since changed or removed, that character now still loads (just without that one quest) instead of failing to load entirely.
  • NewAutomatic ghost cleanup. Any client stuck connected with no in-world body for 90 seconds is now disconnected automatically — freeing the slot and stopping the log spam, so a wedged connection can't block your server until a restart. On by default.
  • FixRegion header repair no longer risks chunk data. The built-in tool for fixing a corrupted region-file (.7rg) header was overwriting part of each region's internal chunk index while it repaired the header — which could turn a minor header problem into actually-lost chunks. It now repairs only the 4-byte signature and leaves every chunk's location data untouched.
v1.2.31 June 3, 2026

Panel tab buttons fill the bar

  • FixTab buttons now span the full panel width. The row of tab buttons across the top of the in-game ESC panel left a small empty gap on the right edge; the buttons now stretch edge-to-edge with the close button overlapping the last tab.
v1.2.30 June 3, 2026

Windows Agent-install fix

  • FixWindows game-server Agent installs. On Windows the Agent could fail to find its own config folder, so it never connected — leaving the in-game panel hidden and the /votelink · /webshop · /website · /discord popups showing un-clickable links. The Agent now reads its folder directly from the game, so Windows hosts work the same as Linux.
v1.2.29 June 3, 2026

In-game panel, leveled up

  • NewServer Info tab. An optional tab that auto-fills a table of your live server settings — difficulty, XP rate, loot, PvP, bloodmoon, day length, land-claim rules and more. No typing; the numbers follow your server config.
  • NewOne-color accent theme. Pick a single brand color and the whole panel re-skins to match it — borders, tabs, and headers.
  • NewPer-tab icons & colors. Choose an icon and hover color for each tab, with a live preview while you pick.
  • NewHeader logo & full-width banner. Add your own logo to the panel header, or stretch it edge-to-edge as a full banner across the top.
  • NewWelcome-tab content blocks. Build out your Welcome tab with stacked blocks: styled text, images, info rows (label + value), and clickable link buttons.
  • New10 languages. The admin panel and in-game messages are now available in English, Spanish, French, German, Portuguese, Russian, Polish, Simplified Chinese, Japanese, and Korean.
  • FixPanel header and subtitle now follow your accent color instead of staying dark.
v1.2.28 June 1, 2026
  • FixItem-picker icons now load correctly for direct Windows Agent installs. Recommended update if you run your game server on Windows.
v1.2.17 May 19, 2026
  • ImprovedChat-command matching is more precise, so commands that share a prefix (like /tp and /tp2) no longer collide.
  • ImprovedPrivate messages and gifts reliably reach the right player.
Discord embeds, Mail & Leaderboards May 19, 2026

A big community-features day

  • NewDiscord status embeds. An opt-in live server embed posts every 15 minutes — players online, uptime, server FPS, next-bloodmoon countdown, zombie/animal counts, the connect IP, and a starred admin list.
  • NewRestart & bloodmoon announcements. Scheduled restart warnings (15/10/5/1-minute countdowns with your timezone) and bloodmoon alerts (warnings, a "begun" embed, and a "survived" recap with a per-player kill leaderboard).
  • NewMail system. A unified inbox for player-to-player and admin-to-player messages, with reply threads, a personal block list, and an in-game ping for unread mail at login.
  • NewLeaderboards & public profiles. An 8-card leaderboard (zombie kills, bloodmoons survived, playtime, daily streak, distance walked, items crafted, longest life, most deaths). Click any player for a public profile with Send Message / Block.
  • NewFriend teleport. Players teleport to each other with /friend (accept/deny prompt, optional party auto-approve, cooldowns, zombie-safety check); admins get /tp2 for instant teleport.
  • NewBetter backups + CSMM import. Server backups now include members, Discord routing, mail, notes, waypoints, land claims, roles and teleports, with per-section restore. Migrating from CSMM? Upload your Patrons export and bring players, wallets, donor tiers, shop and bans across.
  • NewChat-window repositioning, a bloodmoon HUD countdown, and a periodic "Players Online" broadcast.
  • FixRestored auto-decorated chat names (Owner/Officer tags + role colors) and stopped accidental personal-tenant creation when a player just signs in to shop.
In-game panel polish May 18, 2026

ESC-panel & chat-bridge bug-bash

  • NewPopup link commands. /votelink, /webshop, /website and /discord open clickable in-game popups.
  • NewCommands tab + item icons in the ESC panel — the full command help in two columns, and item artwork in the shop grid.
  • NewEconomy Roles. Full admin management plus a player self-service picker with custom flavor messages.
  • FixDiscord chat bridge no longer drops admin messages or leaks Party/Friends chat; the player hub got a redesign; and offline purchases now auto-deliver on next login.
v1.0.3 May 11, 2026
  • FixThe in-game ESC "Refuge" panel is back after vanishing in an earlier update.
  • FixYour server key is now stored in a durable location, so rebuilding a managed server no longer loses it.
Dashboard parity May 4, 2026

~50 dashboard improvements

  • ImprovedBig polish pass across Players, Bans, Console, Scheduler, Items, Packs, Shop, Profiles, Plugins and settings — right-click menus everywhere, console command history + help, scheduler templates with a cron cheat-sheet, shop live-preview, richer player profiles, and the Lua plugin editor with an API reference.
Public launch · v1.0.0 May 3, 2026

RefugeBot goes public

  • Newrefugebot.com is live. A unified landing page, agent download, and setup guide at both refugebot.com and app.refugegaming.org.
  • NewA read-only super-admin overview, an install guide, and the ability to pre-invite teammates by Steam ID.
  • FixEarly install hiccups sorted (missing runtime files; the agent now auto-detects its setup port from your server config).
Stability May 1, 2026
  • FixResolved an issue that could leave players stuck at "Creating player," and corrected the behavior of 11 staff chat commands.
Feature parity April 30, 2026

Catching up to the original RefugeBot

  • NewBilling & Discord shared bot went live, plus the Plugin Hub (browse and install community Lua plugins), region backups with auto-snapshots, and tenant backup/restore.
  • NewPlayer Bazaar, session tracking, a bloodmoons-survived counter, multi-channel Discord routing, fight-arena embeds, a vehicle tracker, and a web teleport hub.
Service live April 28, 2026
  • Newapp.refugegaming.org is online. The hosted service went live in production, with billing and the first in-game server connected.
The rewrite April 27, 2026

RefugeBot becomes a hosted service

  • NewRefugeBot was rebuilt from a single in-game mod into a hosted service + lightweight game agent — so your admin dashboard and player shop keep working even when your game server is down (purchases queue and deliver when it reconnects). This is the foundation everything above is built on.
01// BEFORE ALL THIS — THE ALPHA ERA PRE-LAUNCH IN-GAME MOD

Before the hosted service, RefugeBot lived entirely as a drop-in 7 Days to Die mod, refined steadily over many internal revisions. Those early builds are where most of today's features were born. Exact dates weren't kept for every revision, so the ones below are approximate.

Alpha — Admin power tools April 2026
  • NewDiscord sign-in, custom roles, ban/whitelist tools, and one-click full-server backup & restore. The economy "roles" became a configurable plugin where owners build custom roles (heal, repair, give-item) with their own names and perks.
Alpha — Scheduler, maps & history March 2026
  • NewScheduled tasks (automated restarts/saves with a visual builder), live map overlays (entities + land claims with click-to-teleport), a searchable 30-day chat log, and a beefed-up in-panel console.
  • ImprovedPlayer history backfill reads existing save files so stats show up even for players who haven't logged in since install; item browser, icon tints, and the player hub login page all got polish.
Alpha — Install made painless February 2026
  • ImprovedAuto-detection of your server config and web port so most hosts need zero manual setup, an install wizard that asks where to store data and handles random-world save paths, and an in-panel config-path override for locked-down hosts.
  • ImprovedRefugeBot now defaults to a single currency (Coins) — the optional second currency disappears completely when off — and owners can name their own currencies.
Alpha — Donor tiers & cross-server shop January 2026
  • NewDonor Management with configurable tiers and perks (teleport slots, XP/loot multipliers, monthly currency, bazaar access) and two-way Discord role sync.
  • NewCross-server shopping from the player hub — browse and buy from any server in your cluster, with purchases queued as pending deliveries — plus an in-panel server-config editor and a built-in install guide.
Alpha — Accounts, permissions & themes January 2026
  • NewRole-based accounts (owner / admin / moderator) with per-user logins, a fine-grained permissions editor, multi-owner support, and the ability to transfer the "master" server.
  • NewTheme Studio — 10 full color themes plus font, density, and layout customization, with Steam avatars throughout, and the Plugins page reborn as a marketplace.
Alpha — Multi-server clusters December 2025
  • NewRun several servers as one cluster — shared shop, packs, plugins, and a shared wallet so a player's coins follow them between servers (with offline queueing so balances are never lost).
  • NewCluster Health view (player counts + CPU/RAM/FPS across all servers), a unified admin URL for the whole cluster, and consolidated Discord settings with per-server chat channels and a /status command.
Alpha — The first builds December 2025
  • NewThe earliest documented RefugeBot: a drop-in mod with a first-run setup wizard, a secure boot password, Steam linking during install, in-app help, and /pay player-to-player transfers.
  • NewThe foundation for clustering — drop the mod on another server and it finds its neighbors and joins with a single code. (Earlier prototypes existed before this point, but weren't kept in the record.)
M

Monitor

Optional host utility

Current release v0.16.1
Clearer server identity, correct dashboard navigation, truthful restart failures, and explicit recovery for stale managed records.

Open Monitor downloads
v0.16.1September 8, 2026

Know which server you are controlling, and recover without guesswork

  • Right dashboardThe Windows tray opens Hosts & servers when the local Host Controller is available. Host cards lead directly to each server's own dashboard, while the original standalone dashboard remains an explicit separate choice. A headless game process does not need a separate console window.
  • Visible identityThe authenticated local dashboard identifies the selected game installation, XML, Monitor configuration and running RefugeBot link. Saved connection and authority changes are distinguished from the running process, including when a Monitor restart is still needed. A pairing code changes the link; it does not select a different game installation.
  • Restart failuresA failed save, shutdown or process-stop attempt now finishes as Failed instead of remaining stuck at Shutting down. The failed outcome is retained for an idempotent retry response. A normal restart that cannot save does not force-kill the game. Old uncertain operations are not silently marked successful.
  • Cloud-only recoveryTenant Owners can choose Remove from RefugeBot for a stale, completed managed server record. Typed confirmation and separate acknowledgments make cloud-data loss and retained host files explicit. Live connections, active credentials, provisioning, mod/update work and shared-server dependencies block removal. Old uncertain restart/start/stop records require another explicit acknowledgment, and their safe audit receipts remain available.
  • No hidden takeoverRevoked connections require deliberate reconnecting; an update does not re-pair them or transfer restart authority. Local authority keeps hosted power controls disabled. Removing a cloud record does not uninstall Monitor, remove its local inventory, stop the game or delete game files. Hosted controls and file access through that removed record end.
  • Targeted Windows removalThe service-removal helper previews its exact target by default and requires explicit apply plus the exact service name. It preserves game, configuration and shared files, as well as cloud records. Stopping a managed game is a separate explicit choice, not an uninstall side effect.
  • Upgrade safelyKeep a current backup and use a maintenance window: the installer may restart Monitor services. This Monitor and hosted-recovery update retains earlier fixes and does not bump the in-game Agent or force-update customer machines. Read the recovery guidance.
v0.16.0September 6, 2026Available

A clearer Monitor, from first setup to recovery

  • Guided adoptionKeep the existing world and review the exact server before handing over control. Monitor checks the executable, configuration, process, console listener and original UserData location. Ambiguous evidence stops setup with an explanation instead of selecting a new save.
  • Recoverable setupFailed installations retain their phase history and can safely resume the same owned installation and identity. Changed configuration and foreign or running installations remain protected. The hosted setup screen now explains failures, supports safe recovery and distinguishes clean game installation from optional mod-catalog availability.
  • Windows + LinuxWindows service startup, tray registration, shortcuts and update handoff are repaired. Game processes run without a separate console window and retain startup output. Linux launch-library and service-account access handling are corrected. Existing Monitor functionality and earlier fixes are retained.
  • Host connectionPair the whole machine through Host Controller → Connect RefugeBot using a one-time code from the correct tenant's Hub → Hosts. A per-server Monitor link and a multi-server host are separate identities; neither requires deleting an existing RefugeBot server.
  • Logs & SupportProcess, authenticated console and RefugeBot connectivity now have separate checks, local timestamps and next actions. A startup failure keeps diagnostics accessible. Copy a support summary or download a bounded, credential-redacted bundle; review it before sharing. Failed server creation has its own host diagnostics.
  • New interfaceSetup, Host and Server screens use RefugeBot's charcoal-and-orange style, responsive navigation and nearby validation feedback. The private owner password needs at least 12 characters and is separate from the game's Telnet password. See the actual 0.16.0 screens.
  • Verified releaseRelease acceptance covered real Windows and Linux creation, adoption, lifecycle and backup flows in isolated environments. Windows and Linux archives are published with SHA-256 checksums. This is not a claim that every customer configuration has been reproduced.
  • Upgrade safelyUpdate Monitor during a maintenance window with a current backup. The installer may restart Monitor services. Publishing this release does not force-update customer hosts, update the in-game Agent, or restart their games. Hosted website fixes are live separately; paused POI rendering work is not part of this release.
v0.15.2August 30, 2026Available

Correct horde detection and guaranteed delayed warnings

  • Exact horde dayMonitor now uses the game's live scheduled Blood Moon day and clock, including randomized schedules. RefugeBot chat, announcements, and Telnet command echoes can no longer make a normal morning look like an active horde.
  • Fresh countdownA backup or panel restart moved by a protected window receives a new five-minute in-game countdown before the server stops. If players cannot be warned through the console, maintenance stays deferred.
  • Durable recoveryPending scheduled backups and delegated restart transactions survive a Monitor process restart. Monitor first refreshes live horde state, then repeats the countdown instead of forgetting the occurrence or resuming without notice.
  • No game restartThis is a Monitor-only update. Existing Agent, configuration, backups, clusters, and running game server remain unchanged.
v0.15.1August 29, 2026Available

Controller-owned player clusters

  • Safe local storageThe host controller now owns shared character storage and grants access only to the isolated service accounts of selected cluster members. Removed members lose access without deleting the retained recovery copy.
  • Exact readinessMonitor reports the installed Agent, full Mods content fingerprint, game build/version/branch, player-save identity, compatible settings, stopped state, backup capability, and managed storage health. RefugeBot turns those facts into the guided checklist.
  • Start protectionA clustered server cannot start with a missing, escaped, or unwritable shared character target. Smart backups archive the shared component once, ordinary one-member restores are blocked, and coordinated restore recreates and verifies the link while leaving every server stopped.
  • ScopeThis release supports only controller-created managed servers on one physical host. It does not accept user-selected paths, network shares, adopted servers, or cross-host storage.
v0.15.0August 25, 2026Available

Clear backup recovery and truthful process state

  • Backup browserVerified archives now have a timestamp-first recovery workspace with component totals, searchable file details, source modification times, paging, and local ZIP download. Older archives remain inspectable through their ZIP metadata.
  • LifecycleA surviving game process can no longer disappear behind a false Stopped state after Monitor restarts. Monitor reacquires only the exact install and configuration pair, reports a truthful Stuck state, and confirms the process is gone before backup, restart, rollback, or maintenance work continues.
  • Console stabilityReconnect watchers now end with their Telnet session, and console retention is bounded by line count and line size. A noisy error burst can no longer grow Monitor memory without limit.
v0.14.7August 23, 2026Available

Agent 1.8.112 and 7DTD V3.2 compatibility

  • Complete Agent packageNew-server provisioning now accepts Agent 1.8.112's exact RefugeBot-owned legacy sorter data files alongside the main Agent. Unexpected sibling files, DLLs, and links remain rejected.
  • V3.2 readyExact 7 Days to Die V3.2 detection remains distinct from V3.1 and the historical V3.0 normalization. Existing 2.6, V3.0, and V3.1 installations remain supported.
  • No forced restartThis release preserves Monitor's lifecycle, blood-moon guard, backup, update, and rollback boundaries. Existing Monitor and game-server processes do not need an immediate restart.
v0.14.6August 11, 2026Available

Safer Windows removal at every install location

  • Custom pathsWindows Installed Apps now remembers the exact application and data locations selected during setup. Removing Monitor works correctly outside the default folders without guessing where the service or its configuration lives.
  • Deletion guardThe uninstaller verifies Monitor ownership before removing an application or data directory. Broad system and profile folders are refused, while configuration, pairing identity, backups, and recovery data remain preserved unless the owner explicitly requests data removal.
  • Release proofThe full release suite, package setup, uninstall-safety gate, Linux systemd install/reinstall/upgrade/uninstall cycle, and public SHA-256 verification passed. Monitor 0.14.6 retains the immediate linking and shared-character features from 0.14.5.
v0.14.5August 11, 2026Available

Immediate linking and verified shared characters

  • Pairing repairedLinking or changing restart authority takes effect immediately without a hidden Monitor restart. RefugeBot's granted lifecycle choice and the local dashboard now agree, and the outbound connection hot-reconnects with current authority.
  • Shared player dataManaged native servers gain a bounded, Monitor-gated character cluster primitive. It fingerprints Player folders, seeds through verified atomic copy, archives divergent members only after confirmation, and retains recovery data when joining or leaving.
  • Complete Windows installWindows now gets Start Menu and Desktop shortcuts plus normal Installed Apps removal. Uninstall stops the service and tray startup while preserving configuration, pairing, backups, and recovery data unless the owner explicitly requests data removal.
  • Release proofAll Go tests, static analysis, vulnerability scanning, Windows first-run packaging, and Linux archive execution passed. Existing configuration, tokens, game files, and independently managed servers remain outside the installer replacement boundary.
v0.14.3August 10, 2026

The current protected host-control release

  • Windows + LinuxCurrent Monitor archives are published separately for both supported host platforms and verified by SHA-256. Installing Monitor never changes the RefugeBot Agent inside a game server.
  • Clear authorityLifecycle, backups, mod work, updates, watchdog recovery, and provider handoffs remain explicit capabilities. Linked or externally controlled hosts stay read-only when Monitor does not own a safe mutation path.
  • Separate lifecycleMonitor updates appear in this lane and do not imply a RefugeBot Agent or Companion update.
v0.13.13July 26, 2026

A real Monitor tour with honest control boundaries

  • Product tourThe Monitor page moved to real Overview, Mods, Backups, Updates, Watchdog, and API captures. The public tour explains what each surface controls before an operator installs anything.
  • Topology-awareNative managed servers, linked servers, Docker watch-only discovery, provider-direct installs, and hosted Blueprint compatibility are shown separately. Each mode states whether Monitor can change the host or only observe it.
  • Optional productNo RefugeBot Agent or game-server restart was required. Monitor remains a separate install for operators who want host-level authority.
C

Companion

Android player + admin app

Current release v1.0.62
A touch-first RefugeBot experience for players and server operators on Android.

Download Android APK
v1.0.62Current releaseAvailable

The current Android player and admin companion

  • Player toolsShop, Bazaar, inventory, teleports, live Game View, global chat, mail, map, and server switching are shaped for touch.
  • Admin toolsAuthorized operators can open the same RefugeBot server workspaces from a phone without turning the Android app into a host controller.
  • Direct APKCompanion is distributed as refuge.apk and updates independently from RefugeBot Agent and Monitor. Android may ask the user to approve the browser or Files app as an install source.